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1. Ship explosion fx and dynamic ship damage fx - in Player Features and Ideas Discussion [original thread]
That is why I said in my first post - Quote: CCP knows when a ship explodes due to a fire fight and self-destruct. AOE under self-destruct is null. In other words .... If the pilot triggers a self-destruct, then there can be a controlled shu...
- by Tacyon - at 2012.01.30 04:31:00
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2. Ship explosion fx and dynamic ship damage fx - in Player Features and Ideas Discussion [original thread]
Quote: Chances are it would be the attacker of the exploding ship that would get concorded why .... it's an area of effect damage ... no one gets the credit ... the damge just happens and effects everyone. If it takes out the aggressor ... t...
- by Tacyon - at 2012.01.30 00:38:00
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3. Ship explosion fx and dynamic ship damage fx - in Player Features and Ideas Discussion [original thread]
Serge Bastana wrote: The only real problem with AOE damage from ship explosions is that if you do that in high sec, perhaps on a gate, you will end up getting concorded when that damage hits neutrals. ..... I've always thought it would be wa...
- by Tacyon - at 2012.01.29 23:17:00
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4. Camera Snapback after Jumping is Giving me Whiplash - in Player Features and Ideas Discussion [original thread]
I was thinking about a "tracking" camera position. One that would be in the general area of where the bridge looking forward and would be and locked to the ship's orientation. We almost have that now .. until the ship turns ... your cameras is sti...
- by Tacyon - at 2012.01.29 20:14:00
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5. Market Sell order button. - in Player Features and Ideas Discussion [original thread]
Anyone notice that the market sell button and window while being "active" and the point of focus that if you press the [ENTER] key the sell function does not happen? You actually have to mouse over and press the [SELL] button manually each and eve...
- by Tacyon - at 2011.07.16 03:29:00
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6. The Unofficial TV Channel Request Thread - in Player Features and Ideas Discussion [original thread]
I thought itd be neat to see station cams .. like from Jita, and other trade hubs. There are always shenanigans going on outside those. Also outside own station. Kind of like tapping into the security cameras ! Off topic but also related, the vid...
- by Tacyon - at 2011.07.11 00:06:00
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7. Security suggestion ------- In game PIN number - in Player Features and Ideas Discussion [original thread]
IĈm assuming that this would be a 2nd layer of account security as is the Tokin idea that CCP has already in the works. I had a much simpler idea, one that the online banking system uses. CCP side logs my public IP address. As long as a I log in ...
- by Tacyon - at 2011.07.05 17:37:00
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8. CCP please start selling ADVANCED characters - in Player Features and Ideas Discussion [original thread]
-10 Bad idea .. road to P2W and we've already faught against that turd. My god .. it's full of stars !
- by Tacyon - at 2011.07.05 17:26:00
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9. Manual Turret deployment Thoughts - in Player Features and Ideas Discussion [original thread]
+1 Quote: Turrets should deploy when targeting! I agree with retract when entering warp. But then they should stay in retracted mode until such time as I go "WEAPONS HOT" The time it takes to target is enough time to deploy them. The cit...
- by Tacyon - at 2011.07.05 17:22:00
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10. Give me #tweetfleet on CQ big screen - in Player Features and Ideas Discussion [original thread]
I thought itd be neat to see station cams .. like from Jita, and other trade hubs. There are always shenanigans going on outside those. Also outside own station. Kind of like tapping into the security cameras ! My god .. it's full of stars !
- by Tacyon - at 2011.07.05 16:56:00
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11. Character Customisation Tweaks - in Player Features and Ideas Discussion [original thread]
Quote: Secondly, there needs to be a function to save different wardrobe/style configurations, since tweaking looks to get every clone looking the same level of perfect can be very time-consuming. already in the works ... just 1,200 AUR...
- by Tacyon - at 2011.07.05 16:51:00
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12. Targetting Icons - in Player Features and Ideas Discussion [original thread]
+1 Think of the old icons as the "international icons" like the ones for male/female washrooms versus graphic pictures of a male and female ... (that'd be funny) My god .. it's full of stars !
- by Tacyon - at 2011.07.05 16:49:00
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13. Salvage and capture ideas - in Player Features and Ideas Discussion [original thread]
+1 on the boarding and capture idea. Boarding pilot would need specific skill trained to lvl5 (if it were easy, everyone would do it) My god .. it's full of stars !
- by Tacyon - at 2011.07.05 16:40:00
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14. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
My first thought after experiencing this cluster vuck was to make it a zipped backup to server side function. ( eventually all eve GUI settings ) Having it as a compressed file uploaded to the server side would address possible CCP concerns for st...
- by Tacyon - at 2011.04.10 14:40:00
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15. BACK to Unlimited Local Fittings + Server Fittings - in Player Features and Ideas Discussion [original thread]
For windows users and if you didn't already know .. ship fittings are in C:\Documents and Settings\%user name%\My Documents\EVE\fittings\ as .xml files. I'd already been saving mine every month for a while now. So no biggie except I have a lot mor...
- by Tacyon - at 2011.04.08 04:35:00
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16. Graphical Improvement Summary - in Player Features and Ideas Discussion [original thread]
I would love to see the shield bubble around the ship until it's popped .. then what they have now for the armor. Then raw metal debris flying with into structure. You could have different colors for race or module fitted ....
- by Tacyon - at 2011.04.08 04:02:00
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17. BACK to Unlimited Local Fittings + Server Fittings - in Player Features and Ideas Discussion [original thread]
Ask - Why did CCP do this in the first place? Was it to help users who didn't know how to save a file elsewhere (2nd HDD) or perhaps just making fittings available to another computer login point ? I'm sure CCP thought this was a good thing and wo...
- by Tacyon - at 2011.04.08 03:21:00
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18. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
Marlona - cool idea. Makes the "destroyer" more like a traditional destroyer. I like the detonating the probe to cause them to de-cloak twist. Maybe also a skill based reaction. Low skill level trained cloakers get a random % of detection (includ...
- by Tacyon - at 2009.12.24 14:58:00
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19. :awesome: 'true mothership' idea from SHC - in Player Features and Ideas Discussion [original thread]
Quote: if the enemy manages to break down its force field (reinforce n/a) and suicide ram it with a titan, it makes a truly humongous explosion that destroys the mother ship and the ramming titan, does 100% shield damage to all ships in spac...
- by Tacyon - at 2009.12.24 00:34:00
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20. Station containers without audit - in Player Features and Ideas Discussion [original thread]
How about a low cost SC or GFC (or something in between) and make it available at every station. Right now there is a uneven selection of containers to choose from. The first two (the 2nd being my suggestion) canĈt leave the station once assembled...
- by Tacyon - at 2009.11.24 05:09:00
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