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41. (Triage-)Carrier buff - in EVE General Discussion [original thread]
Jack Dant wrote: Oh, I agree, but the solution is to give it more CPU, not make the mods cheaper to fit. The only reason I dislike this approach is because it's not just the chimera that has issues. The nidhoggur has trouble fitting a decen...
- by Svennig - at 2011.12.15 21:55:00
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42. (Triage-)Carrier buff - in EVE General Discussion [original thread]
Jack Dant wrote: Svennig wrote: Reduce the CPU need of CSTs by about 25%-30%, reduce the CPU need of CSB by 60% (I'm not even kidding, that's how unbalanced they are) . If you do that to CSB, they'll use less CPU than an X-Large booster ...
- by Svennig - at 2011.12.15 21:31:00
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43. (Triage-)Carrier buff - in EVE General Discussion [original thread]
Jack Dant wrote: I think they should fit triage, 3x main capital logistics module, 1x secondary logistics module (depending on bonuses). So 3 armor, 1 cap for archon, 3 shield 1 cap for chimera, 3 armor 1 shield thanatos, and probably either ...
- by Svennig - at 2011.12.15 17:50:00
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44. (Triage-)Carrier buff - in EVE General Discussion [original thread]
Remove the penalty for Capacitor Power Relay IIs. Reduce the CPU need of CSTs by about 25%-30%, reduce the CPU need of CSB by 60% (I'm not even kidding, that's how unbalanced they are) . After that, you're mostly done here. Things will fallout...
- by Svennig - at 2011.12.15 17:46:00
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45. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Neo Agricola wrote: Can we discuss Carrier there: https://forums.eveonline.com/default.aspx?g=posts&t=46814&find=unread and keep this thread for T2? :-) No. Unfortunately, for some modules that are tied specifically to a ship clas...
- by Svennig - at 2011.12.15 17:42:00
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46. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Baki Yuku wrote: So shield-slaves would unbalance tangu? But having 350k ehp legions and 500k ehp proteus's due to armor-slaves is okey? As I understand it, the tengu is the only t3 that gets a double DPS bonus. So in that sense, yes it wou...
- by Svennig - at 2011.12.15 07:06:00
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47. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
A massive part of the problem with triage tanking on shield is that the CPR IIs (which are vital to your cap) nerf shield boost amount. This is staggeringly unfair, and this penalty needs to be removed. Remove the penalty, reduce the CPU need o...
- by Svennig - at 2011.12.15 06:40:00
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48. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Venustas Blue wrote: Svennig wrote: Keep spamming phunnestyle. I'm sure being an annoying ass will do loads to make CCP consider your argument carefully. His arguements arn't just his, they are alot of peoples arguements and common sence...
- by Svennig - at 2011.12.13 09:00:00
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49. Alliance Maintenance Bill auto pay checkbox behavior - in Player Features and Ideas Discussion [original thread]
Yep, the whole thing about not publishing GM conversations is bullshit, not discussing bans is bullshit. Most of the responses I've had from GM's have been bullshit. And yes, they're clueless - the checkbox issue is just further evidence.
- by Svennig - at 2011.12.13 08:47:00
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50. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Keep spamming phunnestyle. I'm sure being an annoying ass will do loads to make CCP consider your argument carefully.
- by Svennig - at 2011.12.12 17:45:00
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51. New SiSi patch & UI + bug - in Test Server Feedback [original thread]
Sellendis wrote: Cache cleared in the first place, to get that out of the way. And UI gets reset...AGAIN? To fix show info (and other stuff) i guess, but for the love of god stop making us rebuild our UI once a week. You are on a test serve...
- by Svennig - at 2011.12.11 18:00:00
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52. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Labourer wrote: To solve this shield/armor balancing issue. For the love of all that is good and holy, will CCP please just fix the bloddy shield bonus! When I join a shield fleet with a max skilled Leviathan titan. I have to repp up 37.5% of...
- by Svennig - at 2011.12.09 22:30:00
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53. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Gypsio III wrote: In theory, the Thanatos's damage bonus means that it would be best employed in small fights where the extra DPS is most useful. In reality, in those small-scale fights, the RR ability of triage Archon is arguably more valuab...
- by Svennig - at 2011.12.09 21:33:00
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54. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Goddamn there are some ****** up ideas about carriers here. GENERAL ARMOR SUPREMACY Why are armor carriers so much more popular? Two reasons. Gang homogeneity, and shield reps suck. In a capital and supercapital gang, the carriers are fodde...
- by Svennig - at 2011.12.09 21:23:00
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55. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Jack Dant wrote: Svennig wrote: Two step wrote: I would much rather see T2 triage give a local tanking boost. Especially with the Moros boost, triage carriers are a lot more vulnerable to dreads now, and the long train for T2 triage shoul...
- by Svennig - at 2011.12.09 10:20:00
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56. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Two step wrote: I would much rather see T2 triage give a local tanking boost. Especially with the Moros boost, triage carriers are a lot more vulnerable to dreads now, and the long train for T2 triage should reduce that. I think I've said th...
- by Svennig - at 2011.12.09 09:05:00
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57. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Arkady Sadik wrote: CCP Ytterbium wrote: Hey in there, you are not forgotten, just a bit busy with multiple stuff coming in. Here are the iteration changes planned for tech2 mods: Triage module II: now provides a 20% capacitor reduct...
- by Svennig - at 2011.12.09 08:49:00
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58. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Sigras wrote: I agree; with the increased damage of the dreadnaughts, triage carriers could use some additional tank . . . though you risk trivializing supercarriers . . . . Irrespective of whether I think carriers need more tank, I don't li...
- by Svennig - at 2011.12.07 09:58:00
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59. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Phunnestyle wrote: Patch Fix out today, sooo why hasn't the Supers drone bay capacity been at least ammended to the manditory amount of 20 Fighter Bombers & 20 Fighters??????????????????? Need feed back CCP can't pretend you don't hear us ...
- by Svennig - at 2011.12.07 09:47:00
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60. Proposal: Level 6 Skillbooks - in Player Features and Ideas Discussion [original thread]
Simc0m wrote: The idea is very simple: Each skill will now be trainable to level 6. To train a skill to level 6 a specific skillbook will need to be acquired. ie "Minmatar Cruiser Level 6" Level 6 skillbooks are only available for purchase fr...
- by Svennig - at 2011.12.06 14:44:00
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