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121. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: SurrenderMonkey wrote: Sgt Ocker wrote: CCP Larrikin wrote: Reserved As you never use your "reserved" spots, I'll do it. The %'s you used are so misleading - Try using numbers that actually correlate with your claim...
- by SurrenderMonkey - at 2017.06.12 19:46:50
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122. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: CCP Larrikin wrote: Reserved As you never use your "reserved" spots, I'll do it. The %'s you used are so misleading - Try using numbers that actually correlate with your claims. 1.4% of what, 4.6% of how many players? And...
- by SurrenderMonkey - at 2017.06.12 19:30:33
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123. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
C0ATL wrote: PenguinBacon wrote: I too can massage data to justify a false conclusion! Per Quant's 2015 presentation 1.5% of the games population logged in and ran incursions This group accounted for at the time 8.36T worth of income ...
- by SurrenderMonkey - at 2017.06.12 18:27:53
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124. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
Batlec's bountyless capital escalations are the best idea I've heard so far. Gated anoms are a horrible idea, bounty reduction hurts too many other groups of people. Capital escalation mechanics already exist and could easily add an additional HP...
- by SurrenderMonkey - at 2017.06.12 18:05:20
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125. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Sassura wrote: Jenn aSide wrote: CCP Larrikin wrote: Original Post updated You just explained that almost half the bounties in null sec are generated by only 6% of all ratting characters then you cut down on th...
- by SurrenderMonkey - at 2017.06.12 17:46:49
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126. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
grigair wrote: Yes I do and it would be worth it. The goal is to remove isk from game thats is a solid way to do so. Nothing drains isk out of eve like Titans, Super Carriers,Carriers dying. No, that moves ISK from one player to another, an...
- by SurrenderMonkey - at 2017.06.12 17:41:34
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127. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
PenguinBacon wrote: Assuming linear growth of the player base based on the increase in incursion income May 2017 th Income is 9.92T. CCP Larrikin wrote: LetGÇÖs set the stage for the decision by taking sample of 5 days in June. ...
- by SurrenderMonkey - at 2017.06.12 17:19:20
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128. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: What they could do is make this change as a temporary fix and then move to make anoms unfarmable for supers by adding dreadnoughts that don't have a bounty that spawn if a capital is on grid. They then unerf carriers and supers...
- by SurrenderMonkey - at 2017.06.12 15:50:26
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129. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
Stacking isn't happening. Merging the runs of several BPCs into a single BPC would probably be feasible, not really sure if there are any unintended consequences there, though.
- by SurrenderMonkey - at 2017.06.12 12:57:14
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130. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Aldent Arkanon wrote: CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyo...
- by SurrenderMonkey - at 2017.06.09 22:51:58
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131. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Kay Bold wrote: Once again ccp pandering to Null cry babies Really, you think this is at the request of null pilots? The ones fielding machs as mainline doctrines? Really?
- by SurrenderMonkey - at 2017.06.09 19:12:07
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132. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: I'm a bit concerned about the pvp thing too. But gates would make anomalies too safe, and the last thing any part of EVE PVE (especially null sec liquid isk spewing anoms) needs is more safety. They put gates on Havens and...
- by SurrenderMonkey - at 2017.06.09 19:09:43
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133. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Panther X wrote: SurrenderMonkey wrote: Brigadine Ferathine wrote: Vaktul wrote: This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing peo...
- by SurrenderMonkey - at 2017.06.09 18:55:13
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134. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Brigadine Ferathine wrote: Vaktul wrote: This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for t...
- by SurrenderMonkey - at 2017.06.09 18:39:12
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135. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Tara Read wrote: So next time you want to clarify that this was mainly a DPS nerf to put Supers more in line with HAW Titans why don't you go with that angle instead of from the PVE angle and have everyone freak out? It...
- by SurrenderMonkey - at 2017.06.09 17:43:02
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136. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Jehle wrote: This is ********. Why mess with the "player run" economy at all? Because it's actually a simulated economy and, unlike a real economy, there's an effectively limitless influx of new resources instead of a finite amount of mate...
- by SurrenderMonkey - at 2017.06.09 15:43:05
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137. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
HRRNighthawk wrote: Instead of nerfing Carriers, which you actively have to control the fighters to make your money (and not get them killed), how about you do something about AFK VNIs? Do you actually think this distinction matters in th...
- by SurrenderMonkey - at 2017.06.09 15:37:56
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138. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically a...
- by SurrenderMonkey - at 2017.06.09 14:49:29
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139. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: SurrenderMonkey wrote: JC Mieyli wrote: SurrenderMonkey wrote: Maybe poors should use something else for their "main" battleships? like a t3c you mean what other alternatives are there anyway judging by your replies ...
- by SurrenderMonkey - at 2017.06.09 06:31:47
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140. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: SurrenderMonkey wrote: Maybe poors should use something else for their "main" battleships? like a t3c you mean what other alternatives are there anyway judging by your replies in this thread and looking at your corp name s...
- by SurrenderMonkey - at 2017.06.09 06:21:15
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