Pages: [1] 2 |
1. Invention: Covert Ops Cloaking Device II - in Revelations Testing and Development [original thread]
Not possible without the smaller BPO eing seeded into the game as more than a rarity as it is atm. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.27 19:32:00
|
2. One last market related idea in time for Kali (hopefully) - in Revelations Testing and Development [original thread]
The 'market bookmarks' used to be limited to 10 per char. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.27 13:13:00
|
3. Dear Devs, corp tax - in Revelations Testing and Development [original thread]
Tax changes currently send in a corpmail the CEO can delete without a trace. Welcome to corpgriefing. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.27 11:25:00
|
4. Jumpclone changes clarification - in Revelations Testing and Development [original thread]
You needed either 0.0 or 8.0+ personal in addition to the 8.0+ corp standing in the past. Maybe that part got removed or set parallel to the corp standing part? It would be nice to get that cleared up a bit. --*=*=*-- The cause for this is not ...
- by Tachy - at 2006.11.27 10:39:00
|
5. Fleet Command (Rank 12) & Wing Command (Rank 8) - in Revelations Testing and Development [original thread]
This reduces the amount of data processing the server has to do as long as not every Joe trained the needed skills to use in the 8 pilot corp mining event ... Remember that the pilot better fly a BC or CBC for optimal gang module bonus. --*=*=*-...
- by Tachy - at 2006.11.27 08:03:00
|
6. Overnerfed T2 Blaster ammo?! :-( - in Revelations Testing and Development [original thread]
These changes to T2 turret ammo certainly promote longer fights, especially with the boosted HP. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.26 14:07:00
|
7. no bm and warp to 0km is gonna suck - in Revelations Testing and Development [original thread]
With the redesigned inertia stabs, the chance to catch someone after the jump is pretty low. (Unless the ship is eqipped for mission running, ...) --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkb...
- by Tachy - at 2006.11.26 13:23:00
|
8. Typhoon bonus - in Revelations Testing and Development [original thread]
HAM launchers are cruiser sized weapon systems. Assault missile launcher against frigs. (short range) Heavy missile launcher against cruisers. (long range) HAM against cruisers and bigger targets, up to a short range of up to 100km. Or have they b...
- by Tachy - at 2006.11.26 07:35:00
|
9. Diuirectional scanner changes. - in Revelations Testing and Development [original thread]
Ugh, they removed the F11 maps and the camera direction indicator? Dang, that's something I didn't test. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.25 11:08:00
|
10. training while account down, artillery [projectile] and other comments - in Revelations Testing and Development [original thread]
Quake ammo works great if you trippleweb your ari targets within AC range with the Bellicose, best with a TP or two on top. If your sarcasm detector just blew up, it was partially defunct to start with. --*=*=*-- The cause for this is not yet k...
- by Tachy - at 2006.11.25 08:46:00
|
11. Stealth Bombers (Still Unfittable) - in Revelations Testing and Development [original thread]
Maneuverable is one attribute I'd never think of in relation to those stealth bombers. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20
- by Tachy - at 2006.11.24 17:23:00
|
12. Stealth Bombers (Still Unfittable) - in Revelations Testing and Development [original thread]
The same effect could be reached by changing the hidden warp energy cost variable. The short warp range is a design decision. Well, let's see what thursday's patch going to bring for us. --*=*=*-- The cause for this is not yet known, but we do ...
- by Tachy - at 2006.11.24 13:51:00
|
13. Directional Scanning - Tomb - in Revelations Testing and Development [original thread]
You're allowed to bring another ship so you can use probes to check thsoe belts. Don't forget to train the skills in time. Welcome to the world of Kali. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. ...
- by Tachy - at 2006.11.24 12:51:00
|
14. Drones, shooting whatever active target they want. - in Revelations Testing and Development [original thread]
Repeatedly telling them what they have to do normally helps (unless the overview decides to suffer some extra tasty lag). First I suspected that there was some ECM burst or something like that at work, but in PvP you can often check what the oppo...
- by Tachy - at 2006.11.24 10:53:00
|
15. No subject - in Revelations Testing and Development [original thread]
If you want a giggle, check the phoon with the new T2 torps. It is really nice against (battle)cruisers with those changes as you'll probably fit cruise launchers now. Yay! --*=*=*-- The cause for this is not yet known, but we do have a possibl...
- by Tachy - at 2006.11.24 10:49:00
|
16. Stealth Bombers (Still Unfittable) - in Revelations Testing and Development [original thread]
Originally by: Gaogan Why is it that you guys seem to think stealth bombers are supposed to be solo insta wtfbbqpwn machines? Oh no, a solo frigate size ship that can cloak and choose its battles can't insta pop people. Try getting a gang ...
- by Tachy - at 2006.11.24 09:45:00
|
17. Tuxford->Nidhoggur in KALI - in Revelations Testing and Development [original thread]
Hehe I bet he does look at the Nidhoggur each time he's getting sick of trying to come up with something sekseh for the Bellicose after he slaughtered the ship three ways. (Sniping, missiles and drones) Okay, to all we know, Hammerhead might have...
- by Tachy - at 2006.11.23 22:52:00
|
18. Projectile Weapons Boost? - in Revelations Testing and Development [original thread]
Hey, with projectile guns you can choose your combat range and damage type freely - Within limitations like exp+kin for T2 ammo, but you can. --*=*=*-- The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait |...
- by Tachy - at 2006.11.22 18:21:00
|
19. Suggestion Regarding Tech 2 Torpedos - in Revelations Testing and Development [original thread]
I am sure I will sell many more phoons in the future with those changes hitting the pilots. Especially since the improvement to its bonus makes the torps so much more desirable as a weapon systm on the ship. Go Design team, go! --*=*=*-- The ca...
- by Tachy - at 2006.11.22 18:19:00
|
20. Are you satisfied with minimatar new ships - in Revelations Testing and Development [original thread]
Isn't it great that Tux promised to think about changing the bonus away from the sucking shield boost one that got removed from Caldari ships for its suckiness? I am sure that's just missing in the current build. Same as the sekseh stuff he was th...
- by Tachy - at 2006.11.22 18:06:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |