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1. PVE: Top 5 current highest dps ships - in Ships and Modules [original thread]
Hakaari Inkuran wrote: Oh no, it was a compliment. I'd like to see you posting more. Its nice to see somebody value aesthetics and enjoyment and playstyle rather than just blurting out "mach or go home". If it was an insult I would have said yo...
- by Taegessia - at 2014.07.02 19:29:00
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2. PVE: Top 5 current highest dps ships - in Ships and Modules [original thread]
Hakaari Inkuran wrote: You should post in the forums more. I really can't say if this was a compliment (seems like one but I might easily be wrong) or the opposite. If it was I appreciate it, if it was not then I humbly accept your criticism ...
- by Taegessia - at 2014.07.02 19:21:00
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3. PVE: Top 5 current highest dps ships - in Ships and Modules [original thread]
That's ok, each player can judge the looks any way he sees fit. Where some see a giant trash can i see an impressive combination of a battleship-sized Tengu Dissolution Sequencer with a Battlestar Galactica. Frakking awesome
- by Taegessia - at 2014.07.02 16:12:00
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4. PVE: Top 5 current highest dps ships - in Ships and Modules [original thread]
I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit r...
- by Taegessia - at 2014.07.02 15:33:00
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5. freighter implants - in Ships and Modules [original thread]
iu'ra wrote: They changed the Ascendencies so 1-6 including Omega is now better than 1-5 and the 15% The HG Ascendancy Omega (HGAO) costs around 1.6B while the 15% Warp Hardwiring costs 160M. In a Freighter the difference is something like 0...
- by Taegessia - at 2014.06.22 18:26:00
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6. freighter implants - in Ships and Modules [original thread]
Chenguang Hucel-Ge wrote: While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility. Increasing your overall warp speed by any a...
- by Taegessia - at 2014.06.22 11:33:00
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7. Best race for transport ships? - in Ships and Modules [original thread]
Boyamin wrote: I'm looking at it from the BR point of view, a gank in HS will usually happen on the land-in from inbound gate to a popular station, the sniping ship will have pre-decided to volley you as soon as you land. This is why lock time ...
- by Taegessia - at 2014.06.20 22:45:00
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8. Best race for transport ships? - in Ships and Modules [original thread]
Boyamin wrote: use nano's. Avoid shield extenders and inertia stabs because they decrease your lock time. This is a bit misguided. Inertia stabilizers while makes you been targeted faster, they reduce your align time by many times the loss i...
- by Taegessia - at 2014.06.20 13:29:00
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9. Best race for transport ships? - in Ships and Modules [original thread]
Besides what has been suggested so far, you could consider a fit that has ECM as primary defence (excluding ECM bursts for hisec). It has saved my transport many times in any kind of space (hsec,low,null,wh). First I look for a shield tank becau...
- by Taegessia - at 2014.06.19 22:22:00
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10. Mobile tractor units need tweaking - in Ships and Modules [original thread]
Caleidascope wrote: Salvage drones? Here is the solution to your problem. No more Ping-Pong
- by Taegessia - at 2014.06.16 05:23:00
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11. Best race for transport ships? - in Ships and Modules [original thread]
Minmatar for the better stats at speed,agility,signature radius & high base em resist, with adequate cargo for most jobs. I really like the more balanced mix of lows & meds of the Minmatar. While cargo is the primary function of these hul...
- by Taegessia - at 2014.06.16 04:55:00
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