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1. which BC for level 3 missions? - in Ships and Modules [original thread]
BC are slightly overpowered for L3 missions. All of the BC. Unless you do stupid things you should have learned flying smaller ships in lower level missions. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in tes...
- by Tachy - at 2007.01.02 16:52:00
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2. how do i hook up a minitar destoryer??? - in Ships and Modules [original thread]
Grab it by the ears, but don't be to rude to it. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2007.01.02 07:19:00
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3. tech 2 ammo - in Ships and Modules [original thread]
Most T2 ammo is not worth the production time and extra cost over T1 at the moment. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2007.01.02 07:17:00
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4. ALL GET IN BEFORE THE LOCK ON MY POST!!!! - in Ships and Modules [original thread]
Continue posting like this and the GMs wont have to work on your petitions any longer. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2007.01.01 11:46:00
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5. Best 100km sniping BS (Revelations) - in Ships and Modules [original thread]
All ships with at least 25m¦ drone bay can use a complete set of sentry drones. Using the drones someone elsedid deploy is not rated an exploit. This has been stated a couple of times by devs and GM. --*=*=*-- The cause for this is not yet know...
- by Tachy - at 2006.12.31 23:54:00
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6. Best 100km sniping BS (Revelations) - in Ships and Modules [original thread]
Torps on a phoon aren't good enough for the target range any longer. You're outside of Nosrange, so a Maelstrom or any other ship with 8 weapon slots will do - or with less and a nice damage bonus. --*=*=*-- The cause for this is not yet known,...
- by Tachy - at 2006.12.31 10:52:00
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7. PvE Battleship for a Minmatar Pilot? - in Ships and Modules [original thread]
Phoon is pretty good with decent skills. Pest is okay. Maelstrom rocks basically as good as the Raven, or even better if you're out for tanking. Just don't run out of cap. Keeping transversal low isn't easy when you're sitting in the Caldari-Mi...
- by Tachy - at 2006.12.31 10:49:00
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8. Level 4 agent missions - in Ships and Modules [original thread]
In missions with not so many BS, the good old battlecruisers work pretty good. As drones can be scanned out easily, I try to avoid using them atm. Using a command ship feels a bit like cheating in most L4 missions. Currently, the Absolution with...
- by Tachy - at 2006.12.31 08:41:00
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9. pvp bellicose setup - in Ships and Modules [original thread]
You can improve the design with a couple of assault launchers. The artillery's optimal range matches nicely with the light missile's effective range. You might be hard pressed to equip heavy launchers or NOS into the remaining HiSlots and heavy a...
- by Tachy - at 2006.12.31 07:08:00
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10. wtf CCP or Why do your artists hate Minmatar so much? - in Ships and Modules [original thread]
Hey, they're there to reduce your client's power, or better to keep it busy. I have no idea why someone thinks it is cool to copy Caldari designs and apply them to Minmatar ships. I guess just copying the wings and winglets from the tiny T2 ship...
- by Tachy - at 2006.12.31 06:59:00
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11. pvp bellicose setup - in Ships and Modules [original thread]
Check the market for the #units traded. You can surprise people by showing up in a Bellicose, and that's about it. Damage output is rediculous. Tank is basically your wish to survive. It got a massive drone bay (for a Minmatar cruiser) with no bo...
- by Tachy - at 2006.12.30 11:41:00
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12. Opening the Drone Bay in a POS enviroment. - in Ships and Modules [original thread]
Have a friend put the correct drones into his drone bay. Let him launch his and you launch your drones in a safe spot. You bookmark the place and log out for 4-5 minutes. When you come back you both can scoop the drones you want into your drone b...
- by Tachy - at 2006.12.29 08:04:00
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13. Poll - Maelstrom. Now that we've had a couple weeks to get to know her - in Ships and Modules [original thread]
It looks and feels like a Caldari design with some Minmatar topping. It isn't bad, but the price is very much on the high side for what it does. Only part of this comes from pretty high T2 weapon and T2 shield tanking prices. Competing with the s...
- by Tachy - at 2006.12.29 08:02:00
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14. [Revelations] Help me fit a Ferox - in Ships and Modules [original thread]
The choice between cap battery, recharger and booster should be based on best effect and best recharge rate. Warp range should be no problem when you can fly a BC. Tank is either passive (no cap at all), semi-passive with active hardening or ful...
- by Tachy - at 2006.12.27 22:01:00
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15. [Revelations] Help me fit a Ferox - in Ships and Modules [original thread]
Help --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.27 21:02:00
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16. Critique my Jag setup please. - in Ships and Modules [original thread]
The wings look funny. For the rest you could use the sticky link collection up there. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.27 17:57:00
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17. Thrasher Anti frig setup - in Ships and Modules [original thread]
Why not use one of these: Linkage --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.26 10:08:00
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18. cheetah: astrometrics bonus bugged - in Ships and Modules [original thread]
The astrometrics skill has been changed in [REV]. So that isn't the source for the discrepancy. I remember the Probe having 10% scan speed bonus though, and the DB here isn't updated yet. --*=*=*-- The cause for this is not yet known, but we do...
- by Tachy - at 2006.12.25 11:08:00
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19. Hitpoints vs. Resistances -- What's better? - in Ships and Modules [original thread]
You ship has to survive until the first cycle of repair kicks in. You can reach this by adding more HP and by raising the resists. Both ways are viable. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. b...
- by Tachy - at 2006.12.24 12:03:00
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20. Quake ammo. - in Ships and Modules [original thread]
Originally by: MOCC3 Quake is good when you are camping. you not moving it like BOOM!->take that<- Quake works great with Tempest->Huinn in your drone bay. Keep your foe not moving cuz Quake has horrible tracking! Here we come...
- by Tachy - at 2006.12.24 07:22:00
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