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1. Tired of 0.01 isk warfare? - in Market Discussions [original thread]
In general, I agree with the sentiments of the OP. There needs to be a change to the way the market works. One big reason why I decided to play this game was the market and that almost any object that is in the game can be bought and sold. If I kn...
- by Swearingen - at 2009.05.24 20:15:00
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2. {WTS} A LOT x 60 day timecodes 625 mill Secure online in forum - in Timecode Bazaar [original thread]
claimed x3
- by Swearingen - at 2009.02.09 18:42:00
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3. {WTS} A LOT x 60 day timecodes 625 mill Secure online in forum - in Timecode Bazaar [original thread]
1 each please for "Swearingen", "Ham'r Swenson", and "Dyg'r Swenson"
- by Swearingen - at 2009.02.09 18:17:00
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4. (Invention) Dealing with oddball build times. - in Science and Industry [original thread]
You don't say which type of mfg lines belong to that build time. If it pertains to NPC factory build times, then you have 2 options if you were to use a pos with manufacturing lines -- the rapid equipment assembly array with a .65 time multiplier ...
- by Swearingen - at 2009.01.30 05:17:00
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5. upcoming Wormholes - let's talk - in Science and Industry [original thread]
I can imagine explorers scanning a new area (that they reached through a wormhole) for new wormholes that would lead them into deeper and deeper space where it would take quite a concerted (and maybe lucky) effort to find them and their new home. ...
- by Swearingen - at 2008.12.22 07:25:00
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6. WTB Industry / Research Toon - in Character Bazaar [original thread]
Faramare still available? Convo me in-game if so.
- by Swearingen - at 2008.12.19 19:56:00
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7. Hulk vs. Mackinaw: A Brief Study - in Science and Industry [original thread]
Originally by: Korizan Very true and it can be restated with almost 0 math. Hulk yields 3 pieces of ice per cycle. Mack yields 4 pieces of ice per cycle. Period, you don't need to know anything else. Don't even bother with mods or skill...
- by Swearingen - at 2008.12.19 17:17:00
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8. A scenario for the "noob wannabe Miner" - in Science and Industry [original thread]
Amarr mining cruiser (Arbitrator) and Gallente mining cruiser (Vexor) give bonuses to mining drone yield. Caldari (Osprey) and Minmatar (Scythe) give bonus to mining laser yield. Evaluating ship bonuses carefully is one of my keys to eve for the b...
- by Swearingen - at 2008.12.14 17:48:00
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9. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Edited by: Swearingen on 11/12/2008 17:29:30 Um, yeah, so now I am supposed to waste 1 director and 1 hulk pilot to run 2 orcas in a multi-ship mining op. If you are using less than all hulks in a 10 man op, losing 1 hulk pilot to hauling in a...
- by Swearingen - at 2008.12.11 17:27:00
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10. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Originally by: Dedaf You assumption is just wishful thinking donĘt blame CCP for that. Dude, I am blaming CCP for 2 underwhelming ships, not my wishful thinking. My arguments haven't been about assumptions. I am not concerned that I ...
- by Swearingen - at 2008.12.11 16:30:00
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11. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Originally by: Clansworth The fact is, Swearingen, that the market has already spoken that they are indeed worth the cost for those that make large scale mining their trade. Orca's are selling at still large markups, the purchasers still ...
- by Swearingen - at 2008.12.11 15:22:00
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12. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Originally by: Swearingen I did the math and I posted it. Didn't say they were wrong numbers, just insufficient. How do you know what the design team intended? If this is what they intended, then it is BROKEN. Why use a ship that doesn...
- by Swearingen - at 2008.12.10 21:05:00
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13. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Originally by: Morgan Lorus Do the math and check your numbers while running the ganglink, also with a stopwatch if you want. The bonuses apply, like intended. I did the math and I posted it. Didn't say they were wrong numbers, just i...
- by Swearingen - at 2008.12.08 03:14:00
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14. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Read the post this time. It answers your question. Even the summary above the line you quoted would answer your question: Originally by: Swearingen Given this reality, BOTH ships underperform their designed roles, are WAY overpriced, and...
- by Swearingen - at 2008.12.08 00:56:00
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15. Pining for Mining Perfection - in Science and Industry [original thread]
In reality, mining perfection is much more affected by HOW you mine and even WHERE you mine rather than whether your skills are max all over. You can easily waste many max bonuses by not adjusting your activities for max efficiency, where you woul...
- by Swearingen - at 2008.12.08 00:35:00
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16. Pining for Mining Perfection - in Science and Industry [original thread]
I think any decent mining crew would want a handful of hulk pilots to have mining foreman 5 and leadership 5 to support a squad so that the max mining director can boost multiple squads as wing commander. Even small corps get 10 in a squad pretty ...
- by Swearingen - at 2008.12.08 00:27:00
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17. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
When I was looking forward to flying both of these ships, I (mistakenly) calculated that the 25% bonus (Rorqual w/ Capital Industrial Ship 5) or 15% bonus (Orca w/ Industrial Command Ship 5) to mining link effectiveness would increase my yields en...
- by Swearingen - at 2008.12.08 00:20:00
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18. Mining Foreman Alt - in Science and Industry [original thread]
The caldari vulture command ship is an even better shield tank than the NH and it could fit all 3 mining gank links. Even tho 2 of them are rather meek in effect, I have found the range bonus a bit useful and I could see situations where the cap e...
- by Swearingen - at 2008.05.05 20:43:00
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19. Division Naming Problems - in Science and Industry [original thread]
Not exactly sure what the problem was, but I unanchored all structures except 1 AML, then during the 10 min period for unanchoring this last structure, I was able to rename divisions. Strange bug...
- by Swearingen - at 2008.05.05 17:23:00
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20. Division Naming Problems - in Science and Industry [original thread]
I have 2 corps and 2 CEOs atm, one can name/rename his corp hangar array divisions and one can't. The only difference I can think of is that the CEO having problems has a new pos CT anchored with a corp hangar array anchored as well. Taking the p...
- by Swearingen - at 2008.05.05 15:36:00
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