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1. Enyo, Nemesis and Taranis fitting help for PvP - in Ships and Modules [original thread]
Katalci wrote: Only the worst of scrublords fit named afterburners. Use t2. Or if the ship is lacking one PG. But keep going with your Ions.. Also: Bombers without damage mods
- by Sutskop - at 2012.04.26 10:34:00
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2. How much money do you have and how much do you spend on pvp ships? - in Ships and Modules [original thread]
I spend everything on pvp and hookers. /edit: OP, it's more important that you feel ok with your spending on ships. Because if you don't you fly more hesitant and might tend to make wrong decisions.
- by Sutskop - at 2012.04.26 10:24:00
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3. Enyo, Nemesis and Taranis fitting help for PvP - in Ships and Modules [original thread]
Since I want to be helpful too - an Enyo fit: [Enyo, Dual Prop] Damage Control II Centii C-Type Small Armor Repairer Adaptive Nano Plating II Magnetic Field Stabilizer II Experimental 1MN Afterburner I Limited 1MN MicroWarpdrive I Warp Scramble...
- by Sutskop - at 2012.04.24 13:07:00
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4. These modules without T2 variants - in Ships and Modules [original thread]
They are rarely used. Their benefit is below the normal T1 variant.
- by Sutskop - at 2012.04.24 10:03:00
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5. So I can Undock a Carrier: What Next ??? - in Ships and Modules [original thread]
AstarothPrime wrote: Bibosikus wrote: The same mate used a Thanatos in null to bling Sanctums, and I know for a fact he made a very large amount of isk from doing that in a short space of time. This kinda doesnt work while you are in st...
- by Sutskop - at 2012.04.24 09:54:00
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6. bombs - in Ships and Modules [original thread]
Lojak 2501 wrote: -more effective when use my multiple bombers More bombers should use the same type of damage since the bombs have high resists to their respective damage type. I think 7 was the max amount of bombs you can use at once. Af...
- by Sutskop - at 2012.04.24 09:40:00
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7. Enyo, Nemesis and Taranis fitting help for PvP - in Ships and Modules [original thread]
Callista Nueva wrote: Im mostly looking for DPS for the Enyo and Taranis personally. Fit blasters then!
- by Sutskop - at 2012.04.24 09:35:00
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8. Player Owned Customs Office (POCO) - in Ships and Modules [original thread]
No. You can change ownership - or explode it.
- by Sutskop - at 2012.02.08 15:51:00
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9. Most overpowered module in the game - in Ships and Modules [original thread]
Skippermonkey wrote: FALSE Most OP module in the game is Damage Control II Yeah, if all you care about is the total hitpoints in EFT.
- by Sutskop - at 2011.12.15 09:01:00
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10. Most overpowered module in the game - in Ships and Modules [original thread]
Khanh'rhh wrote: DHB WildCat wrote: Also how the hell do "light" ecm drones jam a battleship nearly 70% of their cycles? They don't. They jam 20% of the time, or 10% with one ECCM module. Whereas a flight of light drones will add 100dps ag...
- by Sutskop - at 2011.12.12 14:33:00
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11. The Argument is Over - in Ships and Modules [original thread]
What do you expect when everyone and his Goon mother are flying Artillery Abaddons.
- by Sutskop - at 2011.12.06 15:27:00
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12. "Nerf This!" - in Ships and Modules [original thread]
Shadowsword wrote: So you've beaten the most overpowered frig with the second most overpowered frig. Congratz. Now tell me how you do it with a rifter, incursus or comet, and maybe you'll convince me that your way of thinking doesn't turn Eve ...
- by Sutskop - at 2011.11.17 13:22:00
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13. Recent changes to ships with Ship Maintenance Arrays - in Ships and Modules [original thread]
Zavulon Sukkot wrote: said, we should call a spade a spade. There are some people who just want ganks, but our slogan is, 'Not Anchored? TAKE IT!' We're really here for the loots, not aggro. We're still EVE players though, and if someone aggres...
- by Sutskop - at 2011.09.14 10:29:00
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14. Buying Gal.BS, an argument might ensue - in Ships and Modules [original thread]
Originally by: Canderous Nord What are some pros and cons between the two? Any comments are appreciated They both suck at PVE. Railguns are a waste of skillpoints.
- by Sutskop - at 2011.08.19 13:30:00
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15. Real carebear thanatos: 1 cap rep. med slots = ? - in Ships and Modules [original thread]
Ironically the MWD will most probably make your warpout even slower if you have to align just a bit. Plus you nerf the capacitor size of a carrier. Always a good idea.
- by Sutskop - at 2011.05.13 12:58:00
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16. Limiting number of jumpbridges in a system - in Ships and Modules [original thread]
so, you both got it wrong. the jumpbridge change will come next month. read it again. Originally by: Linda Shadowborn Originally by: Wacktopia Quote: WeÆre currently looking into a long term plan for 0.0. I say long term, no...
- by Sutskop - at 2011.05.11 15:09:00
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17. ECM is still broken. - in Ships and Modules [original thread]
Originally by: Lara Dontral I have seen a group of three Hurricanes lose to ONE fail-fit Drake (two points and two webs). No, three battlecruisers lost to one battlecruiser AND a t2 recon ship. I would consider this pretty fair. Plus i...
- by Sutskop - at 2011.04.14 12:53:00
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18. "safe" Badger II - in Ships and Modules [original thread]
Edited by: Sutskop on 14/04/2011 11:16:24 Edited by: Sutskop on 14/04/2011 11:13:08 Originally by: Alexander Sixx Originally by: Boltorano What is with all the storyline modules? Named modules are often better than the ...
- by Sutskop - at 2011.04.14 11:12:00
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19. Why would someone use blasters - in Ships and Modules [original thread]
Originally by: Headerman sooo... what would win: torp and AC phoon or blaster mega? torp and neut phoon
- by Sutskop - at 2011.04.12 08:24:00
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20. Why would someone use blasters - in Ships and Modules [original thread]
Originally by: Frau Klaps The main reason people prefer to use Minmatar is for an increased ability to GTFO if needed. And you can hit basically anything, anywhere, having unique possibilities due to ammo options. And utility hi slots (...
- by Sutskop - at 2011.04.05 16:35:00
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