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1. Controls - Point and click vs WASD... - in Player Features and Ideas Discussion [original thread]
While not a major concern for most players, I have to say it's nice to be able to play a game without being overly penalised for having restricted manual dexterity. Being able to do everything that needs doing solely with the mouse is a godsend. ...
- by Syllein - at 2010.12.12 15:24:00
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2. distress signals - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Pointless idea. Get in a fleet while ratting, that way everyone friendly to you can warp to you, instead of just about everyone. Already do when ratting ty. However I'd expect to see this more in play in low/h...
- by Syllein - at 2010.12.12 14:48:00
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3. distress signals - in Player Features and Ideas Discussion [original thread]
Intriguing idea. Like it. I'd rather see it as a blanket distress call, not targeted just at corp/ alliance. If you're in a situation where you need to fire one off then it's not probably going to matter who turns up. If it's helpful-type people ...
- by Syllein - at 2010.12.12 12:23:00
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4. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
Edited by: Syllein on 06/12/2010 13:39:54 1.Use D-scan to locate mission ship. Narrow down range and direction if you feel like it. 2. Drop probes on probable location of mission ship. 3. Warp to hit. 4(a) Salvage. 4(b) request permission from...
- by Syllein - at 2010.12.06 13:35:00
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5. soloplayers and 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Syllein on 06/12/2010 13:12:29 Solo 0.0 is perfectly viable, just not particularly easy. But then solo anywhere is not particularly "easy" for that matter. Solo battleship is almost the worst possible choice of ship for this. You a...
- by Syllein - at 2010.12.06 13:12:00
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6. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
Originally by: WAuter "Now pirates canÆt collect their own bounties." I don't get it. What about alts? The point would be to make it unprofitable to do so. Payout would be linked to value of ships/ mods destroyed and as such explo...
- by Syllein - at 2010.12.05 13:59:00
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7. Petition: Mandatory Dev Response Limit - in Player Features and Ideas Discussion [original thread]
Edited by: Syllein on 05/12/2010 13:43:18 Personally I'd like to see a few more Dev threads along the lines of "we are currently looking at/ discussing <insert topic>, Please make suggestions here." Along the lines of the currently stic...
- by Syllein - at 2010.12.05 13:39:00
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8. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Originally by: Soden Rah Stuff Only problem I have with this is that manoeuvring your opponent into areas where a collision may occur is a valid tactic in itself. Especially for those in bigger/ slower ships when fighting small stuff a...
- by Syllein - at 2010.12.04 16:37:00
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9. How to introduce more aesthetically pleasing ships to Eve - in Player Features and Ideas Discussion [original thread]
Not for or against this tbh. However I could see this being a huge undertaking for CCP. Re-skinning is one thing perhaps, but redesigning every ship (including anchor points for turrets etc.) would probably involve a massive amount of man-hours w...
- by Syllein - at 2010.12.04 15:39:00
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10. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
Very well thought out OP. Would very much support this proposal. Honestly think this idea, especially with the addition of one or more unique/ valuable low-sec resource would dramatically improve low sec. The bounty fix especially would be a vast...
- by Syllein - at 2010.12.04 14:43:00
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11. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona Originally by: Jaari Val'Dara Originally by: Infinity Ziona How about this for an idea: You can close local, you disappear from local. You open local, you reappear in local. As for yo...
- by Syllein - at 2010.12.02 08:25:00
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12. UI mods. Why can't we have them? - in Player Features and Ideas Discussion [original thread]
Originally by: William Cooly Originally by: Marlo BrockleBeerloafs WOW It's hard to elaborate on a concept as massive as the UI. And since I have absolutely no idea about anything in WoW I actually don't know what you're talkin...
- by Syllein - at 2010.12.02 08:02:00
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13. idea on what to do with corpses - in Player Features and Ideas Discussion [original thread]
Originally by: sian miller Head banging skill - each level gives you 10% chance to recover any implants (if they had any) form the corpses head. Was thinking along the lines of: Skill 1 (basic) "Back Street Surgeon" Allows the recla...
- by Syllein - at 2010.12.01 08:12:00
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14. Bounty hunting -another way to do it, - in Player Features and Ideas Discussion [original thread]
All for a fix to bounty system, but introducing PvE to it would not be that interesting tbh. Having bounty agents that give out random bounties is one thing, having to run a mission etc in order to get intel/ standings/ whatever...no thanks. I a...
- by Syllein - at 2010.12.01 08:00:00
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15. idea on what to do with corpses - in Player Features and Ideas Discussion [original thread]
Maybe it could be possible to recover implants? Chance based ofc. With one or more skills required? Not sure what this would do to the price of implants, but could be another mini profession along the salvaging line. Enter the quick Inty pilot s...
- by Syllein - at 2010.12.01 07:49:00
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16. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain IÆm going to call this the ôeve natural lawö argument. The idea you and others have expressed is that it is against some natural law of eve that we should get this information without first mashing a scanner button...
- by Syllein - at 2010.11.30 18:55:00
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17. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Edited by: Syllein on 30/11/2010 08:33:00 Originally by: Cearain I have asked this several times and not one person who wants to do away with local can give an answer. How would you suggest going about solo pvp if there is no local? ...
- by Syllein - at 2010.11.30 08:28:00
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18. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain If you see a ship on dscan you likely will not have much time to get out of scram/disruptor range before it lands. Theya re already warping to you. Ummm what? I do this regularly, when solo I always attempt to ...
- by Syllein - at 2010.11.29 17:34:00
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19. Potential encouragement to PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Zarda Sulan people like you and the poster above you really make me want to play this game or wonder why so many quit to your elitism. blame youself for the failures of this game ****** Ok, I'll bite. I'll even remain p...
- by Syllein - at 2010.11.29 17:08:00
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20. Cure for Station Games - in Player Features and Ideas Discussion [original thread]
OP, did you actually want a 10 min re-dock timer or a 10 min aggression timer? The first would be a little silly, and far too annoying to just about everyone, not just those playing docking games. The second would be less annoying, and would take...
- by Syllein - at 2010.11.29 16:35:00
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