Pages: [1] 2 |
1. Incursion pockets need lo sec rules - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 09/12/2010 04:32:26 -
- by Talaan Stardrifter - at 2010.12.09 04:32:00
|
2. How to find a afk cloaker - in Player Features and Ideas Discussion [original thread]
Originally by: Zyress Wait for Incarna then broadcast in local there is free cake and ice cream in the station, jump him when he comes in. The cake is a lie? Seriously, there is nothing overpowered about a cloak.
- by Talaan Stardrifter - at 2010.10.16 08:14:00
|
3. Local - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy Leave local alone! agreed pvper's use local for meta gaming, but they also camp stations to pick up patterns / ship types and other intel, so maybe we should stop that too? I'm in a wh, Ive died heaps, a good scann...
- by Talaan Stardrifter - at 2010.09.25 12:06:00
|
4. Another use for hacking - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 25/09/2010 09:54:52 Originally by: Bhattran There is no need but I'll oblige you, erasing employment history, stupid, what little we have in terms of mechanics to make player's actions have 'meaning' an...
- by Talaan Stardrifter - at 2010.09.25 09:53:00
|
5. Local - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 25/09/2010 09:34:41 I agree. It won't happen until CCP comes up with a similar intel tool (but requiring more 'work') When it does, I'd like to see the following: Remove Local altogether Force-join Constel...
- by Talaan Stardrifter - at 2010.09.25 09:34:00
|
6. Autopilot: optimize waypoints - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 12/09/2010 05:54:02 Why not multi-stage it? Find the adjoining regions and the region links Then find the adjoining constellations and their links Then find the systems required? Been a while since i've done ...
- by Talaan Stardrifter - at 2010.09.12 05:52:00
|
7. Another use for hacking - in Player Features and Ideas Discussion [original thread]
I think a better niche tasking of Hacking ould be to give a small chance of unanchoring someone elses stuff. e.g., cargo containers (2%), or towers (0.001%)
- by Talaan Stardrifter - at 2010.09.12 05:42:00
|
8. Mark not routed extractors - in Player Features and Ideas Discussion [original thread]
Already exists. Please note the saturation display over your links.
- by Talaan Stardrifter - at 2010.07.10 14:57:00
|
9. Primae in ORE lp store - in Player Features and Ideas Discussion [original thread]
Actually, the Primae would be perfect as a PI tutorial reward. Of course, we'd need an in-game PI tutorial first
- by Talaan Stardrifter - at 2010.07.10 12:55:00
|
10. New class of weapons!!! T3 - in Player Features and Ideas Discussion [original thread]
You could do this with any sort of energy based transmission... T3 ECM: script to jam, script to remote ECCM. T3 Lazors: Script to damage, script to remote buff damage T3 Neuts: Script to take cap, script to give cap T3 Shield Xfers: Script to ki...
- by Talaan Stardrifter - at 2010.06.03 08:28:00
|
11. Public POS Lab Higher - in Player Features and Ideas Discussion [original thread]
I'll bump this. It would be awesome to run a public-service corp that provides research and manufacturing slots to the general population. I understand CCP are having problems getting around the security aspects of allowing public rentals on pla...
- by Talaan Stardrifter - at 2009.10.20 05:30:00
|
12. Defender Missile Upgrade - fleet friendly - in Player Features and Ideas Discussion [original thread]
Not sure how feasible this is, but there are two independent but mutually beneficial ideas here. 1) Allow a pilot to pre-heat his defender launcher (where it blinks but doesn't shoot because it's waiting for a target). Having defender missiles re...
- by Talaan Stardrifter - at 2009.10.17 11:47:00
|
13. Bookkeper - traning queue additional module - in Player Features and Ideas Discussion [original thread]
I believe Dominion will update this. IIRC, the plan is that you will be able to inject any skill for which you have the pre-requisites marked on the training queue.
- by Talaan Stardrifter - at 2009.10.15 05:57:00
|
14. Agents in Space -- that move! - in Player Features and Ideas Discussion [original thread]
I had a thought for getting pirate faction agents into high-sec, or Empire faction agents into pirate space. Have the agents float in 'safe-spots' and have them move around occasionally. The movement can be accomplished by using the Exploration ...
- by Talaan Stardrifter - at 2009.10.15 05:50:00
|
15. Ninja Salvaging. - in Player Features and Ideas Discussion [original thread]
Hi, Just posting in the third ninja salvaging thread on the front page of Features & Ideas. FFS! Your wrecks, they are MINE !
- by Talaan Stardrifter - at 2009.10.14 05:07:00
|
16. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass ... You now have the choice to either capitalize on these items and make them worth more to other players by using the mini-professions or simply sell directly the stuff to other players. ... Remember, ...
- by Talaan Stardrifter - at 2009.10.14 04:41:00
|
17. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Dominion is bringing in a 'disclaim loot' option where you can open a wreck/can to anyone who wants it. But how about this idea: 15 minute timer for 'salvage rights' for the wreck owner where anyone else will get flagged for looting or salvaging...
- by Talaan Stardrifter - at 2009.10.09 09:11:00
|
18. ISK Loans via the contracts system - in Player Features and Ideas Discussion [original thread]
You need something to provide collateral since there is no way to enforce loan repayments. Being able to place items into escrow as collateral would be awesome for isk loans. Anything other than this is a waste of time, as players will just use a...
- by Talaan Stardrifter - at 2009.10.09 08:52:00
|
19. Improved POS Access Permissions - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 09/10/2009 08:45:09 Giant Secure Containers aren't personal enough? Just anchor them near the pos (Outside the 30km range, obviously). They last forever (until the pos dies ).
- by Talaan Stardrifter - at 2009.10.09 08:43:00
|
20. Stop the spammers! - in Player Features and Ideas Discussion [original thread]
Edited by: Talaan Stardrifter on 09/10/2009 08:33:12 I've suggested this previously: Let the users define in their clients a black-list of words or regex definitions. Then have the client simply not display any line that matches an entry on th...
- by Talaan Stardrifter - at 2009.10.09 08:33:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |