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101. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Atrinos wrote: 1. A VNI has ticks around 20 mil. A supercap has ticks around 100mil. So a global tax would primary Hit that clases. Ccp said that there is to much isk were genrated through ratting so this is a solution that target this Proble...
- by SurrenderMonkey - at 2017.06.14 19:49:55
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102. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Omega Prototype wrote: Yeah great this is fantastic. I dont struggle enough with money with my carrier right CCP? What you are saying is we deserve to be poor all the time right? People barely use carriers as it is and then you nerf them AGAIN....
- by SurrenderMonkey - at 2017.06.14 19:35:49
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103. Conditional Delayed Local for all Empire/K-space - in Player Features and Ideas Discussion [original thread]
Martin Vanzyl wrote: Condition 1: You take a wormhole and emerge into hisec/losec/null k-space - the Local channel will not register your presence until you appear on grid with a stargate, station, citadel, ship or anything that is connected ...
- by SurrenderMonkey - at 2017.06.14 19:33:36
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104. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Atrinos wrote: SurrenderMonkey wrote: Lord Heluene wrote: So CCP nerfed my missiles a while back and I swiitched to a carrier because of it, now I am being punished by CCP for making isk in the ship they pushed me into. How thoughtfull!! ...
- by SurrenderMonkey - at 2017.06.14 19:08:16
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105. 51b in drone poo from 1 site? - in Missions & Complexes [original thread]
Uthgaard wrote: Maybe you just haven't seen the drone sites, but that's not manipulated. That's what's dropping. Do you not understand that those price estimates are based on values from before those items were being dropped as loot? They...
- by SurrenderMonkey - at 2017.06.14 18:30:59
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106. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Kist Shi wrote: I was on the understanding that this is a player led game and economy. Do people really think this is a clever or compelling argument? When they initially announced their plans to introduce Excavators and turn the Rorqual in...
- by SurrenderMonkey - at 2017.06.14 18:27:53
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107. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Lord Heluene wrote: So CCP nerfed my missiles a while back and I swiitched to a carrier because of it, now I am being punished by CCP for making isk in the ship they pushed me into. How thoughtfull!! NOT The self-importance of anyone who m...
- by SurrenderMonkey - at 2017.06.14 17:58:43
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108. New idea for cyno's - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Old Pervert wrote: Why should there be a limit? If they want to bridge 50 ships onto you, why shouldn't they? Eve isn't fair. You asked so here is a quick thought. Jump range / jump fatigue was introduced as a way of mini...
- by SurrenderMonkey - at 2017.06.14 13:51:56
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109. What is this exploit/cheat that everyone is doing? - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: WolfhammerGäó brand take: If we went to the mall parking lot and started looking into cars we would be "suspect" in our behavior. Why is cargo scanning not suspect? It would be nice to let even shuttles transport th...
- by SurrenderMonkey - at 2017.06.14 01:41:45
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110. What is this exploit/cheat that everyone is doing? - in EVE General Discussion [original thread]
It's probably just KB padding. Although... Are faction war LP payouts still based on destroyed value? Reality is that the things are worth approximately squat, the game just hasn't caught up with that fact yet.
- by SurrenderMonkey - at 2017.06.14 00:01:03
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111. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Quote: Problem is, plex is the #1 contributor to the 300% market inflation That laughing sound you hear? Yeah, that's definitely at you - not with you.
- by SurrenderMonkey - at 2017.06.13 20:48:44
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112. Solution to isk faucet with supers/carriers in null sec - in Player Features and Ideas Discussion [original thread]
Beast of Revelations wrote: There are a million right ways to fix this - they aren't interested. They think nerfing a ship in PvP is the way to fix the economy LOL. - Ban carriers from going in - that would fix it. - Enhance the efficiency th...
- by SurrenderMonkey - at 2017.06.13 20:16:24
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113. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ikshuki wrote: it's PL controlling all incursion sites, then using the isk gained from incursions to quickly build super caps, then CCP goes super crazy on the number of anomalies active per system, so PL makes it a law for all members to farm...
- by SurrenderMonkey - at 2017.06.13 13:04:19
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114. Carrier 25% fighter damage nerf because of ratting? Why? Just Why? - in EVE General Discussion [original thread]
I like how the number magically goes up every time someone shows up to cry about this. CARRIER 75% FIGHTER DAMAGE NERF?!?1?!!!? WHAAT? God, shut up.
- by SurrenderMonkey - at 2017.06.13 12:04:19
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115. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
icedragon2072 wrote: So lets forget to add in the rattlesnakes, and Ishtars..and other ratting ships..along with forgetting about how much the incursions bring in.. They know how much incursions bring in, and it's a fraction of ratting. It's...
- by SurrenderMonkey - at 2017.06.13 03:35:52
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116. You theorycraft the internal CCP memo [CARRIER NERF] - in EVE General Discussion [original thread]
Just easing back into things after an Eve break and it's good to see that Beast of Revelations is still throwing GD tantrums about things he barely understands. That consistency is comforting in this time of great change.
- by SurrenderMonkey - at 2017.06.12 22:16:45
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117. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: SurrenderMonkey wrote: Sgt Ocker wrote: Are you sure? I ran incursions for a long time and made around the same isk PH (more if you include Concord LP) out of them as I do ratting in my super. For a lot less isk outlay, l...
- by SurrenderMonkey - at 2017.06.12 21:43:29
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118. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Are you sure? I ran incursions for a long time and made around the same isk PH (more if you include Concord LP) out of them as I do ratting in my super. For a lot less isk outlay, less competition for sites and way less risk.. ...
- by SurrenderMonkey - at 2017.06.12 20:16:20
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119. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Tessa Sage wrote: SurrenderMonkey wrote: Helga Chelien wrote: You will be able to lower T1 cruiser? They extract as much isk, how much supercarrier. Not on a per-capita basis, they don't. sabastyian wrote: Supers as a whole nett...
- by SurrenderMonkey - at 2017.06.12 20:11:59
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120. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Khara Hirl wrote: SurrenderMonkey wrote: Shinto Master wrote: So Supers earn 3.1% more than cruisers, and supers are the problem? A: Supers, as a class, earned 16.75% more than T1 cruisers, as a class. B: They did it with 1/12 the n...
- by SurrenderMonkey - at 2017.06.12 19:48:00
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