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1. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Mors Sanctitatis wrote: Generally speaking, I'm referring to the "daily quests" (not instanced PVE content), and I'm referring to the relative benefit that a player receives while in a "safe area" in WoW compared to an unsafe area. Basically,...
- by Takseen - at 2011.11.28 22:32:00
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2. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Mors Sanctitatis wrote: 6.Risk vs. reward: Eve is the only game I know of where high level PVE content is available in GÇ£safe areasGÇ¥. WoWGÇÖs high level content is restricted to GÇ£dangerousGÇ¥ areas of the game, Eve should be similar- mov...
- by Takseen - at 2011.11.28 21:56:00
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3. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
Yeah its kinda hard to come up with useful/fun/desirable stuff that doesn't also offer a gameplay advantage. Assuming a really strict interpretation... -titles. Add a prefix or suffix to your name in such a way that its still clear what the pilot...
- by Takseen - at 2011.06.28 19:06:00
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4. Annual redistribution of skill points - in Player Features and Ideas Discussion [original thread]
Edited by: Takseen on 11/06/2011 14:59:16 Something like this on a *very* limited scale could be useful for a couple reasons. -dropping skills that are actually detrimental in some situations. Like Tactical Shield Manipulation and the skill t...
- by Takseen - at 2011.06.11 14:58:00
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5. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Originally by: Sorted dont fix the cloak mwd trick even after years of complaints. I've never heard any complaints about this before. Pirates use scrams and sensor boosters, travelers use cloaks and MWDs. Or would you prefer all...
- by Takseen - at 2011.02.01 13:44:00
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6. Let NPC's drop PLEX's - in Player Features and Ideas Discussion [original thread]
Originally by: Eventy One Edited by: Eventy One on 10/08/2010 19:12:24 CCP Zulu has said : Well, really, we don't like items having "special status" in the game. Fine. Please let NCP's drop PLEX's Let players construct them. O...
- by Takseen - at 2010.08.10 20:55:00
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7. Unallocated skill points definately has potential - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Lii Originally by: Clueless Alt Edited by: Clueless Alt on 29/06/2010 16:44:32 REMOVE LEARNING NOW PLEASE @OP : it's exploitable (launch a high sp/h skill, forget to set another skill, assign SP to low sp/h sk...
- by Takseen - at 2010.06.29 20:10:00
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8. Start with Learning Skills at 4/3 - in Player Features and Ideas Discussion [original thread]
I'm in favour of this idea for a few reasons. First is it should be very easy for CCP to implement since they don't have to fiddle with tens of thousands of existing characters, they just need to change the settings for what new players start wit...
- by Takseen - at 2010.04.25 10:28:00
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9. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
Ok, background first. I've been playing Eve for about 2 weeks, and was and still am involved with a hardcore raiding guild in World of Warcraft, so Eve's complexity was less intimidating for me than for most new players. Here's a list of things t...
- by Takseen - at 2009.10.22 17:59:00
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10. EVE Account Security and Authenticators - in Player Features and Ideas Discussion [original thread]
Yeah, I'd love if Eve had authenticators, and I'm kinda surprised they haven't been introduced already, given how much time and effort some people will have invested in their accounts. Perhaps CCP don't have the same resources as Blizzard to imple...
- by Takseen - at 2009.10.22 07:57:00
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