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121. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
As an aside, my experience in a typical highsec "industrial" corp large enough to be subjected to constant war decs. Day 1. Discover that most of the "industrialists" are miners who reckon that the minerals they mine are free. Oh, boy. Day 2. Log...
- by SurrenderMonkey - at 2016.12.12 20:03:53
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122. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Kami Lincoln wrote: I suppose it could be safer than highsec for industry players, but isn't that concept a little ridiculous? It would be ridiculous if it were inherently safer. It's not inherently safer. With respect to game mechanics ...
- by SurrenderMonkey - at 2016.12.12 19:40:38
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123. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: ShahFluffers wrote: The ONLY difference between the two is the "official" nature of it. That is it. No... seriously... that is literally it . Live chat is not the only form of communication you can do with a corp. Th...
- by SurrenderMonkey - at 2016.12.12 19:20:24
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124. Citadel service module - Standup Static Mapper - in Player Features and Ideas Discussion [original thread]
You seem to come up with a lot of ideas that can be summarized as, "Make WH space less WH spacey."
- by SurrenderMonkey - at 2016.12.12 17:47:58
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125. Possible better way to do sov/citidel warefare ? - in Player Features and Ideas Discussion [original thread]
Quote: I think this system could be applied to EvE without really diminishing the world or game in any big way, Seriously? This type of artificial limitation runs counter to the core concept of Eve. There are plenty of tidi-free sov battl...
- by SurrenderMonkey - at 2016.12.12 15:53:20
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126. Optional Shared Item Hangars for Toons owned by the same person - in Player Features and Ideas Discussion [original thread]
Tora Hokori wrote: SurrenderMonkey wrote: Tora Hokori wrote: So it's okay if someone pays for multiple accounts to support the game but it's not okay to make managing that any easier when it hurts no one? I'm sorry, did you have an ar...
- by SurrenderMonkey - at 2016.12.09 18:48:52
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127. Optional Shared Item Hangars for Toons owned by the same person - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Heard of power of 2? CCP DOES promote alt play, especially when it has meant another subbed acct Well now that we've established that marketing promotions and game mechanics are literally the same thin... Oh, wait, they'r...
- by SurrenderMonkey - at 2016.12.09 18:34:52
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128. Specialized Mini ORE Freighters? - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: New ships are going to happen. Probably not these ones, though.
- by SurrenderMonkey - at 2016.12.09 18:18:54
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129. Optional Shared Item Hangars for Toons owned by the same person - in Player Features and Ideas Discussion [original thread]
Tora Hokori wrote: So it's okay if someone pays for multiple accounts to support the game but it's not okay to make managing that any easier when it hurts no one? I'm sorry, did you have an argument you could hang on a hook other than a f...
- by SurrenderMonkey - at 2016.12.09 18:13:51
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130. Optional Shared Item Hangars for Toons owned by the same person - in Player Features and Ideas Discussion [original thread]
Alt-play is fine, and a fact of life in Eve, but I think we can probably draw a line at changing anything to specifically enable or accommodate it.
- by SurrenderMonkey - at 2016.12.09 17:53:45
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131. Collision damage - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Danika Princip wrote: FireFrenzy wrote: you DO NOT want nano-ed MWD capable Interceptor cruise missles... Sir Isaac Newton does NOT take prisoners... 500MN Nomens? yeah that would unleash enough energy to vaporize a pla...
- by SurrenderMonkey - at 2016.12.09 05:13:02
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132. Custom Contact Colortags - in Player Features and Ideas Discussion [original thread]
Auraus Porcaleus wrote: Think about how many people you have set Blue, Light Blue, Orange, and Red for all their respective standings. In massive fleet fights and even small engagements color identification of targets is much quicker than readi...
- by SurrenderMonkey - at 2016.12.08 08:04:47
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133. I was ok with 1 minute reload time on Interdiction Probe Launcher - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: SurrenderMonkey wrote: I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors. you like 1 min reload getting reset by gate jumps? Fine. I don't. Do a better job ...
- by SurrenderMonkey - at 2016.12.07 19:28:50
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134. If you are going to nerf mining drones.... - in Player Features and Ideas Discussion [original thread]
So far the only drone nerf they've announced is to the Rorqual-only drones.
- by SurrenderMonkey - at 2016.12.07 18:08:08
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135. I was ok with 1 minute reload time on Interdiction Probe Launcher - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: Lugh Crow-Slave wrote: they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than ...
- by SurrenderMonkey - at 2016.12.07 17:51:39
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136. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This would be abused to hell and gone for scams and in market PvP with people throwing around a lot of sell or buy orders with low range and then higher ones that are system wide that will actually get sold to from the m...
- by SurrenderMonkey - at 2016.12.07 15:35:33
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137. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Obviously the solution to empty stations is to delete the lowest 10% of stations by activity per month, till they reach a particular threshold of activity even at the lowest 10%. Then all the stations will have semi decent ...
- by SurrenderMonkey - at 2016.12.07 15:29:04
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138. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Lienzo wrote: To clarify, I intend sell orders. Supply side market orders more generally is implied by market stocking. I bolded and italicized the key thesis. It's hard to register what it is you're asking for. You're not getting a teleport...
- by SurrenderMonkey - at 2016.12.06 16:46:58
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139. Little Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
Conogan Blitzkreig wrote: Man something needs t o be done abouts the resources they require to build... Or something...cuz their prices right now are bs.... They should cost an average of 4 mil since they are below cruisers, not no 25 mil, doub...
- by SurrenderMonkey - at 2016.12.06 16:40:30
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140. Discrepancy of +4 Implants and Alpha Clones - in Player Features and Ideas Discussion [original thread]
Mertons Cadelanne wrote: That's not the point: Why block a certain group of items and allow another, better version of the first group at the same time, regardless of money? It takes even less time to train for High-grades than it is for standa...
- by SurrenderMonkey - at 2016.12.05 20:36:48
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