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61. Tilting at Windmills #3: Making HiSec War Relevant - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 17/02/2011 21:19:07 Originally by: Kejalark IV Goal: Enable hisec war decs to be more relevant to corporate business operations. Assertions: #1) Hisec war decs are not relevant to the geography of Eve. #2) The i...
- by Swynet - at 2011.02.17 21:18:00
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62. a broken fire hydrant of isk for no risk compared to my faucet of isk - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 14/02/2011 19:51:33 Originally by: Tippia Originally by: Swynet since mining moons is impossible in high sec àwhich don't introduce any ISK. Quote: since lvl5 missions are inexistant in high sec à...
- by Swynet - at 2011.02.14 19:48:00
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63. a broken fire hydrant of isk for no risk compared to my faucet of isk - in Player Features and Ideas Discussion [original thread]
Originally by: Valarre Originally by: Swynet Originally by: Tippia What stimulates the economy in EVE is ships blowing up. Increasing an already too large ISK faucet does not make that happen more. Quite the opposite: it on...
- by Swynet - at 2011.02.14 19:33:00
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64. Poor Game Mechanic - Devs Please Read - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 14/02/2011 19:12:22 @OP Wy should you even bother with incursions? They are not designed for random fleets, they don't affect your activities, they were designed to make ships be blowned wich seems to work pretty well. ...
- by Swynet - at 2011.02.14 19:09:00
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65. a broken fire hydrant of isk for no risk compared to my faucet of isk - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia What stimulates the economy in EVE is ships blowing up. Increasing an already too large ISK faucet does not make that happen more. Quite the opposite: it only forces people to spend even more time accumulating ISK a...
- by Swynet - at 2011.02.14 19:04:00
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66. a broken fire hydrant of isk for no risk compared to my faucet of isk - in Player Features and Ideas Discussion [original thread]
Originally by: Project 69 you've to get there first Scouts? Cov Ops device? T3's? Proffit. ________________________________________________ Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undo...
- by Swynet - at 2011.02.14 18:52:00
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67. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 14/02/2011 18:46:05 The biggest problem of low sec is: Killmails runners can have their dose with 0 risk in ingh sec, HS wardecs so funny Scanning missioners (with nothing like T3 improb ship) is a 7 years old child diff...
- by Swynet - at 2011.02.14 18:42:00
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68. CCP, what about Hybrids? - in Player Features and Ideas Discussion [original thread]
Originally by: Lain Umi there are a couple of long threads discussing the subpar performance of hybrids. the community is in a consensus that rails and blasters are extremely underpowered compared to all the other races' weapons (on cruise...
- by Swynet - at 2011.02.10 15:03:00
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69. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 08/02/2011 10:04:29 Edited by: Swynet on 08/02/2011 10:03:16 Originally by: Corina's Bodyguard Quote: The truth is Earth is being visiting by UFO's and aliens... Yep. Yesterday, I saw something flying,...
- by Swynet - at 2011.02.08 10:03:00
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70. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 08/02/2011 09:15:40 Originally by: Serge Bastana Creating areas of increased safety will just increase the forum posts from people either wanting more and more safety or upset because they got caught outside the sa...
- by Swynet - at 2011.02.08 09:08:00
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71. The Arena - in Player Features and Ideas Discussion [original thread]
Originally by: Nora Skuld I've had this idea a while ago but while it could be really great and super fun, we really can't allow tearless PvP in EvE. Really, why do you think people do PvP? To defend their assets? Conquer new territories?...
- by Swynet - at 2011.02.08 08:27:00
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72. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
Originally by: Nora Skuld I don't think safety is an issue. The problem is high-sec PvE. It encourages people to grind ISK to buy expensive ships that helps them grind faster to make more money to buy more expensive ships to make them gri...
- by Swynet - at 2011.02.08 07:54:00
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73. The Arena - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 08/02/2011 07:32:14 Originally by: Barbara Nichole I'm not so keen on the premise .. that we're making a place for pvp.. pvp is and should be everywhere in eve. If agression mechanics and pvp flagging was sever...
- by Swynet - at 2011.02.08 07:30:00
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74. The Arena - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 08/02/2011 06:46:07 Originally by: Belfelmalak The differance is that you have a seperate login and I don't think one can farm killmails there. Another reason wy KM must die. Another reason wy high sec must b...
- by Swynet - at 2011.02.08 06:42:00
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75. Consideration to make high sec safer - in Player Features and Ideas Discussion [original thread]
I like the idea. The main reason being the one who could bring/keep more players how can it not be seriously considered. Plus, your flag idea is somehow one possible answer to low sec status. If so many grieffers and "pvp'rs" come in to high sec ...
- by Swynet - at 2011.02.08 06:24:00
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76. New multiple species - humans are not alone! - in Player Features and Ideas Discussion [original thread]
Edited by: Swynet on 08/02/2011 06:14:15 Who whants Chewbakas? Edit: I want Barbarella's ! -A whole universe full of them, and i'll be the only prisoner
- by Swynet - at 2011.02.08 06:12:00
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77. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
I find always impressive to see low sec ice belts empty where in high sec sometimes you have dificulties on counting how mutch people are there. In fact I almost never cross miners in any kind of belt, wouldn't event target them if they were red o...
- by Swynet - at 2011.02.08 01:19:00
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78. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Wy don't some of you guys see the positive side on this? I can see a lot of positive changes to players interactions: Instead of that mess in high sec trade hubs we could get strong trade hubs deep in low/null where their permission is needed to...
- by Swynet - at 2011.02.02 20:55:00
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