Pages: 1 2 3 [4] 5 6 |
61. Mackinaw Development Edition - in EVE General Discussion [original thread]
If that was an incentive I would have already bugged them to come back. It's not like I expect them to stay active for more than a month. Otherwise they would not be inactive currently.
- by Svarii - at 2014.04.06 16:50:00
|
62. Mackinaw Development Edition - in EVE General Discussion [original thread]
Then I have zero incentive to invite my inactive friends back. <--(Read that CCP, gaurentee me a gift.) I'll use my isk to get things.
- by Svarii - at 2014.04.06 16:05:00
|
63. Mackinaw Development Edition - in EVE General Discussion [original thread]
Sure, let me just find my dunce cap. Got it! I'm now going to be using the give isk option to send you 500 mil isk and expect to see a free contract in Jita.
- by Svarii - at 2014.04.06 15:22:00
|
64. Mackinaw Development Edition - in EVE General Discussion [original thread]
Last night I found one on the market in the forge for only 5 Bil isk. I'll wait a minute.
- by Svarii - at 2014.04.05 18:20:00
|
65. Mackinaw Development Edition - in EVE General Discussion [original thread]
I'm going to assume you are talking about Tanuki Kittybeta since I don't know who you are. Plus. Why not just eve-mail instead of derailing my thread? Are you even in the right place?
- by Svarii - at 2014.04.05 07:14:00
|
66. Mackinaw Development Edition - in EVE General Discussion [original thread]
Thanks! There is just one word in there that I don't like. "may" If the player whom you invite re-subscribes during their seven free days, you may be eligible to receive a Recall Program reward for that calendar month. What do they mean I may?...
- by Svarii - at 2014.04.05 06:17:00
|
67. Mackinaw Development Edition - in EVE General Discussion [original thread]
When, Where, and How do I accquire a Mackinaw Development Edition
- by Svarii - at 2014.04.05 05:11:00
|
68. Bounty Mechanics - in Assembly Hall [original thread]
omg, this thread is still active. and mags is still here??? Yup, forum troll. Whatever floats your boat though. Might as well add another penny. I have not played for weeks. An just got a 100 Mil bounty from a player I have never met. " Action -&...
- by Svarii - at 2013.11.20 20:43:00
|
69. Free Freighter Service - in Sell Orders [original thread]
Sounds VERY shady. Who wants to do work for free, right? Well, maybe she just likes watching the stargate animations while she PvPs on her alt. Anyways, if YOU set up the contract, all you have to do is make sure the collateral is worth what is b...
- by Svarii - at 2013.06.07 23:09:00
|
70. Bounty Mechanics - in Assembly Hall [original thread]
Out of your last 2 posts, I saw the line that I quoted with you rolling your eyes. And the "good to know you're still reading my post" (cause it's at the bottom of the thread) I'm not just ignoring you, I'm making it a point not to read your posts...
- by Svarii - at 2013.06.03 22:55:00
|
71. WTS Navy Harbingers - 182.5m ISK each (PRE-ORDER) - in Sell Orders [original thread]
Put me down as 'interested' for option number two. (No comittment as of yet.)
- by Svarii - at 2013.06.03 22:08:00
|
72. Bounty Mechanics - in Assembly Hall [original thread]
Mag's wrote: Common courtesy? Strike Three. I don't like you rolling your eyes at me when I was considerate enough to answer you. The rest of your post, and any and all that come after this post in this thread, will be ignored. Thank you.....
- by Svarii - at 2013.06.03 16:46:00
|
73. Bounty Mechanics - in Assembly Hall [original thread]
Just out of common curtosy, I will reply to you one last time, unless you rather discuss? What do YOU think about CONCORD intevention if the contract system was allowed to hirer killers? Do you even support allowing the contract system to be used ...
- by Svarii - at 2013.06.01 23:49:00
|
74. 'ACE' Combat Ships - in Player Features and Ideas Discussion [original thread]
Grandma Squirel wrote: I agree that refitting is fair game. A skilled pilot will fit their ship to maximize combat utility with the expected engagement. They should not be punished for being competent and playing well. I'm not yet sure if I w...
- by Svarii - at 2013.06.01 19:04:00
|
75. Bounty Mechanics - in Assembly Hall [original thread]
Mag's wrote: Your reply implied exactly that and stated I was was incorrect because of that implication. I meant contacting corps directly, as that's how we do things right now. Again... Incorrect, I was referring to you not comprehending my ...
- by Svarii - at 2013.06.01 18:40:00
|
76. Bounty Mechanics - in Assembly Hall [original thread]
Your counter argument is reasonable and much appreciated. I will give it some thought.
- by Svarii - at 2013.06.01 01:46:00
|
77. Bounty Mechanics - in Assembly Hall [original thread]
ShahFluffers wrote: - you can't reliably designate people good or bad on a mechanical level. People find ways to be bad without breaking any rules (so there is really no point to putting arbitrary restrictions on bounties). Hence this threa...
- by Svarii - at 2013.06.01 01:42:00
|
78. Bounty Mechanics - in Assembly Hall [original thread]
ShahFluffers wrote: Svarii wrote: Is it really too much to ask that you follow the flow of discussion ? Yes. Because your original premise is flawed (see: there is no "exploit" or "abuse" of the bounty system because you mechanicall...
- by Svarii - at 2013.06.01 01:34:00
|
79. Bounty Mechanics - in Assembly Hall [original thread]
Is it really too much to ask that you follow the flow of discussion ? Mag's wrote: Where did I say you needed to use the contract system for this? I merely said you can already set up a contract kill, which you can. Where did I say that...
- by Svarii - at 2013.05.31 23:57:00
|
80. 'ACE' Combat Ships - in Player Features and Ideas Discussion [original thread]
Before posting I did a forum/google search and noticed that it seem CCP is finally going to allow us to have corp/alliance logos on our ships! (As I am not sure on how this going to be (or that is) implimented) I hope the following will be true ...
- by Svarii - at 2013.05.31 21:53:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |