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1. Probing has become to easy/quick in PVP. - in Player Features and Ideas Discussion [original thread]
Nice idea. But the inaccuracy would need to be more then 10-30km. An interceptor has 30km range default, before you start overheating or bringing in gangbonuses. And it's not really fixing the issue itself. Would still be probed down in 5 sec. W...
- by TZeer - at 2013.09.26 14:44:00
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2. Probing has become to easy/quick in PVP. - in Player Features and Ideas Discussion [original thread]
Scanning in EVE has become to effortless lately. Specially within PVP. PVE is not that much of a deal as it only affects you, the pilot who is scanning. PVP on the other hand is a whole other issue. We have gone through a lot of changes up thro...
- by TZeer - at 2013.09.26 14:12:00
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3. Probes, seriously!! - in Player Features and Ideas Discussion [original thread]
They are OP as **** right now. You can't even uncloak to let out a fart without getting probed in 5 sec. Let alone warp in on something. 40+ combat scan probes on close range scan. One click on a button and you have every ships position within ...
- by TZeer - at 2013.09.26 00:46:00
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4. Black Ops cloaked warp - in Player Features and Ideas Discussion [original thread]
I'm a bit divided on this. In that I'm not sure they would be that OP people claim them to be. Let's a have a look at the covert cruisers atm and stealth bombers. Covert cruisers can cloak while warp, most of them run dual EW bonuses and some o...
- by TZeer - at 2013.09.20 14:10:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
- A battleship - Costs $$$$$ - Market it as a tool for smaller fights and gangs - Give it a module that locks it into place for 60 sec - Scan time of <5 sec with probes.... - Single frig can easily move 100km in 20 sec Yepp, yeah, I can really...
- by TZeer - at 2013.09.03 23:06:00
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6. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Would be cool if they actually fixed the scanning mechanic. It's been in a "derp" state since they introduced it in a new form 2-3? years ago. For those who don't know or remember, it used to take around 23 seconds for a prober to scan down a spo...
- by TZeer - at 2013.05.13 11:07:00
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7. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Cool with all these new changes CCP. But have you put any thought at all into the scanning and probing mechanic for this game? Entire Caldari range of battleships have range as bonus. But in reality that is a joke! Anything trying to fight at ...
- by TZeer - at 2013.05.13 10:40:00
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8. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Can someone enlighten me the point of cruisemissiles having 200km ++ range? Except NPC killing. You will never be able to use that range to your advantage. Any close range/medium range setup will simply warp to you before any of the missiles hav...
- by TZeer - at 2013.05.08 23:58:00
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9. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Liang Nuren wrote: TZeer wrote: Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec. Sure, and if you're trying to use the Raven against fleets that are b...
- by TZeer - at 2013.04.17 12:03:00
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10. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Tub Chil wrote: Everyone is talking about Raven, but imo phoon benefits more it has: 1. ability to fit massive tank, making it better for fleets 2. much better damage projection due to explosion velocity bonus. as for the range, last few year...
- by TZeer - at 2013.04.17 10:38:00
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11. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: TZeer wrote: You should try and look on this from a broader perspective. It's not all about blobs and fleets. There's something called small gang warfare. Not sure if you are familiar with it. It's quite fun, you should try...
- by TZeer - at 2013.04.17 09:20:00
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12. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: TZeer, I'm confused. What's warping in now? The tackled slow cats or a close range brawler fleet? -Liang I'm just talking in general. I don't mind getting into a "pissing" contest about specifics with if's ,but's an...
- by TZeer - at 2013.04.17 09:18:00
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13. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Skia Aumer wrote: And? Alright, I'll say it for you: And then, your fate is in hands of your FC. If he's stupid enough to locate your blob in the line of alignment of those slowcats - you're doomed. If he called for doctr...
- by TZeer - at 2013.04.17 09:10:00
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14. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: TZeer wrote: Skia Aumer wrote: Vitalius D'Fox wrote: Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS? But looks like I've invented a case for new Ravens. ...
- by TZeer - at 2013.04.17 09:08:00
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15. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Vitalius D'Fox wrote: Give me example, where is Raven with his EFT dps is usefull in pvp? And reason, why Raven and not a other BS? But looks like I've invented a case for new Ravens. The target should be dangerous in 150...
- by TZeer - at 2013.04.17 08:55:00
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16. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: TZeer wrote: Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec. Sure, and if you're trying to use the Raven against fleets that are big enough to have a ded...
- by TZeer - at 2013.04.17 08:10:00
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17. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec.
- by TZeer - at 2013.04.17 07:38:00
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18. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: And I still don-Št see how a cruise raven will fit in a pvp fleet. Raven has some of worst possible scanres. In a fleet with for example 20 bs, 1 raven 19 with guns, the gunships will lock faster and alpha the target which...
- by TZeer - at 2013.04.17 05:50:00
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19. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Good changes..... But completely worthless when it comes to long range PVP. 1: Any ship on grid can be scanned down in 5 sec. 2: Caldari in general is the slowest locking race in EVE. 3: Missiles will take over 10 sec to reach target. Combin...
- by TZeer - at 2013.04.16 16:42:00
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20. Concerned about scanning changes in Odyssey: Better speak up now - in Player Features and Ideas Discussion [original thread]
Are CCP seriously coming with a new scanning system? I bloody hope they have fixed the "hit scan, get instant warp spot" that's basically made any form of long range PVP a joke. If they get rid of the "5sec I have your spot" I will be quite hap...
- by TZeer - at 2013.04.15 12:24:00
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