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1. Instabookmarks: the one solution to rule them all - in Player Features and Ideas Discussion [original thread]
I like it, and I don't like. Needs a bit of refinement, but I hope CCP does take a look at this and discuss it. 4 8 15 16 23 42
- by Talori'i - at 2006.07.26 23:25:00
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2. Forum change - in Player Features and Ideas Discussion [original thread]
Originally by: Drilla But that would be on that alliances' "head" so to speak. And an alliance just for forum alts, that would be funny in itself :) The "head" of the alliance could be an alt too, heck I would do it if I had the mone...
- by Talori'i - at 2006.07.20 21:39:00
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3. Forum change - in Player Features and Ideas Discussion [original thread]
Might not solve the problem. Someone could always create an alliance and charge ISK to be a member(or to join the corp in the alliance), just so they could post in the alliance section of the forums. 4 8 15 16 23 42
- by Talori'i - at 2006.07.20 21:24:00
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4. Loan isk System - in Player Features and Ideas Discussion [original thread]
I think the contract system is going to be setup to be able to do this. IE. You would put up colloteral(lets say a few modules or a ship), and get a loan for whatever amount. Then you have to pay the loan back by a set amount of time, if not you l...
- by Talori'i - at 2006.05.29 23:01:00
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5. Joystick Control - in Player Features and Ideas Discussion [original thread]
I think they have on the drawing board that joystick control is right after dancing in a station. 4 8 15 16 23 42
- by Talori'i - at 2006.05.29 22:59:00
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6. BIGGER LOGISTICS SHIPS! - in Player Features and Ideas Discussion [original thread]
I think they need a few bonuses. Cap Usage Bonus, Less cap used for reppers, increases for each level of logistics. Powergrid and CPU usage lowered for everything up to large remote reppers(not the capital sized modules.) Repair amount increased...
- by Talori'i - at 2006.05.29 22:52:00
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7. Ability to cut off drones - in Player Features and Ideas Discussion [original thread]
Yeah this would be a nice feature... Especially since you can't put drones in your dronebay from your cargobay, although I would like to see that implemented. 4 8 15 16 23 42
- by Talori'i - at 2006.05.21 03:03:00
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8. The awesome answer to Skill Queue's, Lost Queue. - in Player Features and Ideas Discussion [original thread]
Edited by: Talori''i on 08/05/2006 07:48:43 Originally by: Lord Slater Wont ever happen as ccp aready have a new system in development called duel training. Try reding the drawing bourd and other sources of OFFICIAL info first befor s...
- by Talori'i - at 2006.05.08 07:48:00
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9. The awesome answer to Skill Queue's, Lost Queue. - in Player Features and Ideas Discussion [original thread]
Originally by: Samuel Armstrong Originally by: Phoenix Jones Lost Queue is an accumilation of all the lost Skill points a player has during the times they do not have a skill training (such as they forgot to switch skills, time inb...
- by Talori'i - at 2006.05.08 03:47:00
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10. proper artillery. - in Player Features and Ideas Discussion [original thread]
Originally by: Lady Fallon you would have to make artillery require an FO or Forward Observer, this FO would have to not only lock the enemy but keep them locked for the entire duration of the artillery aim. one thing though is if you make...
- by Talori'i - at 2006.05.05 22:47:00
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11. How to give Destroyers their needed love. - in Player Features and Ideas Discussion [original thread]
I am definitely down for getting a tier 2 destroyer with a tech II variant that is is more specialized. I am also down for one that is specialized as a hunter-type ship. I love my dessies and wish they got more love. 4 8 15 16 23 42
- by Talori'i - at 2006.04.18 01:41:00
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12. Destroyer love... - in Player Features and Ideas Discussion [original thread]
yeah I like the destroyers... I want more! 4 8 15 16 23 42
- by Talori'i - at 2006.04.12 05:35:00
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13. I have an idea... - in Player Features and Ideas Discussion [original thread]
To me, MWDs not working in deadspace means ships going into deadspaces will favor long range setups compared to short range. I would even be down for MWDs working but being "nerfed" as in they go faster than an AB but still slower then a MWD in re...
- by Talori'i - at 2006.04.05 17:35:00
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14. [Skills] Rollover when finished training... - in Player Features and Ideas Discussion [original thread]
Basically its supposed to fix training of very long skills. Take Battleship V as an Intaki, with base stats it would take me well over 97 days to complete it. Now lets say I have a skill such as Engineering 4 its going to take 6 hours to train. ...
- by Talori'i - at 2006.03.11 01:19:00
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15. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1. Tech 2 Lottery (I do not think anyone knows what would be better system and there are ideas out there, but they do know what they do not like, and thats the current system) 2. Instajumps, (The ships can be really slow and traveling 15km in esp...
- by Talori'i - at 2006.03.10 19:04:00
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16. Smuggling/Blackmarket/Customs - in Player Features and Ideas Discussion [original thread]
Edited... I made paragraphs and added a few more details and made it a little bit more outlined, before the post was essentially a run-on sentence. I have Tulipomania.
- by Talori'i - at 2006.02.17 03:02:00
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17. Smuggling/Blackmarket/Customs - in Player Features and Ideas Discussion [original thread]
From what I have heard the Blackmarket skill is not working not sure if that is true, but I was thinking of a solution to make it working. Basically when a customs agent stops you and you have the blackmarket skill, it will give you the option to ...
- by Talori'i - at 2006.02.16 18:06:00
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