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1761. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Mr Mieyli wrote: I understand that there are many ways in the game to avoid gatecamps but that doesn't detract from the fact that once you take that gate and are in the middle of the camp you either die because your ship wasn't fit right or yo...
- by SurrenderMonkey - at 2015.12.03 19:34:20
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1762. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: SurrenderMonkey wrote: Why would removing that stratification between a capable player and an incapable player be objectively good for the game? Because it would also be removing a widespread fun-suck, to be replace...
- by SurrenderMonkey - at 2015.12.03 17:47:56
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1763. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: SurrenderMonkey wrote: Explain why erasing that stratification between capable players and incapable players would be objectively good for the game. Are gatecamps the only stratifying mechanics in Eve, as it is to...
- by SurrenderMonkey - at 2015.12.03 17:24:45
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1764. (How) Can you trace back an alt? - in EVE General Discussion [original thread]
If they're good, and assuming they even care enough to take precautions, you probably can't. API could help, but a savvy infiltrator could trivially have a clean API. It's not like a new account is hard to come by. The part where he was given pe...
- by SurrenderMonkey - at 2015.12.03 17:14:28
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1765. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: SurrenderMonkey wrote: Well, no, you mean, "Finally, a voice I can perceive to be agreeing with me!" Although, he's really not, as he's veering more toward an active engagement buff than the gatecamp nerf you seek - a ...
- by SurrenderMonkey - at 2015.12.03 16:54:01
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1766. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: Finally, a voice of reason. Thanks for that. I get that it's a hard problem to solve, and don't mean to imply that someone who's been playing for a month could actually put forth a major change idea that wouldn't have all...
- by SurrenderMonkey - at 2015.12.03 16:19:59
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1767. High-sec griefing - in EVE General Discussion [original thread]
So, let me see if I've got this all down. Some time back. you put all of your stuff into an untanked hauler and were promptly blown up, so you quit. Now you've returned, stubbornly refused to learn from that experience, and have done it again wi...
- by SurrenderMonkey - at 2015.12.03 09:02:34
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1768. Create Battle Arenas - in Player Features and Ideas Discussion [original thread]
They could just rename the undock button to, "Enter Battle Arena". Would that suffice?
- by SurrenderMonkey - at 2015.12.03 06:30:13
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1769. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: SurrenderMonkey wrote: TBH, I don't really like gatecamps, myself. Different reasons, though. I don't find them problematic, I just think they're a boring chore that appeals only to the most shiftless and risk-averse of pl...
- by SurrenderMonkey - at 2015.12.03 05:54:20
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1770. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: First, farther up the thread, I freely admitted my example fix was problematic. The point is gate camping is a net negative for the game , and I don't even think it's close. No, as I've stated, I don't want to have to i...
- by SurrenderMonkey - at 2015.12.03 05:52:36
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1771. Whats next ? - in EVE General Discussion [original thread]
Chainsaw Plankton wrote: when SC is actually out and working then it might be worth worrying about. until then I'm convinced it is a giant ponzi scam. Also who knows if it will even be fun? I also imagine the server crapping out on a "fleet" ba...
- by SurrenderMonkey - at 2015.12.03 03:14:02
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1772. Whats next ? - in EVE General Discussion [original thread]
Vollhov wrote: Elite Dangerous. Excellent has replaced me a Eve. I as a RP player which is repelled by the NPC characters in of the world game, and most importantly characters of the NPC which is one Aisling Duva . And there there is no drifte...
- by SurrenderMonkey - at 2015.12.03 03:05:23
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1773. PI - Is it time for change? - in Player Features and Ideas Discussion [original thread]
TBH, I don't expect to see any real PI love anytime soon. Some little QOL changes would be nice. I'd just like to be able to save structure patterns that I frequently use as a template.
- by SurrenderMonkey - at 2015.12.02 20:06:20
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1774. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: The thing about this is that bookmarks are easy to make.. They're just time consuming. This wouldn't be granting anyone an ability they don't already have, it'd just be saving time I could spend having actual fun. It ...
- by SurrenderMonkey - at 2015.12.02 19:43:53
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1775. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
TBH, I don't really like gatecamps, myself. Different reasons, though. I don't find them problematic, I just think they're a boring chore that appeals only to the most shiftless and risk-averse of players. That said, your proposed solutions are ...
- by SurrenderMonkey - at 2015.12.02 19:20:07
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1776. ILLEGAL Hi-sec podding - in Player Features and Ideas Discussion [original thread]
Threads like this should just be locked out of hand. It's not a sincere suggestion. It's a ranting, histrionic-laden complaint garnished with a preposterous "idea" that would never and could never be introduced to the game. Actually, pretty mu...
- by SurrenderMonkey - at 2015.12.02 16:08:55
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1777. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Aplysia Vejun wrote: Morrigan LeSante wrote: Links are that strong which I keep saying they will be public enemy #1 if the enemy FC isn't either a) dumb or b) at the helm of absolutely overwhelming firepower. Best argument FOR removing...
- by SurrenderMonkey - at 2015.12.01 21:13:49
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1778. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Natheniel wrote: I personally disagree with this because it benefits people with deep pockets to keep jumping away, i think the idea of a timer to 'recharge the drives' is agreeable and realistic. Discuss! Why shouldn't more resources yi...
- by SurrenderMonkey - at 2015.12.01 18:25:14
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1779. Plex per month consumption (universal) - in EVE General Discussion [original thread]
Budrick3 wrote: Can't we get a decent idea of consumption by looking at the thirty day chart on the jita market. I tHink this would provide a good rough estimate. No, that's just going to show you how many plex were traded . Doesn't tell yo...
- by SurrenderMonkey - at 2015.12.01 18:15:34
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1780. Caracal or Navy Omen for DED and Ratting? - in Warfare & Tactics [original thread]
Fiona Osferth wrote: Is the Navy ship pretty much 100% better all the time? and what is RLML? RLML = Rapid Light Missile Launcher. They do good burst damage, but have a long reload time. And, yeah, navy ships are generally just better, or ...
- by SurrenderMonkey - at 2015.12.01 17:30:54
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