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1. More Exploration sites - in Test Server Feedback [original thread]
Originally by: Smel Ly TWD I believe those are cosmos 10/10 complexes (I believe these are on TQ atm as well, atleast I know of 1 cosmos 10/10 in Vale of the silent on TQ) and not ordinary DED ones like the ones currently still on TQ. ...
- by TWD - at 2007.06.15 08:46:00
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2. More Exploration sites - in Test Server Feedback [original thread]
Originally by: CCP Greyscale The original plan had two parts: 1) Distribute ALL static complexes across ALL suitable regions. For example, the Serpentis 10/10 has an equal chance of spawning in all systems in Cloud Ring, Fade, Fountain, O...
- by TWD - at 2007.06.15 07:20:00
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3. Bring back the clutter! - in Test Server Feedback [original thread]
Edited by: TWD on 14/08/2004 10:21:08 Or reload all guns of the same type with that ammo option? like hellgremlin suggested here
- by TWD - at 2004.08.14 10:16:00
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4. Bring back the clutter! - in Test Server Feedback [original thread]
Edited by: TWD on 14/08/2004 10:21:08 Or reload all guns of the same type with that ammo option? like hellgremlin suggested here
- by TWD - at 2004.08.14 10:16:00
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5. TWEAK request: Increase range of L.Shield transfer arrays - in Test Server Feedback [original thread]
Uhh.. shield transfering is already *very* effective with the current range.
- by TWD - at 2004.08.01 03:24:00
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6. TWEAK request: Increase range of L.Shield transfer arrays - in Test Server Feedback [original thread]
Uhh.. shield transfering is already *very* effective with the current range.
- by TWD - at 2004.08.01 03:24:00
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7. BUG: Guristas Sentry Turrets gone crazy - in Test Server Feedback [original thread]
Originally by: Ermenegildo Zenya Today two of my friends were totally smashed by them when approaching the station while escaping from PC Pirates funny stuff
- by TWD - at 2004.07.21 08:52:00
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8. BUG: Guristas Sentry Turrets gone crazy - in Test Server Feedback [original thread]
Originally by: Ermenegildo Zenya Today two of my friends were totally smashed by them when approaching the station while escaping from PC Pirates funny stuff
- by TWD - at 2004.07.21 08:52:00
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9. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
Edited by: TWD on 12/07/2004 11:05:01 Lower your max speed when orbiting.
- by TWD - at 2004.07.12 10:42:00
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10. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
Edited by: TWD on 12/07/2004 11:05:01 Lower your max speed when orbiting.
- by TWD - at 2004.07.12 10:42:00
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11. isnt it about time ganging was fixed!! - in Test Server Feedback [original thread]
Originally by: Death***** Quick fix for this it to switch gang leaders and join that person. Its quick and dirty but it works. if you mean, give someone else gang leadership and then try to gang that person.. no it does not work.
- by TWD - at 2004.04.30 16:19:00
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12. isnt it about time ganging was fixed!! - in Test Server Feedback [original thread]
Its easily reproducable.. since the session change stuff, when you get a gang invite, just after a session change, (like jumping, undocking, docking, leaving a gang/making a gang?) it gives an error, and you will not be in the gang. when the ga...
- by TWD - at 2004.04.30 07:42:00
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13. 800mm Autocannon RoF not changed? - in Test Server Feedback [original thread]
Originally by: Cuisinart Originally by: Akuma Ichiro The Megathron can use damage mods too. That's not the point, the point is that 800's use zilch for cap leaving it free to be used for defense. That coupled with min bonuses...
- by TWD - at 2004.04.21 23:36:00
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14. Ship disappearing when logging off & warpscrambled still an issue - in Test Server Feedback [original thread]
Quote: Quote: I hope so. Frankly, I don't understand what the point of this thread is i think the point of the thread is that ppl thought that warp scrambling a ship prevents it dissappearing after logging off. yes, logging of...
- by TWD - at 2004.04.14 11:31:00
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15. Ship disappearing when logging off & warpscrambled still an issue - in Test Server Feedback [original thread]
Edited by: TWD on 13/04/2004 17:40:54 so what you are saying is that the ship will disappear if you logged off before someone gets a warpscrambler on you? edit, errm read it wrong. nvm. the pod not appearing thing happens lots, don't care tha...
- by TWD - at 2004.04.13 17:34:00
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16. Ship disappearing when logging off & warpscrambled still an issue - in Test Server Feedback [original thread]
Have seen this ship disappearing several times, that is why I'm starting a topic about it now. once, we had a scorpion locked down with +10 warpscramble strength when it vanished, so its probably not because of warpcore stabs.
- by TWD - at 2004.04.12 22:25:00
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17. Ship disappearing when logging off & warpscrambled still an issue - in Test Server Feedback [original thread]
I was engaging an apoc at a planet, it disappeared within a minute when the pilot logged off. Log: 2004.04.12 17:47:17notifyYou have started trying to warp scramble the Battleship, "Delphin [FSR]". 2004.04.12 17:47:59notifyThe Standard Missile...
- by TWD - at 2004.04.12 18:04:00
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18. Screen starts shaking, Gui stops responding - in Test Server Feedback [original thread]
yeah, got the same thing.. screen simply freezes and doesnt update :| you can still do actions like warp to something hear the sounds, activate modules, but it wont update on the screen. after a while, the screen starts moving again, and its ok....
- by TWD - at 2004.03.30 21:51:00
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19. Devs Please Read: Tachyon Problems - in Test Server Feedback [original thread]
Apoc plainly sucks as gunship using lasers compared to a megathron using hybrids or a tempest using projectiles. Apoc is more a shield tank at the moment, heh.
- by TWD - at 2004.03.18 18:17:00
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20. Fix Falloff PLEASE - in Test Server Feedback [original thread]
it all depends on the transversal velocity.. when you use guns with low tracking it is a good idea to completely stop your ship to get less transversal velocity.. some other example.. you are using a blasterthr0n, you set your max speed to 50 m/s...
- by TWD - at 2004.02.23 10:28:00
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