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61. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Suppose some ships hulls have a built in Warp disruptor (or scrambler) capability. I would say Battleships or bigger and maybe some t3 cruisers/HAC and big transport ships. What will happen? All good pilots will finally have ...
- by SurrenderMonkey - at 2017.06.23 16:49:24
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62. All capital ships will be 10% more expensive in 119.6 - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Its curious that NS didnt exploit the vast bounty potential before. I dont think its particularly related to wars (or lack thereof) either. Wasnt related to any game changes either, since afaik no changes where made to th...
- by SurrenderMonkey - at 2017.06.23 15:41:59
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63. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
This is what people mean when they say, "A solution looking for a problem."
- by SurrenderMonkey - at 2017.06.20 18:19:12
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64. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Drago Shouna wrote: First it's not really a grrr goons post, but it's obvious where a stupid amount of mining is going on, probably with some pretty big perma fleets. As for looking stupid, you're the biggest "Fozzie fan boi" on here that's c...
- by SurrenderMonkey - at 2017.06.20 16:42:12
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65. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Octavian Nero Gaius wrote: SurrenderMonkey wrote: This is sort of a "Short answer: No. Long answer: Nooooooo," thing. If there were a technologically and economically feasible solution to TiDi, implementing it would probably be their only p...
- by SurrenderMonkey - at 2017.06.20 16:30:31
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66. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
This is sort of a "Short answer: No. Long answer: Nooooooo," thing. If there were a technologically and economically feasible solution to TiDi, implementing it would probably be their only priority.
- by SurrenderMonkey - at 2017.06.20 15:53:11
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67. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Search just a little and your would have found this topic has been brought up many times before. My answer now will be the same it has been every time this is brought up. NO. Did I say NO yet, if not then NO. Who are you a...
- by SurrenderMonkey - at 2017.06.19 19:31:29
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68. Jump freighters - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction removed, at least.
- by SurrenderMonkey - at 2017.06.19 18:19:43
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69. Oi, Oi, Oi - CONCORD Ships - in EVE General Discussion [original thread]
Uthgaard wrote: CCP Falcon wrote: In addition to this, here's some updated news regarding the ships. You still don't get it. Obviously they do get it, because the Marshall is not being distributed in the same way. They made a mi...
- by SurrenderMonkey - at 2017.06.19 18:10:27
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70. Rogue Mess, I mean Swarm... - in EVE General Discussion [original thread]
Jones Beach wrote: Gimme Sake wrote: The skins and difficulty are just a pretext, maybe competing with other players is the real event...? You cant create pew pew if people dont run the sites, and people dont run sites where the rewards a...
- by SurrenderMonkey - at 2017.06.19 17:28:44
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71. Rogue Mess, I mean Swarm... - in EVE General Discussion [original thread]
Thayden Reid Nordic wrote: Next is the actual loot, itself. While I enjoy getting skins, some of which I will be keeping, the bulk of them will be sold on the market. And herein lies the problem. With such a huge influx of skins to the market,...
- by SurrenderMonkey - at 2017.06.19 15:36:07
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72. Rogue Swarm Accelerators INCREASED training time - in EVE General Discussion [original thread]
Guess we have to have this thread every time there's an event that drops accels, huh?
- by SurrenderMonkey - at 2017.06.19 05:54:26
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73. Rogue Swarm - Kill Thieves - in EVE General Discussion [original thread]
Simeon Snowlocke wrote: I actually would be willing to do something if I wasn't going to get worked by Concord for doing it. In that case, set your safety to yellow, loot the can quickly, and get ready to rumble.
- by SurrenderMonkey - at 2017.06.19 00:32:26
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74. Ship Module Idea: Cyno Disruptor - in Player Features and Ideas Discussion [original thread]
Cyno inhibs already exist, and the limitations of their functionality are there for a reason. This seems to be trying to bypass those limitations, in which case, why even have them in the first place?
- by SurrenderMonkey - at 2017.06.16 19:51:18
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75. Creating more mystery - in EVE General Discussion [original thread]
So you're saying you want wormhole-space.
- by SurrenderMonkey - at 2017.06.16 16:34:32
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76. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Sboycole wrote: Make cargo expanders/rigs affect fleet hanger as well, boom problem solved, and by the way i'm surprised this hasn't happened yet, would fix issue without massive change/new ships Mmmmno. Not "problem solved". In fact, that ...
- by SurrenderMonkey - at 2017.06.16 15:51:52
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77. why are skills locked for alpha clones? - in EVE General Discussion [original thread]
WTF did I just read? Skill limitations are so central to the concept of the alpha clone that you may as well be asking why water is wet.
- by SurrenderMonkey - at 2017.06.16 15:50:15
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78. I AM SICK OF LOSING SHIPS - in EVE General Discussion [original thread]
Jean-Marc Lepelletier wrote: Jenn aSide wrote: Jean-Marc Lepelletier wrote: hurf blurf If you are losing ship the very 1st thing you should think is "what am I doing wrong?". Because other people aren't losing ships like you are. You...
- by SurrenderMonkey - at 2017.06.16 14:01:24
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79. I AM SICK OF LOSING SHIPS - in EVE General Discussion [original thread]
You need to, in this order: 1: Calm down and get some perspective, it's just a game. 2: Consider whether or not this is the game for you, because the PvP aspect is not going away. 3: If you decide you do want to hang around, join a new-player fri...
- by SurrenderMonkey - at 2017.06.16 13:55:16
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80. Can You Fly Above A Sun? - in EVE New Citizens Q&A [original thread]
Blade Darth wrote: Get a dramiel and fly for several hours :3 Generally faster to just use a slow-warping ship and bookmarks.
- by SurrenderMonkey - at 2017.06.15 20:52:03
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