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41. Blasters: am I missing something? - in Ships and Modules [original thread]
If you are not using antimatter ammo, you aren't going to get good damage. 4 8 15 16 23 42
- by Talori'i - at 2006.05.14 12:28:00
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42. "Standard Fitting Skills"? - in Ships and Modules [original thread]
Originally by: Xori Ruscuv ... though AWU 4 can give you some very nice battlecruiser, cruiser, and frigate setups. Don't underestimate the uberness of AWU 4 on "smaller" ships! Whats smaller then a frigate that can fit modules? 4 8 1...
- by Talori'i - at 2006.05.14 08:49:00
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43. Drones still "sticky" - in Ships and Modules [original thread]
Edited by: Talori''i on 04/05/2006 20:04:02 My dominix was sat parked in a deadspace area, and I recalled my drones and they just sat there at 1600 m. Why cant the drone scoop range just be extended? 4 8 15 16 23 42
- by Talori'i - at 2006.05.04 20:03:00
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44. Self Webbing - in Ships and Modules [original thread]
Edited by: Talori''i on 03/05/2006 08:44:17 I have no idea about missles, but sure it isn't a penalty on the missles? and it doesn't slow down you ship? I just looked at the database and it does look like it does what you mean it to do.. WEIR...
- by Talori'i - at 2006.05.03 08:41:00
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45. Rate my [RMR] Thorax - in Ships and Modules [original thread]
If you like to die slowly, this is the setup for you. Otherwise there are better ones out there. 4 8 15 16 23 42
- by Talori'i - at 2006.05.03 05:19:00
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46. Sustainable Tanking Brutix - in Ships and Modules [original thread]
You need skills. For my guess is you need skills and a setup, what are you currently running on a Brutix? My current one is basically Mids - 1x 10MN ABII 1x Langour Webber 2x Fb-10 Capacitor regenerator(Cap Rechargers I's are good but prefer nam...
- by Talori'i - at 2006.04.27 22:58:00
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47. Dominix with no guns - in Ships and Modules [original thread]
Originally by: Montero running loads of smartbombs on a drone ship is kinda retarded Well you have to watch your drones. just make sure your drones are out of and stay out of range of smartbombs. 4 8 15 16 23 42
- by Talori'i - at 2006.04.25 03:18:00
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48. Most over powered module in game? - in Ships and Modules [original thread]
If people keep whining about WCS, I think they should release WCS with +2 instead of +1 to warp scramble strength. 4 8 15 16 23 42
- by Talori'i - at 2006.04.22 06:37:00
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49. Which Indy 5? - in Ships and Modules [original thread]
Minamatar freighter is also the fastest one I think. Which I personally think is what really matters. Although Caldari I think have the largest hold. Gallente have a wide array of industrials to choose from, and nice tech II blockade runner. 4 8...
- by Talori'i - at 2006.04.18 07:15:00
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50. Low budget Brutix setup - need help - in Ships and Modules [original thread]
Originally by: Trypho By the way - what would be the most important damage type to have resistanec on? Since weakest point the Brutix's armor is explosive, I would say putting an explosive hardener on would help. But if you are NPCing,...
- by Talori'i - at 2006.04.17 17:54:00
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51. Ultra-rare ships and graphics... does it bother you? - in Ships and Modules [original thread]
I wish the Opux would show up at events more or something. Come on events team, give us a Real Damsel in Distress! And she's stuck aboard a Opux that we have to find in like a certain region of space sometime. 4 8 15 16 23 42
- by Talori'i - at 2006.04.11 10:01:00
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52. Yet another wcs suggestion - in Ships and Modules [original thread]
Edited by: Talori''i on 08/04/2006 05:38:15 Originally by: twit brent I think its a great idea because at the moment the stab has no real drawbacks. I wouldn't consider taking up a slot that lots of modules could use and are more ve...
- by Talori'i - at 2006.04.08 05:37:00
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53. Stabs are killing PvP - in Ships and Modules [original thread]
How long does anyone think it will take Stabs to kill PvP completely? Anytime soon? Because I would be down for this being a completely PvE game. /carebear 4 8 15 16 23 42
- by Talori'i - at 2006.04.06 13:51:00
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54. Passive Targeter - in Ships and Modules [original thread]
Edited by: Talori''i on 30/03/2006 11:51:33 Originally by: Kadrush Pirates equipment I hate pirates Just as valuable to anti-pirates or non-pirates :p Also good for mining... those roids won't know what hit them. 4 8 15 16 23 42
- by Talori'i - at 2006.03.30 11:50:00
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55. [RMR] Th0rax setups - in Ships and Modules [original thread]
Originally by: Jenny Spitfire Hello. I would like a setup for a Mining Thorax please. Just for some fellow newbs. I dont use Gallentean ships yet. Any idea? Thanks. Hi- 5 Miner II's Mid- 1 AB or MWD, Cap Recharger, Cap Recharger Low...
- by Talori'i - at 2006.03.30 11:01:00
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56. Vexor: 4med nos, 36free powergrid, 1 free highslot.... - in Ships and Modules [original thread]
Edited by: Talori''i on 29/03/2006 04:35:27 or a Drone Link Augmentor if you can spare 50 CPU. 4 8 15 16 23 42
- by Talori'i - at 2006.03.29 04:35:00
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57. micro auxiliary power - in Ships and Modules [original thread]
Originally by: sukuraneechan so do you think it would be good to eq to a BC? Probably not... they are really good for frigates... but I think you get more powergrid just equiping a PDS. Take the Brutix - 1150 pg, with a PDS I that take...
- by Talori'i - at 2006.03.25 00:19:00
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58. Lachesis [and why..oh why! does it have missile hardpoints?] - in Ships and Modules [original thread]
Originally by: Deja Thoris Originally by: Joshua Foiritain Maybe use medium nosf instead of missile launchers if youre going for a close/medium range setup? Missiles 4tl tbh But its uber bonus is to warp scramble range. I wa...
- by Talori'i - at 2006.03.23 02:59:00
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59. Can I make safe areas with my fast little ship? - in Ships and Modules [original thread]
thats one way to make a safe area... but there are much easier ways... such as setting a bookmark at a mission point and then warping there later. My sig needs some color in it.
- by Talori'i - at 2006.03.21 02:53:00
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60. Gallente Destroyer - Catalyst - in Ships and Modules [original thread]
This ship turns level 1 combat missions into a joke. My typical setup for it was: Hi: 8 x 125mm Scout Rails or 2x 150mm Scouts and 6 x 125mm Scouts. (Used Iron ammo which gets you 30km+ range Mid: 1 x AB, 1 Cap Recharger Lows: 3 x PDS I's or so...
- by Talori'i - at 2006.03.19 23:13:00
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