Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 100 |
981. Forced multi-account/char gameplay - in EVE General Discussion [original thread]
Terminal Insanity wrote: so, i've wanted a jumpfreighter for a long time, and now im really starting to look into it and plan for it. I realized in order to run a jumpfreighter without being a complete idiot, i'll need 3-4 seperate characters...
- by SurrenderMonkey - at 2016.02.29 21:50:22
|
982. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: and I presume you have statistic to support your argument. note: baiting a noobie and someone with eyes up to 5 jumps in every direction is a compleately different thing. Right, so you're telling me that your opposition, he...
- by SurrenderMonkey - at 2016.02.29 21:34:35
|
983. Skill injectors: now age is no longer intel - in EVE General Discussion [original thread]
Droidster wrote: Let me tell you what I ASSUME (or at least could assume before skill injectors): if a player is less than 1 year old and I am flying a maxed out Ishtar, then I am going to rip him a new one if he tries to point me. That's wha...
- by SurrenderMonkey - at 2016.02.29 21:19:33
|
984. Citadel worm hole tax - in Player Features and Ideas Discussion [original thread]
Beldantazar wrote: Actually no, only things that actually reward isk directly generate isk. Isk only enters the system through bounties and missions i believe (there may be a couple other sources). Modules, and salvage do not actually generat...
- by SurrenderMonkey - at 2016.02.29 21:08:19
|
985. personal places in Overview - in Player Features and Ideas Discussion [original thread]
Geronimo McVain wrote: At the moment you have to keep open overview and the people & places window to warp around safe places (Nullsec). Also the navigation keys (A/S) don't work within the people & places window. Well, you can also...
- by SurrenderMonkey - at 2016.02.29 20:57:34
|
986. Idea for changes to Drone Control Units for citadel release. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: from the redit post it looks like they will be used to affect things like rearming and repair time problem i see with your this idea is it will make one carrier stand out far above the rest mainly than and nyx with littl...
- by SurrenderMonkey - at 2016.02.29 20:15:05
|
987. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: SurrenderMonkey wrote: Baiting him with a freighter comes to mind as one possibility. That said, I sincerely doubt that war aggressors who just won't come out to fight is an actual concern for you, instead of just a contriva...
- by SurrenderMonkey - at 2016.02.29 19:39:37
|
988. Drug manufacturing and Whs - in Science and Industry [original thread]
Xander Jane wrote: Hey guys, I'm here to ask a question, is the gas that i find in the wormholes usable to produce combat boosters like Blue Pill? If yes, how? Thanks -Xander No. WH gas is for reacting the raw materials to build tech 3 com...
- by SurrenderMonkey - at 2016.02.29 19:22:40
|
989. Terrible wardec idea - in Player Features and Ideas Discussion [original thread]
Han Rova wrote: how can you fight when the attacker is only looking for a freighter and if a drig shows up he docks? Baiting him with a freighter comes to mind as one possibility. That said, I sincerely doubt that war aggressors who just w...
- by SurrenderMonkey - at 2016.02.29 19:01:07
|
990. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: Lugh Crow-Slave wrote: Ncc 1709 wrote: Theres already a limit of 20 au from the outer planets orbit for bookmarks. this was added when Deep Deep safes became an issue with fleet fighting. i used to have safes 660 a...
- by SurrenderMonkey - at 2016.02.29 16:43:45
|
991. T2 BPO Invention - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: SurrenderMonkey wrote: Why would you want to? There are benefits to working with BPOs, just like there are benefits with working with BPCs. No, you're speaking on a personal level. Why would anyone want to make t...
- by SurrenderMonkey - at 2016.02.29 01:32:33
|
992. T2 BPO Invention - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: If the recurring costs of invention were to be tied into the production side of T2 items, then being able to invent T2 BPOs would be plausible. But with the OP suggestion of essentially making the invention of the T2 BPO its...
- by SurrenderMonkey - at 2016.02.29 00:38:16
|
993. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Lann Shahni wrote: I have taken some time to gather information, and whit what I found I still think my original point that the wardec system needs rebalancing holds true! Yet, you still don't actually have any data to present. Why, it's a...
- by SurrenderMonkey - at 2016.02.28 22:35:00
|
994. PI Taxes, are they really 0%? - in Science and Industry [original thread]
However, IIRC, it also shows 0% when you're not allowed to use a given POCO. So, if they belong to some random organization, you may want to check that you can actually access them.
- by SurrenderMonkey - at 2016.02.28 21:41:04
|
995. Increase production time? - in Science and Industry [original thread]
ggfdgdfg wrote: So what of the idea in limiting people to production line types? as in one for ammo, one for t1 mods, t2 mods, components, ships, pocos? etc. Well, hopefully the new structures will address this through the limited availa...
- by SurrenderMonkey - at 2016.02.28 20:33:40
|
996. T2 BPO Invention - in Player Features and Ideas Discussion [original thread]
Decarthado Aurgnet wrote: SurrenderMonkey wrote: You would pretty much eliminate the need for any established producer to invent within a year or two. The whole ******* point of invention was that the T2 blueprint creation mechanic should ...
- by SurrenderMonkey - at 2016.02.28 20:02:15
|
997. WoD, etc really screwed us - in EVE General Discussion [original thread]
Glathull wrote: stg slate wrote: SurrenderMonkey wrote: I take it you're a "millennial", OP? Just based on the fact that you think that your $15 monthly expenditure entitles you to tell CCP how to run their company. I don't know what ...
- by SurrenderMonkey - at 2016.02.28 18:59:31
|
998. QoL for PI - in Player Features and Ideas Discussion [original thread]
I laughed. And, also, +1. **** that hologram.
- by SurrenderMonkey - at 2016.02.28 18:34:26
|
999. Increase production time? - in Science and Industry [original thread]
ggfdgdfg wrote: I actually hope so. The smaller components is another example. Yes met5 and R5 are a fairly lengthy train at first glance, until you realize they unlock the ability to fully research every component bpo I've cared to check up...
- by SurrenderMonkey - at 2016.02.28 18:27:26
|
1000. Increase production time? - in Science and Industry [original thread]
Production time really is not what is causing your problem. Increase production time and people will just parallelize more. I virtually never have all of my possible manu lines running - not even close. Manufacturing is (and always has been, don...
- by SurrenderMonkey - at 2016.02.28 17:30:25
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 70 80 90 100 |
First page | Previous page | Next page | Last page |