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581. Suggestion Killrights - in EVE General Discussion [original thread]
People should have to pay an escalating fee every time they post a Rube Goldbergian "solution" to a non-problem in GD.
- by SurrenderMonkey - at 2016.11.14 16:35:09
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582. Why Battleships? - in EVE General Discussion [original thread]
Beast of Revelations wrote: 2) I see no reason why any single frigate would ever beat any single battleship within the role of that battleship ('mana a mana' straightforward, non-fancy, slug-it-out fight to the death combat) - ALL OTHER THING...
- by SurrenderMonkey - at 2016.11.08 16:36:06
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583. Market Price History Graph - in Player Features and Ideas Discussion [original thread]
Yeah, if the new market graph had a beta checkbox, I'd turn that thing off in a heartbeat. In its current state, it is objectively worse at conveying useful information.
- by SurrenderMonkey - at 2016.11.07 20:05:32
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584. Why Battleships? - in EVE General Discussion [original thread]
Beast of Revelations wrote: Jenn aSide wrote: So you've formed balance opinions about a class of ships yo have never even flown, and are arguing with people who have? That's...I don't even know what to call that. Oh, you're one of 'tho...
- by SurrenderMonkey - at 2016.11.07 19:56:10
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585. Volume and Capacity System Rework - in Player Features and Ideas Discussion [original thread]
Arkoth 24 wrote: and many people will come here and say "Oh, it's a game about spaceships, who needs your realistic crap?" I just wanna say to these guys "Go and kill yourself". Well at least we all know we're dealing with a reasonable pe...
- by SurrenderMonkey - at 2016.11.07 16:54:41
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586. active tanks also give ship incoming damage cap - in Player Features and Ideas Discussion [original thread]
FFS OP, do you even play this game?
- by SurrenderMonkey - at 2016.11.07 16:36:02
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587. Combining BPCS with identical me/te - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: PopeUrban wrote: Not talking about stacking BPCs. I'm talking about combining the runs remaining on identical ones. You're not stacking three 10 run 2/4s. You're deleting two of them and adding 20 runs to the third, functio...
- by SurrenderMonkey - at 2016.10.30 15:35:52
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588. Combining BPCS with identical me/te - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: SurrenderMonkey wrote: Cristl wrote: Nothing to discuss. The database code says "no". Now, here's the weather. Edit: My reply reads a bit snarky, and that wasn't my intent. I'd be all for your suggestion, but apparently...
- by SurrenderMonkey - at 2016.10.30 15:14:48
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589. Combining BPCS with identical me/te - in Player Features and Ideas Discussion [original thread]
Cristl wrote: Nothing to discuss. The database code says "no". Now, here's the weather. Edit: My reply reads a bit snarky, and that wasn't my intent. I'd be all for your suggestion, but apparently it can't happen. It could be done, just n...
- by SurrenderMonkey - at 2016.10.29 16:13:25
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590. SKINflation! - in EVE General Discussion [original thread]
Elenahina wrote: You bought swag and now you're upset that your swag won't cost as much? Stop being a dumbass.\ Dammit, I was gonna... *sigh*. Way to steal my thunder.
- by SurrenderMonkey - at 2016.10.29 16:06:28
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591. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
aldhura wrote: I think you missing the point. Some people have an account they use just for boosting, that account is now redundant. So what? Nobody held a gun to your head and forced you to make an alt that would only be useful if you di...
- by SurrenderMonkey - at 2016.10.28 19:55:14
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592. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
Cristl wrote: I'm not sure what you mean. At the moment the Claymore, a T2 battlecruiser, has 5 launchers and gets 5% ROF per level of BC and 5% per level of command ships. So a 78% dps bonus if you train command ships V (an epic train). (th...
- by SurrenderMonkey - at 2016.10.28 18:07:05
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593. Lost ship? - in EVE General Discussion [original thread]
Quite the perfect storm of odd bugs and poor life decisions, here.
- by SurrenderMonkey - at 2016.10.28 16:48:34
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594. New Command Burst fuel build times - in Science and Industry [original thread]
SilentDesperation wrote: So i maxed out the mining fuel BPOs and was looking at how much stuff i need and noticed that, for example, if i boosted for 15 hrs that it would take 2 days 9 hrs to make that fuel. (60*60*15 = 54000 <--amount of fu...
- by SurrenderMonkey - at 2016.10.28 16:42:48
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595. Whatever happened to 1) generics, and 2) battleships? - in EVE General Discussion [original thread]
Asmodai Xodai wrote: Perhaps I should state that GENERIC battleships are the things seen as 'useless,' at least by many. Yes, the tier 2, tier 3, and pirate stuff is used. Of the top 10 BS by kill count in October, half are T1 (Domi, Gedd...
- by SurrenderMonkey - at 2016.10.28 15:24:21
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596. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Obil Que wrote: Soldarius wrote: exiik Shardani wrote: rigs cost :-D lol XL T2 rigs needs more t2 salvage than is actually for sale on Jita and price (really titan cost for one rig)... CCPls why do add something what is almost imposs...
- by SurrenderMonkey - at 2016.10.28 15:07:56
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597. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Soldarius wrote: Steve Ronuken wrote: Chani El'zrya wrote: Hey !!!! Thanks for those changes. Now, there are much more reasons to use ECs for everyone. Two questions : - the 1% flat bonus on ME, is it additive or multiplicative ? For t...
- by SurrenderMonkey - at 2016.10.28 14:55:30
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598. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Before the minmatar get a ship with a 10% rate of fire and 5% damage bonus per level and have it fit 3-4 ballistic controls and with the shield-resistance that has no weakness, maybe we can have someone take a look at heavy miss...
- by SurrenderMonkey - at 2016.10.28 14:08:51
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599. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Brea Nah wrote: I think you are missing my point. All these changes did not impact the core mechanics of how these systems worked. They all still functioned the same way. With command links, they are changing the core mechanic and that chang...
- by SurrenderMonkey - at 2016.10.28 13:41:28
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600. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Quote: What skills did the sov change affect that would have been an argument for reimbursement? They were just examples of large changes that have been made. However, that aside... Brea Nah wrote: This is a poor policy if it is accu...
- by SurrenderMonkey - at 2016.10.28 02:38:18
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