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161. Passive Hardener Skill - in Ships and Modules [original thread]
Maybe that 1% you can get with the 5th passive skill will be useful with cap/super cap ships because of those titanic amounts of hp but for subcaps it's not worthy imho. Better spend that training time on gank skills like gunnery/missiles support...
- by Swynet - at 2011.04.23 11:53:00
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162. IF blaster were suddenly fixed... - in Ships and Modules [original thread]
Edited by: Swynet on 23/04/2011 11:42:08 Originally by: Duchess Starbuckington Probably why they're taking so long to fix them - it's a real problem figuring out how. /agree Quote: - Giving them more range would just make t...
- by Swynet - at 2011.04.23 11:40:00
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163. Nightmare is dissapointing... - in Ships and Modules [original thread]
Obviously those marauders fans never flown/fly the Kronos
- by Swynet - at 2011.04.23 11:31:00
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164. projectiles or missiles. - in Ships and Modules [original thread]
Originally by: Headerman Alot of gunnery support skills to get to 4 or 5 though, and Large T2 projectiles take a while to get to. Sure pays off in the end though. The good thing with those support skills is that they will be useful wit...
- by Swynet - at 2011.04.23 11:27:00
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165. Unscannable. Yes/No? - in Ships and Modules [original thread]
Originally by: Camden Sine Confirming you can still scan down drones. I scanned a few down the other day in Syndicate, because I was bored and they were always on D-scan annoying me. That's boring, you have no choice than take them dow...
- by Swynet - at 2011.04.23 11:21:00
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166. Guns vs missiles in small scale PvP - in Ships and Modules [original thread]
Originally by: Why S0 Serious ... Dammit, you should rename your toon "Dracula" ________________________________________________ Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subjec...
- by Swynet - at 2011.04.21 14:50:00
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167. Naming 3 Carriers - in Ships and Modules [original thread]
My first idea was this one: 1- "I will" 2- "Kick" 3- "Your ass" Let me add this one: "1st love" "1st girlfriend" "ex-wife" ________________________________________________ Originally by: Goose99 In EVE, PVE can happen anywhere, anyti...
- by Swynet - at 2011.04.21 13:54:00
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168. Idea: T2 Tier 2 Battlecruisers - in Ships and Modules [original thread]
It's not a bad idea but since there are already a lot of ships unused because of balancing stuff I must agree with the "fellah" below. Originally by: Maximillian Dragonard Better idea... upgrade the Fleet Command ships to the correspondin...
- by Swynet - at 2011.04.21 13:48:00
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169. Gallente tanking Angel Cartel - in Ships and Modules [original thread]
Originally by: Tippia 1. Use a ship that can shield tank well (Domi, Myrm, Ishtar). 2. Use explosive drones (yes, they do deliver more damage ù often 25% more than the thermals, on top of being faster and tracking better, which means yo...
- by Swynet - at 2011.04.21 13:41:00
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170. DRAEK is underpowered - in Ships and Modules [original thread]
mmmm, tasty tears ________________________________________________ Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
- by Swynet - at 2011.04.21 13:36:00
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171. Gallente tanking Angel Cartel - in Ships and Modules [original thread]
Edited by: Swynet on 21/04/2011 13:29:50 The advantage when you fight angels is that you don't have to run after them, they are stupid enough to come close to you so use web instead of AB (or cap booster and AB). If you were fighting Guristas ...
- by Swynet - at 2011.04.21 13:25:00
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172. Ships for ratting in blood raider sanctums? - in Ships and Modules [original thread]
Edited by: Swynet on 21/04/2011 12:45:19 Originally by: kakibot Thanks for the tips guys, I will be blue to locals, so I only have to make sure that I wont die in anomalies. Could you post some fittings for the tengu (passive preferred...
- by Swynet - at 2011.04.21 12:38:00
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173. Gallente tanking Angel Cartel - in Ships and Modules [original thread]
Your drones my friend, your drones !! Take warriors for small stuff, angels hate explosive stuff. For bigger targets take the large ones. IF your tanking skills are fine (passive) then I'd change the second explosive hardener for a 2nd energised ...
- by Swynet - at 2011.04.21 12:19:00
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174. Ships for ratting in blood raider sanctums? - in Ships and Modules [original thread]
Originally by: kakibot Hello I am planning to start ratting in nullsec where blood raider pirates live, and I would like to know which ship (that i can use) should I fit for doing sanctums. I only know that these rats can neut a ship easil...
- by Swynet - at 2011.04.21 12:06:00
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175. Guns vs missiles in small scale PvP - in Ships and Modules [original thread]
Quote: But then a Wolf appears on the field...tackles me and pops my drones. In my HM Drake I can do enough damage to chase him of. But he just taps his MWD and flies out of lock range... comes back and continues. I never have any chance to ...
- by Swynet - at 2011.04.21 11:56:00
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176. Why doesn't CCP bother balancing or adding new ships? - in Ships and Modules [original thread]
Originally by: Vayn Baxtor CCP must do more than just tripple checking the forum posts ... If they could read them once already think it would be enough Hybrids, blasters, Gallente rebalancing ___________________________________...
- by Swynet - at 2011.04.20 16:12:00
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177. Cool idea for a tengu gang :) - in Ships and Modules [original thread]
Edited by: Swynet on 20/04/2011 11:28:46 Originally by: Mining rock After seeing PL Own a whole NC fleet and not loose one tengu i thought of this fit [Tengu, Derp Squad] Tengu Defensive - Adaptive Shielding Tengu Electronics - Disso...
- by Swynet - at 2011.04.20 11:26:00
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178. T3 or BS for missions - in Ships and Modules [original thread]
Originally by: Headerman The Tengu will see you making more isk earlier than a well skilled BS, as the skills to get T2 medium weapons are easier than T2 large weapons. It doesn't for 4's But if you're doing 5's or DED6 and + the Ten...
- by Swynet - at 2011.04.18 12:05:00
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179. Blasters=up, why ccp doesnt fix them - in Ships and Modules [original thread]
Originally by: Straight Edged I bet a billion isk, within the next decade, hybrids is going to be FOTM despite having not changed at all, because some big alliance uses them to blob. Then we get hybrids are overpowered. all over again ...
- by Swynet - at 2011.04.18 11:45:00
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180. Brutix - Useless? - in Ships and Modules [original thread]
Originally by: Zarutha The Brutix is not useless! I use 4 of them spread through 4 accounts to gas mine. The are excellent at it! Take a domi, shield tank, fit cargo, afk ________________________________________________ Original...
- by Swynet - at 2011.04.18 11:41:00
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