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141. Discrepancy of +4 Implants and Alpha Clones - in Player Features and Ideas Discussion [original thread]
Big "Who cares"? If they want to spend that kind of scratch on implants only to continue learning at half speed to a very low skill threshold, god bless them. They'd be vastly better off just buying a plex, at that point.
- by SurrenderMonkey - at 2016.12.05 19:41:09
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142. The Wardec Project - in Player Features and Ideas Discussion [original thread]
Zimmy Zeta wrote: Simply introduce a new kind of Locator agent- "Financial Agents" or something like this. For a non-trivial fee, these agents will allow you to have a limited glimpse into another characters wallet journal. With a bit of luck...
- by SurrenderMonkey - at 2016.12.05 18:04:58
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143. Multiboxing - in Player Features and Ideas Discussion [original thread]
Nobody, but nobody , has a single care to spare for your multiboxing "quality of life".
- by SurrenderMonkey - at 2016.12.05 16:47:51
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144. Workaround for "Unfinished Relic/Data sites" issue - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: There is no point to design content in which the player's optimal move is to leave it hanging for someone else to find it and see that it's also useless to do and leave it hanging for yet another player to find it and le...
- by SurrenderMonkey - at 2016.12.05 16:46:07
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145. Workaround for "Unfinished Relic/Data sites" issue - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: SurrenderMonkey wrote: But I _like_ leaving a junk can in my wake to annoy others. It's exploration PvP. It's still bad design when doing something just half way is the optimal way. You're stating that as if it's ...
- by SurrenderMonkey - at 2016.12.05 16:27:41
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146. Workaround for "Unfinished Relic/Data sites" issue - in Player Features and Ideas Discussion [original thread]
But I _like_ leaving a junk can in my wake to annoy others. It's exploration PvP.
- by SurrenderMonkey - at 2016.12.05 16:18:42
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147. Command Burst Specialist change suggestion - in Player Features and Ideas Discussion [original thread]
Siigari Kitawa wrote: SurrenderMonkey wrote: Siigari Kitawa wrote: Nevyn Auscent wrote: So no, lets not screw every single pilot who deals with boosting a moving fleet just to satisfy your desire for perfect efficiency. Alright that'...
- by SurrenderMonkey - at 2016.12.02 23:12:22
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148. Command Burst Specialist change suggestion - in Player Features and Ideas Discussion [original thread]
Siigari Kitawa wrote: Nevyn Auscent wrote: So no, lets not screw every single pilot who deals with boosting a moving fleet just to satisfy your desire for perfect efficiency. Alright that's fair. So why don't we permit mining boost ships ...
- by SurrenderMonkey - at 2016.12.02 22:59:54
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149. Command Burst Specialist change suggestion - in Player Features and Ideas Discussion [original thread]
The disparity between the cycle time and the boost duration is very much intended.
- by SurrenderMonkey - at 2016.12.02 22:39:27
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150. Strategic Cruiser 'Active Augmentation Module' - in Player Features and Ideas Discussion [original thread]
Jason Aiderona wrote: blahblahblah I've been wondering if ther could be a way to increase the usefulness/ability of strategic cruisers blah blah Surely you jest. "Increase the usefulness/ability of Strategic cruisers," is possibly the most ...
- by SurrenderMonkey - at 2016.12.02 22:21:24
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151. Ice Mining Drones Need Reduced Bandwidth - in Player Features and Ideas Discussion [original thread]
The notion that the Orca needs anything more is... mind boggling. That ship is amazing.
- by SurrenderMonkey - at 2016.12.02 21:24:26
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152. Alpha Clones And Possible Battlecruiser Use - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Cruisers give alphas a lot of options for sampling the game. Logi, e-war, combat, attack. Bc's have one job, that you can already get a taster of with cruisers. You ARE just asking for more free stuff. This. And really...
- by SurrenderMonkey - at 2016.12.02 19:41:54
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153. Bounty System - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: SurrenderMonkey wrote: Donnachadh wrote: If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system. On the other hand if you simply want to eliminate the p...
- by SurrenderMonkey - at 2016.12.02 17:19:06
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154. Bounty System - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: Only if the hauler has a low security standing , I dealt with this a few posts up. Your idea of "low" security was 0.5, so now a better title would be, "My brilliant plan to force all haulers to go ratting even...
- by SurrenderMonkey - at 2016.12.02 15:55:53
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155. Bounty System - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system. On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties ...
- by SurrenderMonkey - at 2016.12.02 15:49:01
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156. Bounty System - in Player Features and Ideas Discussion [original thread]
Satchel Darkmatter wrote: I think most people would agree that the bounty system is a broken mess, And yet, it still manages to be less broken than virtually any "solution" anyone has ever proposed, including this one. Kind of a neat trick,...
- by SurrenderMonkey - at 2016.12.01 21:37:43
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157. addition pay model - to Eve online developers - in Player Features and Ideas Discussion [original thread]
"Hmm... can't use this new Alpha thing for free cyno alts. That can't be right... TO THE FORUM!"
- by SurrenderMonkey - at 2016.12.01 16:13:25
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158. Allow the Orca to use 1 Excavator Drone and nerf the Rorqual slightl... - in Player Features and Ideas Discussion [original thread]
Ir0n Prince wrote: This may not seem like much but the larger base figures of the Excavator drones means boosts will have a greater effect on the mining yield. If you think drones get boosts, you're not competent enough to offer any opini...
- by SurrenderMonkey - at 2016.11.30 17:05:46
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159. Alpha clone skill change. - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Reduce electronics upgrades from level 4 to level 3. Electronics upgrade level 4 allows for use of signal amplifier II It only has a 5% higher targeting bonus and allows for 1 extra target over the signal amplifier I...
- by SurrenderMonkey - at 2016.11.28 20:57:33
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160. Let Alphas use ships of all races, just not train for them - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Gadget Helmsdottir wrote: I'm already itching to see what can be done with Alphas, especially in numbers. Luckily, Gadget can make T1's all day. I was wondering since a while, how many alpha cruisers (including logis)...
- by SurrenderMonkey - at 2016.11.23 22:28:41
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