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1. Catalyst Loadouts? - in Ships and Modules [original thread]
The noob setup that I used 3 years ago was, Hi- 8x 125mm Railguns (Iridium, Antimatter)[ammo depending on mission, I used iridium to pop frigates at max distance in one or two volleys IIRC] Med- Afterburner, Stasis Webber, Cap Recharger Low- Smal...
- by Talori'i - at 2009.03.18 14:21:00
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2. How would u fit a Navy Comet? - in Ships and Modules [original thread]
With sirens, and more blinky lights. 4 8 15 16 23 42
- by Talori'i - at 2009.03.15 02:40:00
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3. Drone Damage Calculation - in Ships and Modules [original thread]
What is the easiest way to calculate drone damage? I found an app on google but it doesn't do Sentries or ship bonus(dominix and myr)... 4 8 15 16 23 42
- by Talori'i - at 2009.03.04 21:10:00
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4. Last two low slots on my Brutix - in Ships and Modules [original thread]
Mag Stabs should increase the damage on those guns, so maybe fit those. And I agree, shield tanking a Brutix is like pooring Coca-Cola on your breakfast cereal. Sure you can do it, but 99.999% of the time, its a bad idea. 4 8 15 16 23 42
- by Talori'i - at 2006.09.06 04:20:00
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5. Thorax Mining Setup? - in Ships and Modules [original thread]
Drones for fighting... and as many mining lasers/mining upgrades you can afford/fit. 0.5 - 1.0 probably won't require much of a tank. And to be honest, the Thorax is a horrible miner. 4 8 15 16 23 42
- by Talori'i - at 2006.08.24 03:19:00
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6. Command ship prices. - in Ships and Modules [original thread]
Originally by: Durethia Monopolies are illegal in most countries that have adopted Capitalism as their economic means. Why? Becuase monopolies, means no competition and this leads to market stagnation all the while very poor quality all r...
- by Talori'i - at 2006.08.24 00:07:00
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7. A few Dominix questions from a newbie - in Ships and Modules [original thread]
I got a Brutix, and then ran level 3 missions and got offers and sold loot for the money for a Dominix. 4 8 15 16 23 42
- by Talori'i - at 2006.08.20 22:51:00
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8. Hyperion and Blasters - in Ships and Modules [original thread]
5% to large hybrid damage, 10% to drones hitpoints, damage and Chribba's mining fetish. The ultimate Gallente damage dealer, I think. 4 8 15 16 23 42
- by Talori'i - at 2006.08.15 22:39:00
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9. T2 Destroyers - in Ships and Modules [original thread]
Edited by: Talori''i on 14/08/2006 22:15:51 I want an assault destroyer. smaller sig bigger then tech 1 frigates, but smaller then normal destroyer, 2-3 more slots, sort of a mini-HAC. 20-25% increase to cpu and PG reduced speed. Keep the ROF ...
- by Talori'i - at 2006.08.14 22:13:00
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10. Brutix Lvl 3's - in Ships and Modules [original thread]
Its an alright setup. I would probably switch a kinetic armor hardener for another mag stab. But thats me. Its not really any different from all the other setups... The mids and lows are the same for pretty much any PvE setup... and the highs are ...
- by Talori'i - at 2006.08.12 06:03:00
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11. Brutix PVE Setup - in Ships and Modules [original thread]
Edited by: Talori''i on 07/08/2006 15:39:34 My favorite setup goes something like this: Hi: 5x 250mm Railguns(Antimatter, Optimal 15km falloff reaches out to 35km or so), 2x Tractor Beams Med: 10mn AB II, 3x Cap Rechargers Low: MAR II, 2x Rat...
- by Talori'i - at 2006.08.07 15:39:00
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12. tier 3 bs, screenies? - in Ships and Modules [original thread]
Yeah the hyperion looks kind of odd. since we only have a SIDE VIEW. of it. Would be nice to see a 2/3 view, I am hoping that its width is half its length, and it might not be too bad. but it looks like it might be like the arma/apoc, long and pha...
- by Talori'i - at 2006.08.05 11:40:00
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13. Hyperion and Blasters - in Ships and Modules [original thread]
Originally by: Wintermoon Has nobody considered giving it a 10% falloff bonus like many other (smaller) blasterboats? Nice mirror to the 10% optimal bonus of the rokh. Also it is fairly limited on a rail ship but quite useful on a close r...
- by Talori'i - at 2006.08.04 20:12:00
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14. Rokh isn't really that great... - in Ships and Modules [original thread]
Plans are they are going to be shortening range sometime in the future. So this will probably make it a more attractive bonus in the future. 4 8 15 16 23 42
- by Talori'i - at 2006.08.04 06:12:00
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15. Where did the Tech 2 Battleships go? - in Ships and Modules [original thread]
I think they will fix the Tech 2 Lottery before they release the T2 Battleship. 4 8 15 16 23 42
- by Talori'i - at 2006.08.01 17:16:00
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16. +1 midslot on Coercer and Retribution? Who would MIND? - in Ships and Modules [original thread]
Originally by: Pinky Denmark Then Cormorant should have an extra low slot - those ships are limited... If Amarr and Caldari gets another slot so should the opther 2 I guess Pinky I think giving all the ships an extra slot would be ext...
- by Talori'i - at 2006.08.01 07:34:00
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17. What damage types do angels deal? - in Ships and Modules [original thread]
They deal mostly explosive, but they do all types of damage still. 4 8 15 16 23 42
- by Talori'i - at 2006.08.01 03:58:00
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18. Heperion discussion how we want it - in Ships and Modules [original thread]
8 high's and 8 lows please? 75m3-100m3 drone bay. 4 8 15 16 23 42
- by Talori'i - at 2006.07.28 00:46:00
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19. Amarrians need a t1 pwn mobile - in Ships and Modules [original thread]
My thorax had lots of trouble taking down a maller once on the test server. 4 8 15 16 23 42
- by Talori'i - at 2006.07.22 03:07:00
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20. Cap Rechargers vs Cap Batteries? - in Ships and Modules [original thread]
Okay, I am fitting a Dominix, but just in general, when is it better to fit cap batteries over rechargers? and vice versa? Also on some ships I am guessing with cap batteries you may get a better recharge rate then with cap rechargers... Is there ...
- by Talori'i - at 2006.07.14 04:59:00
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