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141. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
NightmareX wrote: Let's say that the Machariel goes from 400 to like 600-650 mill isk. If that happens, i wont care. If the Machariel goes from 400 to 800 mill - 1 bill isk, i will be angry about that. A Machariel and Rattlesnake is the 2 main...
- by SurrenderMonkey - at 2017.06.09 06:04:21
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142. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: SurrenderMonkey wrote: Vash Bloodstone wrote: Something about this rubs me the wrong way. I haven't played a lot recently, but why is this proliferation of pirate battleships considered a problem? Maybe someone can clari...
- by SurrenderMonkey - at 2017.06.08 23:56:46
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143. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Amarisen Gream wrote: As the rorqual is getting hit with the bat again, could we look at removing the limitation of not going to HS with it. My morning brain fart. Seriously? There's no chance of that happening. I can't imagine why anyone ...
- by SurrenderMonkey - at 2017.06.08 22:31:39
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144. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Vash Bloodstone wrote: Something about this rubs me the wrong way. I haven't played a lot recently, but why is this proliferation of pirate battleships considered a problem? Maybe someone can clarify for me? Sure. Quote: Are there too m...
- by SurrenderMonkey - at 2017.06.08 21:10:38
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145. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs...
- by SurrenderMonkey - at 2017.06.08 19:45:16
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146. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again how about for once instead of in...
- by SurrenderMonkey - at 2017.06.08 19:30:19
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147. Bounties on structures (Citadels, mostly) - in Player Features and Ideas Discussion [original thread]
Wouldn't it make a lot more sense to just have corp-level bounties triggered by the destruction of assets-in-space under the current mechanics (fractional payout, included)? And did we really need another crappy bounty thread?
- by SurrenderMonkey - at 2017.06.08 15:16:34
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148. Advanced Capital Components, What are they? - in Science and Industry [original thread]
Components don't really have a tech level, they're just a manufacturing material. This particular manufacturing material is used for T2 ships, but they don't have or need a tech level in and of themselves. Subcap T2 components and T3 component...
- by SurrenderMonkey - at 2017.06.08 15:12:15
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149. The Alliance Experience: The PanFam Scam - in Crime and Punishment [original thread]
Jonah Gravenstein wrote: The OP's economic analysis is missing graphs. NG;DR Grammar, factual accuracy, and anything resembling a reasoned thought were also notably in short supply.
- by SurrenderMonkey - at 2017.06.08 00:28:23
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150. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
Krysenth wrote: Mining reduces, not eliminates, what you pay for the mined materials. It doesn't even do that. The resulting minerals are worth exactly what they're worth. If you use them, you've bought them from yourself at that value. Th...
- by SurrenderMonkey - at 2017.06.08 00:11:37
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151. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: mkint wrote: Either OP knows something I don't, or his post is complete nonsense. Only actual chat messages get posted to chat logs. The only way they'd help you gather intel is if your targets speak in local. Unless there's...
- by SurrenderMonkey - at 2017.06.07 22:55:51
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152. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
Skorpynekomimi wrote: You mine to get out of paying for the minerals, so you increase your margin on the stuff you sell. 100% incorrect.
- by SurrenderMonkey - at 2017.06.07 22:24:46
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153. Why I see ships on DS, when there's nobody in local - in EVE New Citizens Q&A [original thread]
Memphis Baas wrote: As if CCP would let that be "per month" instead of a one-use, one-hour item that gets consumed when used. Like a booster. Can you not give them ideas, please?
- by SurrenderMonkey - at 2017.06.07 22:23:14
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154. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
The most amazing thing about the bounty system is that, as awful as it is, almost every proposed "solution" somehow manages to be dramatically worse.
- by SurrenderMonkey - at 2017.06.07 21:11:49
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155. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Yet another sad statement about your ability to problem solve with regards to bounties in this game. Also a sad statement that you are so used to convoluted mechanics that you cannot see an extremely simple solution. So let ...
- by SurrenderMonkey - at 2017.06.07 15:34:25
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156. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Sometimes I still like to go back to the initial threads about the Rorqual changes and laugh at all of the shrill, shrieking children who adamantly insisted that nobody was going to put a Rorqual in a belt.
- by SurrenderMonkey - at 2017.06.06 15:17:55
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157. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: Linus Gorp wrote: Stephanie Rosefire wrote: Not really, orca can only move fitted ships, not packaged ships, and bowhead is the exact same size as a freighter, so its just as slow. Do you know how fitting a shi...
- by SurrenderMonkey - at 2017.06.06 04:32:50
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158. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: This is not evolution. Evolution is a process of change and emergence, what this is just dropping something fully formed into the game. I see what you're getting at, but calling this flipper-baby of an idea "fully form...
- by SurrenderMonkey - at 2017.06.05 19:14:32
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159. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
I like that you didn't let your lack of knowledge and experience prevent you from making a horrible suggestion.
- by SurrenderMonkey - at 2017.06.05 15:45:26
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160. An Idea for the Small/Independent Miners of Hisec. - in Science and Industry [original thread]
An idea for the small/independent miners of hisec: Get out of hisec.
- by SurrenderMonkey - at 2017.06.03 14:40:34
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