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41. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: So you're saying they intentionally gave the ONLY portable cyno jam in the game a big glaring weakness, and you don't like that, so you're proposing the same thing, only without the big glaring weakness. ...
- by SurrenderMonkey - at 2017.06.30 16:21:49
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42. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per shi...
- by SurrenderMonkey - at 2017.06.30 16:03:14
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43. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per ship, ext. 4. Should it prevent the activation...
- by SurrenderMonkey - at 2017.06.30 15:48:48
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44. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Frostys Virpio wrote: Daichi Yamato wrote: Is there anything stopping you from fitting a point at the moment? And if a free scram allows you to beat the bad guy, how can you not fight him off without holding him on grid? ...
- by SurrenderMonkey - at 2017.06.30 14:48:46
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45. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Do Little wrote: PLEX, on the other hand, are purchased with real world money so they are limited supply and they have value outside the game economy - whether you want game time, skill extractors or vanity items from t...
- by SurrenderMonkey - at 2017.06.29 18:07:57
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46. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: honestly im literallyy sat here shaking my head and thinking are people seriously they dont support this. Eve n worse that some of you are actually happy to pay for another account just to fly a super? Have you got your head te...
- by SurrenderMonkey - at 2017.06.27 16:17:59
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47. PLEX vs Omega time - an old vet question - in EVE New Citizens Q&A [original thread]
Correct.
- by SurrenderMonkey - at 2017.06.27 16:01:08
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48. What's the deal with daily maintenance? - in EVE New Citizens Q&A [original thread]
Hamsters gotta eat.
- by SurrenderMonkey - at 2017.06.27 15:07:00
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49. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Dinsdale Pirannha wrote: I am afraid that most of you don't get it. If you truly believe that the null sec cartels will allow a single ISK be distributed away from them, you are sadly mistaken. Case in point: CCP gifted the cartels unbelievabl...
- by SurrenderMonkey - at 2017.06.27 14:53:51
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50. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: 1) many many people now have supers, not just large nullsec alliances, small corps and even just individuals So you're saying that supercap proliferation should actually be curtailed, instead of accommodated. Sounds good! ...
- by SurrenderMonkey - at 2017.06.27 14:45:20
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51. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Yes, they can fit a super capital ship assembly array which is why I suggested a smaller ask. No, actually, they can't.
- by SurrenderMonkey - at 2017.06.27 04:54:04
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52. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: SurrenderMonkey wrote: No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes. Maybe you remember how on...
- by SurrenderMonkey - at 2017.06.26 19:13:14
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53. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Cade Windstalker wrote: Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. An...
- by SurrenderMonkey - at 2017.06.26 18:56:06
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54. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
I don't really see how your clumsiness warrants changing the game.
- by SurrenderMonkey - at 2017.06.26 18:38:00
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55. The missing ship... i still want to have! fire ship - in Player Features and Ideas Discussion [original thread]
How refreshing, an F&I post that doesn't warrant even a moment's consideration. Very novel.
- by SurrenderMonkey - at 2017.06.26 15:40:28
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56. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Dinsdale Pirannha wrote: Mr Epeen wrote: Padrick Millar wrote: what do you think the biggest consequence of the moon patch will be? The biggest consequences will be the stress test on the new forum. There's going to be a lot of for...
- by SurrenderMonkey - at 2017.06.26 15:27:15
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57. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Marcus Binchiette wrote: At present we have no way of reducing ship signature radius. - Drugs - Fleet boosts - (I am sure there is one more but I can't remember it off the top of my head) Halos.
- by SurrenderMonkey - at 2017.06.26 05:54:04
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58. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Tiberius NoVegas wrote: I dunno any ship in EVE knowns as the bulk head freighter. did you mean the Bowhead? if so it has a cargo capacity of only 4k and a ship maintenance bay with a capacity of 1,600,000 expandable up to 2,000,000. while th...
- by SurrenderMonkey - at 2017.06.23 22:56:35
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59. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: MRietfors wrote: What will happen? All good pilots will finally have a change to retaliate in solo pvp against pirates instead of just tring to escape. All good pilots will either not get tackled, or force the pirate of...
- by SurrenderMonkey - at 2017.06.23 20:12:04
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60. All capital ships will be 10% more expensive in 119.6 - in EVE General Discussion [original thread]
Teckos Pech wrote: Ipushmyfingersintomyeyes wrote: I dont know how much everyone knows about where their capital ships come from but they come from components that are built from minerals. A vast quantity of these components are built at Thu...
- by SurrenderMonkey - at 2017.06.23 20:11:03
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