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1. Unique KeyIds - in EVE Technology Lab [original thread]
Can I assume that that a User's KeyId is unique amongst all keys? I.e., can I define a table using the KeyId as a primary key and expect no conflicts? "Example SQL" wrote: Create Table ApiKeys ( KeyId BigInt NOT NULL Primary Key, KeyCode Char...
- by Talaan Stardrifter - at 2011.12.30 05:22:00
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2. [API REQUEST] CorpRoles in CharacterInfo - in EVE Technology Lab [original thread]
Specifically, they may not wish to give Skills or Implants I'd be happy enough if it was included in the Public info sheet, which doesnt show location. What it means is that, with CorpRole included, Character Info (Private) will be equivalent to ...
- by Talaan Stardrifter - at 2011.12.20 12:11:00
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3. [API REQUEST] CorpRoles in CharacterInfo - in EVE Technology Lab [original thread]
Using the Character Info (Private) mask, I can pull out almost everything about the character a member lookup would give (current ship, current location) but no data on corp roles or titles. I realise that I can get these from the Character She...
- by Talaan Stardrifter - at 2011.12.17 14:28:00
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4. How I am suposed to use the image server? - in EVE Technology Lab [original thread]
It would likely be in your benefit to cache them youself regardless of your application type.
- by Talaan Stardrifter - at 2011.12.16 07:57:00
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5. Reading combat logs - in EVE Technology Lab [original thread]
I'm sure someone has an app for it. IIRC, when closed, the in-game log will reset on a session change, including but not limited to: jumping system, joining fleet, and ship exploding.
- by Talaan Stardrifter - at 2011.12.15 10:38:00
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6. Eve engine effects - in EVE Technology Lab [original thread]
Dev Blog: Re-Inventing The Trails tl;dr, splines and ray tracers =)
- by Talaan Stardrifter - at 2011.12.14 12:15:00
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7. [PROPOSAL] Reduce API cache time by few minutes - in EVE Technology Lab [original thread]
Cron runs cache checker (every 5 minutes, at your pleasure) Cache checker finds expired caches cache checker runs cache refresher for expired caches cache refresher sets new cache expiry at: cacheUntil + 5 minutes At least, that's how my Agent wo...
- by Talaan Stardrifter - at 2011.12.14 12:07:00
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8. [EULA/TOS] Scraping at The Gate - in EVE Technology Lab [original thread]
Right, will be petitioning when I'm ready for that stage. As it's going, they'll probably release the USL before I get there (I'm slow)
- by Talaan Stardrifter - at 2011.12.03 01:15:00
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9. Crucible Patchnotes: Wormhole jumps removed!?! - in EVE Technology Lab [original thread]
Tommy SecondSpace wrote: It is listed under 'Fixes'. So this is considered being a bug? What is wrong with showing jumps into WHs? From an RP perspective, I could justify it as being related to not having a gate network tracking the jump...
- by Talaan Stardrifter - at 2011.11.29 03:00:00
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10. IGB Corp Roles - in EVE Technology Lab [original thread]
Does anyone have a current list of the CorpRole mask values? I found Grismar's, but I'm sure there's been a couple added since then ( see http://eve.grismar.net/wikka.php?wakka=TrustInformation ) To be honest, I think this is something that co...
- by Talaan Stardrifter - at 2011.11.29 02:57:00
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11. IGB detection - in EVE Technology Lab [original thread]
Louis Vitton wrote: Talaan Stardrifter wrote: Simplest form is: Request.Params.UserAgent.EndsWith("EVE-IGB") (YMMV depending on your language) Thank you for the quick reply. If i wanted to do this in javascript would you mind should me ...
- by Talaan Stardrifter - at 2011.11.29 02:52:00
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12. IGB detection - in EVE Technology Lab [original thread]
Simplest form is: Request.Params.UserAgent.EndsWith("EVE-IGB") (YMMV depending on your language)
- by Talaan Stardrifter - at 2011.11.28 01:39:00
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13. ASP.NET MVC Authentication - in EVE Technology Lab [original thread]
I bit the bullet and actually spent money on a reference book after feeling like a dunce watching all the online tutorials and getting nowhere. Anyway, what I've discovered is that I have to mash my properties and types around a bit, but I can wr...
- by Talaan Stardrifter - at 2011.11.25 14:11:00
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14. [IGB REQUEST] Function: GiveMoney() - in EVE Technology Lab [original thread]
Edited OP to add WalletKeys and xferCorpMoney. If there's a thread for this on the CSM forum, let me know and I'll bump it.
- by Talaan Stardrifter - at 2011.11.25 14:03:00
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15. [EULA/TOS] Scraping at The Gate - in EVE Technology Lab [original thread]
It's been a while since I looked at this and don't remember the results... IF I can work out how to programmatically compose mail from Eve Gate, am I allowed to run a mailer daemon that will send eve-mail via the Gate? (in simple terms, can ...
- by Talaan Stardrifter - at 2011.11.25 05:58:00
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16. how define id character for CCPEVE.showInfo(1377, 1813369663) - in EVE Technology Lab [original thread]
I'm sure this is in the resources sticky, but you should check out: http://wiki.eve-id.net/Main_Page
- by Talaan Stardrifter - at 2011.11.24 13:57:00
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17. ASP.NET MVC Authentication - in EVE Technology Lab [original thread]
For those interested, it seems the easiest way has been to define a Model that will contain all the header info and then use a custom Model Binder to populate (hydrate?) it from the request params. I think things should start moving along rapidly...
- by Talaan Stardrifter - at 2011.11.24 13:55:00
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18. [IGB REQUEST] Function: GiveMoney() - in EVE Technology Lab [original thread]
Nyio wrote: We need to make it easier to scam? No thank you. You are incorrect. Courier scams are easier than this. Two Step wrote: Simple solution to the security issue is to have an option to enable clickable give money which defaults t...
- by Talaan Stardrifter - at 2011.11.23 23:47:00
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19. help with programing - in EVE Technology Lab [original thread]
PsyKzz wrote: Right well before we actually give you any help. You speak about linking with forums... what forums are you using? "Write well" or "Right, well" (note comma)?
- by Talaan Stardrifter - at 2011.11.20 14:03:00
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20. help with programing - in EVE Technology Lab [original thread]
Points 2 and 3 are easily achieved, but depending on your choice of platform, point 1 may be a bit tricky. (I'm doing something similar myself. OK, I'm doing it the hard way, but still...) --edit: Actually, if you're manually attaching characters...
- by Talaan Stardrifter - at 2011.11.20 00:39:00
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