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1. Deimos with 250mm rails - in Ships and Modules [original thread]
Originally by: GenYslacker Edited by: GenYslacker on 01/10/2006 01:56:13 This was the killmail that got my eye. http://www.killboard.net/?p=details&id=102250 It was under quite a few GQ2S-8 pages, but i found it in the end. So would u...
- by TWD - at 2006.10.01 02:58:00
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2. Deimos with 250mm rails - in Ships and Modules [original thread]
Farjung likes to fit 250mm railguns II on his Deimos.
- by TWD - at 2006.10.01 00:09:00
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3. The art of probing uber safes - in Ships and Modules [original thread]
I have never used observator probes, but when doing a scan repeatedly from the same location and aim for the highest distance away - the ship should be (almost) on a straight line from that scanned point and the point from where you scan (see her...
- by TWD - at 2006.07.31 13:08:00
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4. Balance of WCS - in Ships and Modules [original thread]
So in the end the question is, do WCS make it too easy for people to PvP? I would say yes and no. Yes, against many people that are new to PvP and do not all fit scramblers and have interdictors it can be a serious pain. No, against more experi...
- by TWD - at 2006.03.22 23:23:00
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5. Balance of WCS - in Ships and Modules [original thread]
Originally by: Maya Rkell TWD, By assuming scouts and covops you're allready assuming a deacent-sized gang. Small groups fighting in what amounts to highly hostile terratory have other priorities than those of highly organised raids by a ...
- by TWD - at 2006.03.22 23:11:00
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6. Balance of WCS - in Ships and Modules [original thread]
Edited by: TWD on 22/03/2006 23:03:39 Originally by: Zysco What does bob know about "risk?" Whens the last time you fought without a blob? Whens the last time you fought outnumbered 3 or 4-1? You can say that we are cowards for figh...
- by TWD - at 2006.03.22 23:03:00
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7. A Guide to Missiles - in Ships and Modules [original thread]
Originally by: j0sephine "Assuming what you say is true about the hidden attribute being modified, which I have seen no proof of (..)" You can find the proof easily... Citadel torpedo (the parameter is called aoeFalloff, at the bottom...
- by TWD - at 2006.02.24 17:01:00
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8. Warp Cores in Combat? - in Ships and Modules [original thread]
The people that know how to do PvP combat don't need WCS.
- by TWD - at 2005.08.14 19:45:00
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9. Best HAC for PvP - in Ships and Modules [original thread]
ishtar, yes !
- by TWD - at 2005.08.11 19:04:00
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10. Sneaky Projectile NERF - in Ships and Modules [original thread]
Tempest: Best battleship for fleet battles; Higher chance of 1-vollying a battleship. That alone makes the tempest very good.
- by TWD - at 2005.07.06 11:03:00
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11. Adv. Weapon Upgrades is teh suck. - in Ships and Modules [original thread]
gank++ fleet battles lasting a few mins max ftl
- by TWD - at 2005.07.03 16:59:00
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12. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Originally by: Weirda *cough* skill *cough* English is not my primary language. Try out PvP sometime, its fun.
- by TWD - at 2005.06.20 19:05:00
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13. focusing fire is the problem in pvp - in Ships and Modules [original thread]
Focusing fire is NOT the problem, it is THE most important thing in a fleet battle. It requires player skills to do properly. which is good.
- by TWD - at 2005.06.20 17:18:00
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14. Damage output in the game and PVP. - in Ships and Modules [original thread]
It seems everything is balanced towards 1vs1. Balancing for fleet battles will screw that up. Crazy idea: What about giving support cruisers a use by serving as mobile shield generators that boost the shields of all ships in the gang in a certain...
- by TWD - at 2005.06.20 17:15:00
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15. Damage output in the game and PVP. - in Ships and Modules [original thread]
Originally by: Nafri Originally by: Kayosoni Edited by: Kayosoni on 19/06/2005 19:11:54 There is also a reason why only 3 out of 9 enemy ships are on my killmail. I've been pvping for 2 years. I think I know my stuff. 12 s...
- by TWD - at 2005.06.19 19:34:00
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16. Apocalypse vs Tempest Fleet Battle setup's (Add: Megathron) - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 11/03/2005 23:49:14 Well I guess this proves that my tempest is useless for small fights. Not exactly. Tempest can also shield tank while doing max damage, Megathron/ Apoc can hardly/not...
- by TWD - at 2005.03.12 00:05:00
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17. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
For a short range weapon, the Mega Pulse still has a very nice range and good enough tracking. You could use a webby to make sure the gun hits. When looking at the tabel posted by Hammerhead you'll see that Radio crystals actually give 62.5% rang...
- by TWD - at 2005.03.04 01:38:00
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18. ALTERNATE Megapulse Approach (and approach to nerfs generally) - in Ships and Modules [original thread]
The problem isn't the mega pulse. Over time, the damage output of battleships has increased alot... skills at higher levels, tech2 guns, guns boosted, and increased powergrid while defence hasn't improved much. Now the balance favors the group s...
- by TWD - at 2005.02.19 00:18:00
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19. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
falloff increase on the 1400mm and slightly better damage or rof on the 1200mm would be good.
- by TWD - at 2004.12.13 17:16:00
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20. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
falloff increase on the 1400mm and slightly better damage or rof on the 1200mm would be good.
- by TWD - at 2004.12.13 17:16:00
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