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1. Dispersing people? - in Player Features and Ideas Discussion [original thread]
Edited by: Takigama on 31/01/2007 15:10:12 Personally i find it very amusing ccp are trying to "disperse" jita (and other hubs) again. I went thru the patch notes quite a few times and im not sure your learning from your mistakes CCP in this p...
- by Takigama - at 2007.01.31 15:10:00
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2. Assault destroyers - in Player Features and Ideas Discussion [original thread]
its interesting you mention that, cause in the db there is actually a second t2 destroyer that looks fitted to that task but was never released (it was there from the time interdictors hit the game actually).
- by Takigama - at 2006.11.23 15:10:00
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3. logisitics... - in Player Features and Ideas Discussion [original thread]
A long time ago when i started R&D, everyone used to joke with me that i'd get the oneiros. My responce was "im sure they'll make it usefull". But it doesn't seem to have been the case so far, they still go for cheaper than the skill itself costs...
- by Takigama - at 2006.11.23 15:08:00
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4. Transferable Kill Rights - in Player Features and Ideas Discussion [original thread]
Personally, i was little saddened when they didnt create a full-blown market for selling kill-rights. if nothing else, the whole "bounty hunter" part of this game tends to be lacking.. as for abuse... well if you do gank someone and you've given...
- by Takigama - at 2006.04.01 05:45:00
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5. an aditional option for the subscription model maybe? - in Player Features and Ideas Discussion [original thread]
i do personally run two accounts at once, and yes 2 accounts has some handy (and obvious) benefits. But so would being able to have 2 training on both accounts, for example my main could have a pvp/npc'ing char and a miner char both training... m...
- by Takigama - at 2005.10.03 06:28:00
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6. an aditional option for the subscription model maybe? - in Player Features and Ideas Discussion [original thread]
Im not sure if it belongs in this forum, but close enough i hope. I'd like to see a small addition to the subscription model, $14.95 for an account (etc), but i reckon it would be a nifty feature to be able to pay say $21.95 and train 2 chars in ...
- by Takigama - at 2005.10.02 18:20:00
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7. Lets be real, drones are the equivalent to fighter aircraft, so.... - in Player Features and Ideas Discussion [original thread]
Originally by: NattyDreadlock Edited by: NattyDreadlock on 29/09/2005 06:46:43 Lets differniate the roles of drones as such. Lets have: Attack/Strike Drones They are like our current drones, they are sent out to attack the specifie...
- by Takigama - at 2005.10.02 16:52:00
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8. Lets be real, drones are the equivalent to fighter aircraft, so.... - in Player Features and Ideas Discussion [original thread]
Originally by: Gwenvahar I have to agree, the ideas are cool, however making Drones fill more roles than dealing out DPS is really risky for balance issues. I mean its going to be another year before the DEV's fix the basic drone logic for...
- by Takigama - at 2005.10.02 16:46:00
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9. A proposal to change the way Jumpgates deal with aggression - in Player Features and Ideas Discussion [original thread]
Originally by: Deja Thoris Originally by: Fester Addams This issue is only a problem for the people that activate their cannons and then target by clicking on the ship, this meens that as soon as the target has locked it will fire ...
- by Takigama - at 2005.10.02 16:44:00
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10. How about a crew! - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Xenogen Eve has many fine points and many features that are still being worked on. The thing that bothers me the most however, is that the ships are supposed to be large to huge ships with I am sure crews of several to ma...
- by Takigama - at 2005.10.02 16:39:00
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11. need new POS permissions - in Player Features and Ideas Discussion [original thread]
actually, thats in the currect test build... i.e. finer-grained access controls. Well, kind of anyways.. basically, the way i read the new access tab it means you dont have to give someone starbase config role to do things like manage the struct...
- by Takigama - at 2005.10.02 16:32:00
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12. reading drawing board im scared - in Player Features and Ideas Discussion [original thread]
Originally by: Hastrabull I was just reading drawin board and im a little bit scared. things like battle arenas, medals and awards etc... Im a little bit afraid, that eve will go CounterStrike way. Please do not let this happen, PLEAS...
- by Takigama - at 2005.10.01 15:40:00
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13. implant slot 11: training specilisation. - in Player Features and Ideas Discussion [original thread]
How about a new implant set for training specilisation.. i was thinking something along the lines of: Miner spec: +2% (+4%, +6% for better implants) learning time bonus to all miner related skills (barge, refining, mineral processing, mining, et...
- by Takigama - at 2005.10.01 03:26:00
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14. one time stat respec? - in Player Features and Ideas Discussion [original thread]
Hi guys.. i think alot of people may relate to this, you start an eve char for the first time, you get 3 months into the game and you think "dang, i wish i'd put more on willpower and less on charisma" (or some other set of stats)... so your face...
- by Takigama - at 2005.08.12 08:59:00
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15. Making unique items trough research - in Player Features and Ideas Discussion [original thread]
Edited by: Takigama on 11/08/2005 12:06:46 actually, after reading the patch notes today (well, drawing board) this is practically what i was refering to (doesnt go that far, and i reckon you should be able to go alot futher, but): ----------...
- by Takigama - at 2005.08.11 12:03:00
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16. Making unique items trough research - in Player Features and Ideas Discussion [original thread]
actually, what i would like to see as perhaps an addition to the whole "building" thing is a very modularised version of manufacture to create truely unique items... for eg u manufacture a core, a hull, power fittings, and eventually you manufactu...
- by Takigama - at 2005.08.10 15:07:00
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17. miner defence: anchorable turrets? - in Player Features and Ideas Discussion [original thread]
Originally by: Chaotic Mind Originally by: Del Narveux This would be interesting, might also make gatecamps and such more interesting. Static defensive emplacements always spice things up a bit. very bad idea if you ask me, I d...
- by Takigama - at 2005.08.04 02:46:00
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18. miner defence: anchorable turrets? - in Player Features and Ideas Discussion [original thread]
Originally by: ReaperOfSly How about making them use a bit of fuel like POS turrets? And make it so that you can only fit about an hours worth of fuel in it at a time. That could work. yeah, some form of "they dont last forever without...
- by Takigama - at 2005.08.03 07:16:00
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19. miner defence: anchorable turrets? - in Player Features and Ideas Discussion [original thread]
Edited by: Takigama on 02/08/2005 08:28:18 Originally by: Drosssk As long as they are no stronger then lv 3 complex turrets and you couldnt place more then say 2 at a time i think it could work out. If something like this would be in...
- by Takigama - at 2005.08.02 08:26:00
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20. miner defence: anchorable turrets? - in Player Features and Ideas Discussion [original thread]
how about for miners (well for anyone really) we get some "thing" that is basically similar to a secure cargo container (i.e. anchorable in space, with access controls) that defend you while you mine... you drag them out with you, anchor them on t...
- by Takigama - at 2005.08.02 04:05:00
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