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1. POS availability - in Player Features and Ideas Discussion [original thread]
Yup but its a ***** if your corp is already set up with all those access in the corp hangar and all the other corp related stuff. Thats what i usually do before accepting a new group. I setup a plan with a pos usage to see what the corp needs firs...
- by Syekuda - at 2012.03.28 18:50:00
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2. searching the stars,SETI style, - in Player Features and Ideas Discussion [original thread]
I admit it would be fun. This would be a new style of gameplay in the exploration department. What I don't want this to do is to connect normal space to wormhole space. Make sure those are still seperate and stays that way. But I think I heard a d...
- by Syekuda - at 2012.03.28 18:47:00
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3. Adding a "confirm" prompt on give money amounts over a certain percent... - in Player Features and Ideas Discussion [original thread]
I would love to get divisions in my wallet so that problem you describe can be fixed. besides, before clicking on Ok, I make sure the amount I give is right.
- by Syekuda - at 2012.03.28 18:41:00
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4. POS availability - in Player Features and Ideas Discussion [original thread]
given the fact a person can do level 4 missions a couple of hours per day and dedicate a couple of days and pay for the fuel for a small POS I wonder if it would be a good idea to make POS more available to corps ? Right now you need a ridiculous ...
- by Syekuda - at 2012.03.28 18:38:00
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5. More NPC agents - in Player Features and Ideas Discussion [original thread]
Originally by: Xorv We don't need more agents, we need more meaning and substance given to those agents and factions they represent. That is also very true. but having more agents will surely help and give benefit to everyone including...
- by Syekuda - at 2010.11.11 18:20:00
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6. killmails - in Player Features and Ideas Discussion [original thread]
/signed so ****ing signed -------------------------------------------------- Life is pleasant. Death is peaceful. It's the transition that's troublesome. ISAAC ASIMOV
- by Syekuda - at 2010.11.01 00:24:00
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7. Walking in Station Bar Idea - in Player Features and Ideas Discussion [original thread]
More stuff to play with on the market. Sure why not. I like it. -------------------------------------------------- Life is pleasant. Death is peaceful. It's the transition that's troublesome. ISAAC ASIMOV
- by Syekuda - at 2010.10.10 16:29:00
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8. Walking in Station Bar Idea - in Player Features and Ideas Discussion [original thread]
Any other comments ? come on, don't be shy ? -------------------------------------------------- Life is pleasant. Death is peaceful. It's the transition that's troublesome. ISAAC ASIMOV
- by Syekuda - at 2010.10.10 13:15:00
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9. Walking in Station Bar Idea - in Player Features and Ideas Discussion [original thread]
If you saw the video demo of walking in station then you know that the guy made a bar inside the game with some mini games inside. I was thinking about this today and I know I'm ahead of time here and the WiS is due summer 2011 but better now tha...
- by Syekuda - at 2010.10.09 16:40:00
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10. POS RF mode change - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Nidhiesk Thats the problem, once below 15-20% it goes in RF. This means they can play with the timezone to gain an advantage. Get it back to 50%, put stront in it in your timezone so you...
- by Syekuda - at 2010.07.22 23:37:00
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11. Writing New Low Sec Stories: Challenges, Process, Tools - in Player Features and Ideas Discussion [original thread]
Mynxee, it makes sense to create a wiki page on this and put lots of people (who are interested) on this project. I don't believe this project is very easy to do so that's why. On my part all I want to say is yes this is an awesome idea and your ...
- by Syekuda - at 2010.07.18 14:46:00
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12. ewar global view - in Player Features and Ideas Discussion [original thread]
Tacklers especially should love this feature since they see the target scrambled x number of times then they move on to another target. In the end, more kills I'm thinking of a small number beside the icon in the main view, that should be simple ...
- by Syekuda - at 2010.07.02 19:31:00
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13. ewar global view - in Player Features and Ideas Discussion [original thread]
Edited by: Syekuda on 02/07/2010 19:00:01 Current situation : if I scramble or web someone I only see it on my overview IF I do that. If another fleet member does it, I do not see that. there some effect from ewar modules that you can guess...
- by Syekuda - at 2010.07.02 19:00:00
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14. Boost Faction Warfare Plexing - in Player Features and Ideas Discussion [original thread]
Edited by: Syekuda on 01/07/2010 17:37:40 Originally by: Usul Atreides I was in the Caldari militia for over a year from the start. It isn't that dangerous if you know what you're doing. Thats good that you do but I don't think th...
- by Syekuda - at 2010.07.01 17:37:00
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15. Boost Faction Warfare Plexing - in Player Features and Ideas Discussion [original thread]
Originally by: Usul Atreides It would probably have to be considerably more LP to justify risking a ship, which in turn would affect sell prices. Let me give you an insight on risk we face. - Your a wartarget to 2 factions 23h a day. ...
- by Syekuda - at 2010.06.30 20:46:00
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16. making low sec more appealing - in Player Features and Ideas Discussion [original thread]
Just throwing ideas here about make low sec better and probably making people go in there more often than high-sec. Here are some facts first. Theres lots of mission runners in high-sec, lots of people in high-sec (too much if you ask me), reward...
- by Syekuda - at 2010.06.10 00:44:00
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17. Dont ruin FW missions plz - in Player Features and Ideas Discussion [original thread]
i support it. I mean your risking your ass and so do I... yeah, dont touch it. those mean frogs :(. seriously..don't touch it
- by Syekuda - at 2009.11.23 03:10:00
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18. PvP idea - no change, just an addition - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Quote: how about some kind of arena, section of space that people can fight together (pvp). Sure you can do that you say, just go to low sec or zero and problem solved. But what would like to have a ship...
- by Syekuda - at 2009.02.22 03:59:00
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19. PvP idea - no change, just an addition - in Player Features and Ideas Discussion [original thread]
Thats the point of this idea. Its just like a bait to get people to do pvp. You could start first in the arena and test and have fun there and then, you could go in low sec of course. Would be nice to have a nice top 10 thing with some stats so t...
- by Syekuda - at 2009.02.21 05:33:00
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20. PvP idea - no change, just an addition - in Player Features and Ideas Discussion [original thread]
Originally by: AshtarDJ As long as these arenas are in lowsec or 0.0, I don't see why not ;) Could be a good idea. Some arena's could have a ship limit so in low sec those limit could be to a maximum of BC and zero could be BS for exam...
- by Syekuda - at 2009.02.19 16:25:00
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