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781. Improve Hi Sec Wars - in Player Features and Ideas Discussion [original thread]
It would be nice if there were an API reference to public-facing corporation information, including war history. Would love to be able to pull some data and calculate the mean and median isk destroyed per war. Would put money on the median value...
- by SurrenderMonkey - at 2014.06.05 17:06:00
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782. "sticky" signature IDs - in Player Features and Ideas Discussion [original thread]
Kai Ovaert wrote: I would imagine that signature ids are fundamentally tied to the core operation of EVE, and therefore tinkering with them is not a "little thing". Extremely doubtful. I'd be shocked if they were anything more than a val...
- by SurrenderMonkey - at 2014.06.05 16:56:00
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783. Seed Mordus legion Ships - in Player Features and Ideas Discussion [original thread]
Lady PimpStar wrote: Spent hours in lowsec myself.. Nothing to be found. Cept the belts that decloak you when warping to 100km ...and? Are you just keeping everyone apprised of what you've been doing with yourself, or were you going somewhe...
- by SurrenderMonkey - at 2014.06.05 16:31:00
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784. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Also, my invention success rate has plummeted! Why, I did 10 invention jobs yesterday and only TWO succeeded! Stealth nerfs! In related news, random is still random.
- by SurrenderMonkey - at 2014.06.05 14:41:00
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785. Subterfuge and deceit mechanic - in Player Features and Ideas Discussion [original thread]
Nar' alk Breau wrote: SurrenderMonkey wrote: "I'm too stupid and/or lazy to be tricky, so how about we just put in a game mechanic that can be tricky for me?" Now how about something constructive instead of trolling, or are you looking...
- by SurrenderMonkey - at 2014.06.05 02:34:00
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786. Subterfuge and deceit mechanic - in Player Features and Ideas Discussion [original thread]
"I'm too stupid and/or lazy to be tricky, so how about we just put in a game mechanic that can be tricky for me?"
- by SurrenderMonkey - at 2014.06.05 01:43:00
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787. Restrict bonuses from fleet assist modules to fleets of at least 5? - in Player Features and Ideas Discussion [original thread]
First of all, there is a technical limitation that prevents them from effectively doing any sort of range limitation with boosts. This technical limitation is being worked on. Your suggestion doesn't magically overcome this limitation, so it's...
- by SurrenderMonkey - at 2014.06.04 22:44:00
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788. A New Form Of PvP - in Player Features and Ideas Discussion [original thread]
nommnomm nommnomm wrote: SurrenderMonkey wrote: nommnomm nommnomm wrote: what is gross about it? The entire concept. It's basically... battlegrounds. i don't see the resemblance ( http://www.battlegroundsgames.com/ ) to star...
- by SurrenderMonkey - at 2014.06.04 20:43:00
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789. A New Form Of PvP - in Player Features and Ideas Discussion [original thread]
nommnomm nommnomm wrote: what is gross about it? The entire concept. It's basically... battlegrounds.
- by SurrenderMonkey - at 2014.06.04 20:32:00
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790. A New Form Of PvP - in Player Features and Ideas Discussion [original thread]
Gross.
- by SurrenderMonkey - at 2014.06.04 20:25:00
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791. You lied CCP! - in Player Features and Ideas Discussion [original thread]
Elvis Preslie wrote: SurrenderMonkey wrote: Elvis Preslie wrote: says we'll be able to get MORE space than before if we use all low slots for cargo expanders; so, if I use ONE of the low slots for an inertia stab and the rest for expan...
- by SurrenderMonkey - at 2014.06.04 19:38:00
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792. You lied CCP! - in Player Features and Ideas Discussion [original thread]
Elvis Preslie wrote: says we'll be able to get MORE space than before if we use all low slots for cargo expanders; so, if I use ONE of the low slots for an inertia stab and the rest for expanded, I should get SAME space as before with sligh...
- by SurrenderMonkey - at 2014.06.04 19:25:00
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793. Phantom Skills - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Not GF, that still remains a perfect example of my point. On one hand, yes, I am glad they are fixing that. On another hand, that just means more free SP for those effected. Why is it fair that those people are now getti...
- by SurrenderMonkey - at 2014.06.04 18:42:00
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794. Phantom Skills - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: The Drone Link Augmentor II is a good example, as there are now some people who can no longer use it. That was an oversight, per https://forums.eveonline.com/default.aspx?g=posts&m=4674580#post4674580 and is being fi...
- by SurrenderMonkey - at 2014.06.04 18:10:00
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795. Phantom Skills - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Your understanding of that post is not correct. The T1 versions were increased SOME, but nothing close to 20%. Look up the numbers if you want more information, or look at the dozens of posts of people claiming their sentry ...
- by SurrenderMonkey - at 2014.06.04 17:18:00
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796. Phantom Skills - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Velicitia wrote: so what you're saying is ... "good for you person who trained things up early -- you don't need a new clone" What I am saying is that there is another way to do changes like this so that every one is tre...
- by SurrenderMonkey - at 2014.06.04 17:00:00
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797. Remove interceptor immunity to HIC bubbles - in Player Features and Ideas Discussion [original thread]
Saisin wrote: I would not remove the bubble immunity, but I would suggest that when a HIC load their bubble mod with a focused script their locking time becomes way faster, and potentially a threat to even the fastest aligning intys. Tha...
- by SurrenderMonkey - at 2014.06.04 16:17:00
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798. Phantom Skills - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: No new skill points are given out, no one can complain that they were treated differently than anyone else, and everyone can still use the things they could use before the patch. In my opinion, that would have been better t...
- by SurrenderMonkey - at 2014.06.04 16:14:00
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799. EVE Online as a "Killer App" - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: I stopped at "killer app" Not empty quoting.
- by SurrenderMonkey - at 2014.06.03 22:00:00
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800. Skiff mining output nerf with Modulated Deep Core Strip Miner II - in Player Features and Ideas Discussion [original thread]
Axe Coldon wrote: CCP, Was it intentional that the output of a skiff now is less? Test Paramters: Rorq Bonus (perfect Skills, Foreman Implant, T2 warfare links) Miner (perfect, 5% implant) Before with Merc rig and 2 t2 mining laser upgrades ...
- by SurrenderMonkey - at 2014.06.03 20:45:00
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