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1. My words fly up, my thoughts remain below: - in Test Server Feedback [original thread]
It is winter holiday season, even in Iceland. ccp started the -internal- tech documentation wiki project about a year ago. No update to the public docu is regular too. Result of the massive POS review so far: --*=*=*-- The cause for this is no...
- by Tachy - at 2007.01.02 09:57:00
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2. Overview sugestion - in Test Server Feedback [original thread]
Click on some object you can warp to in space. Right click on the warp-to icon in the overview. Set the standard warp in distance to whatever you want it to be. (If you know that the tackler can be 7km short and 7km behind the target, you should ...
- by Tachy - at 2007.01.01 20:56:00
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3. Forum search tool; broken? - in Test Server Feedback [original thread]
The search feature never worked as you'd think it would. eve-search.com and google are still the best tools for the job. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.30 16:37:00
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4. 9885% markup - in Test Server Feedback [original thread]
Originally by: Ishmael Hansen Originally by: Ciara Daag What he means is,"ccp didnt give me a way to make all the tech II want for nothing, and Im mad as heck about it" This is just a typical tech 2 bpo owner quote. Meanwhile y...
- by Tachy - at 2006.12.29 18:15:00
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5. Contracts: Can't contract assembled ships - in Test Server Feedback [original thread]
Excluding cans within a ship's cargo hold could well be there so the search engine (for item search and for contraband search) doesn't have to run extra circles. I can imagine that the ammo is excluded so the item count routines can ignore them. ...
- by Tachy - at 2006.12.29 18:07:00
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6. Courier Contracts - in Test Server Feedback [original thread]
They don't care. They'er on vacation. Well, the unintuitive and restrictive contract system causes less contracts to exist, to move auctions and stuff to sites outside the server and thus lowers the server's DB load. Mission accomplished. --*=*=...
- by Tachy - at 2006.12.29 11:27:00
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7. 9885% markup - in Test Server Feedback [original thread]
Don't feed the greedy and unproductive market manipulating resellers with their massive wallets. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.29 11:24:00
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8. Mobile Device and EVE - in Test Server Feedback [original thread]
The devs have a MS mobile v5 client. It has been or is being developed by a cooperation with the univerity of Reykjavik and the devs proudly presented it to the public on a couple of occasions. They might have legal problems selling it though. -...
- by Tachy - at 2006.12.28 11:09:00
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9. Collision detection, occlusion, sticky stations and roids - in Test Server Feedback [original thread]
Most of your wishlist has been removed to fight griefing and to lessen the server load. Actions to lessen server load: -Dumb down sience & production to primordial level. The jobs take no server cpu cycles until you finish or cancel them. Partial...
- by Tachy - at 2006.12.28 11:07:00
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10. PC (not just game) crashes after exitting warp - in Test Server Feedback [original thread]
Turn off sound complete in EVE. You can do this from the char selection -> [ESC]. EVE's sound engine has that comp reboot feature for about 4 years now. It works halfway decent with sound chips and cards from Creative Labs and Realtek. --*=*...
- by Tachy - at 2006.12.27 19:05:00
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11. Collision detection, occlusion, sticky stations and roids - in Test Server Feedback [original thread]
Originally by: Xenomorphea [...] Thanks - Xeno Undock 'immaterial ship' - Fights a system for griefing we had for a long time. Warp through planets/stations/roids - Just a visual illusion your pod feads into your brain. While you're ...
- by Tachy - at 2006.12.27 19:03:00
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12. Forum login circle of annoyance is back - in Test Server Feedback [original thread]
See topic. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.27 18:46:00
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13. Devs: Idle time logout - in Test Server Feedback [original thread]
Have a webradio play in the background. Unplug all cables from your modem/DSL-router/whatever network equipment you use for 15 minutes. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006...
- by Tachy - at 2006.12.22 09:39:00
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14. Suggestion - Add Stargates to default overview settings - in Test Server Feedback [original thread]
Sentry guns and billboards are way more interesting than a meager jumpgate. The gates are unarmed, you know. *giggles* --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.20 07:16:00
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15. Rev is here and yet the interface problems continue.... - in Test Server Feedback [original thread]
Windows loading temporary disable the window. Unless the content is loaded, you can't minimize or even close it. Widescreen helps with seeing whish module is active and which is not. The focus mechanics for the client takes a lot of computing po...
- by Tachy - at 2006.12.15 07:25:00
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16. Stealthbomber: Manticore - in Test Server Feedback [original thread]
Originally by: Warden Nightstar That's funny. I never had a problem with it. Then again, I have 13 million skillpoints. Try travelling with other ships. They will learn to hate to wait for you in every system multiple times. warpwarpwa...
- by Tachy - at 2006.12.14 10:19:00
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17. Fix the Maelstrom! - in Test Server Feedback [original thread]
Originally by: Kaben You say it doesn't add anything new to the minmatar race. I say it does. Welcome to the world that caldari players call shield tanking. A: You have the same amount of mids as a raven B: You have more shield then a ra...
- by Tachy - at 2006.12.12 18:09:00
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18. Contracts and damaged Items - in Test Server Feedback [original thread]
/me imagines the fun of buying a freighter with heavy structural damage. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.12.12 13:40:00
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19. Gleam and other short version long range ammo - in Test Server Feedback [original thread]
Yes, a couple of hardwirings, two rigs and a full Halo set in a destroyer chassis make a lot of sense. But don't despair, Quake ammo for artillery guns is comparable to Gleam crystals. Hits to cap recharge, ship and tracking speed are well worth ...
- by Tachy - at 2006.12.12 13:38:00
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20. Level 4 mission: Stop the Thief (Angel Mercenaries) fatal flaws! - in Test Server Feedback [original thread]
Remove the small ships first. The area is not deadspace so you can use mwd and warp to bookmarks (and buildings all over the place). Once you know what you can do and what you better do not, the mission is kinda easy. --*=*=*-- The cause for t...
- by Tachy - at 2006.12.11 11:47:00
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