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81. Hey CCP; Why are you re-releasing "uniques" ? Gold Magnate... - in EVE General Discussion [original thread]
TinkerHell wrote: If anything it shows that we actually play the game and have a love for the game. But yea, we are rich so screw us over? Why is putting more in the system screwing you over? If someone buys a Gǣlimited issue specialGǥ Yo...
- by Tappits - at 2015.09.28 11:01:30
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82. Hey CCP; Why are you re-releasing "uniques" ? Gold Magnate... - in EVE General Discussion [original thread]
Tyrrax Thorrk wrote: Does seem pretty unfair to anyone who has spent 100+ bil (2 tril in in some cases) on a limited issue ship if CCP is just going to change their minds and release more on a whim. O no.. it might be unfair to some one... i...
- by Tappits - at 2015.09.28 10:09:05
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83. The state of Highsec - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: 3. sec status should not be repairable at all, you made a choice deal with the consequences. That would be fine but this game lasts for years and years and it would be a super bad game decision if something you did in...
- by Tappits - at 2015.09.25 09:45:01
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84. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: Oh, right. Because the devs never broke anything else when they do their "rebalancing" changes. If you don't think a 20-25% bonus to cap amount implant could make loads of things OP or the other guys idea of 50% cycle time...
- by Tappits - at 2015.09.25 08:23:29
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85. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: As if a Phoenix can't tank enough DPS...not supporting the idea. Nevertheless, the fact that there are no good implant sets for shield capitals (even though some people will mention nomads and ascendancies, I consider those ...
- by Tappits - at 2015.09.25 07:33:11
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86. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Rowells wrote: You have somehow missed all the points I made in that post, and managed to infuse something that I never said, nor do I think I implied. Congratulations. Yes you would like everything to be smooth and balanced against each ot...
- by Tappits - at 2015.09.24 07:49:03
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87. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: So you have around 850+ shield caps, 170+ shield supers and 60+ shield titans (going by numbers provided by PL people in this thread). Thats 3.4 FULL fleets of capital ships + almost a full fleet of titan/SC, yet armor i...
- by Tappits - at 2015.09.23 11:48:52
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88. New deployable structure - in Player Features and Ideas Discussion [original thread]
Lyra Gerie wrote: ShahFluffers wrote: Not a new idea. I can definitely see people launching multiple small shield bubbles, hit and run between them, and all the while deploying more small shield bubbles all over the place. It would be an e...
- by Tappits - at 2015.09.23 07:46:05
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89. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: afkalt wrote: I'm inclined to believe PL when it comes to cap/super theorycraft tbh. They say shield work better but keep increasing their armor capital numbers. If shields were realy as good as they say there is n...
- by Tappits - at 2015.09.22 11:53:11
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90. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
TrickyBlackSteel wrote: Yes they do,but they depend way more on capacitor than armor ones,i mean their capacitor going down faster than armor ones It matters not if there Active Tanked Cruser Hac T3 BS Cap, the shield tanks all ways uses mor...
- by Tappits - at 2015.09.22 08:04:29
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91. Allow Crystal set on Capitals Boosters - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Anneka Rice wrote: Nope Shield caps don't need them. shield caps all ready tank way more than armor and for the most part have more EHP so why do we need to change that? all shield capitals? are you sure about that? The C...
- by Tappits - at 2015.09.21 10:32:20
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92. Changes of DT-related mechanic - in Player Features and Ideas Discussion [original thread]
Seems fine to me, everything should have a counter and the counter is to be totally cap fit and only move 1 jump a day and have to do it in AUTZ DT. seems pretty fare to me as before you could do the whole trip using the same cap fit invun tactic ...
- by Tappits - at 2015.09.11 11:55:10
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93. Alternative system for contesting Sov - some thoughts - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: I was in the latter myself. Whether I lived or died rarely relied on any inherit skill. It was more a case of enemy FC started calling primaries at A or Z (starting at Z he only way I saw this spiced up). Lets have them start ...
- by Tappits - at 2015.09.11 11:42:50
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94. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: No, actually the align time difference and the warp speed difference would be substantial between this and my suggestion, since i basically created a hauler roughly half the size if the freighter class. Well that's no...
- by Tappits - at 2015.09.04 11:31:16
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95. Let us choose warp speed up to hull max - in Player Features and Ideas Discussion [original thread]
Nope, this brakes so much stuff. Like warping a titan after a DD to a deep safe at like 0.1 au/s and other dumb stuff.
- by Tappits - at 2015.08.31 16:57:23
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96. With Citadels on the horizon, NPC-station offices need a rework. - in Player Features and Ideas Discussion [original thread]
We prob need less offices in npc stations not more.
- by Tappits - at 2015.08.31 16:55:09
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97. CCP The Phoenix needs a Rapid Cruise Missile Launcher ASAP. - in Player Features and Ideas Discussion [original thread]
WALAMOSHU wrote: No IFs and or BUTs about it. The Phoenix needs a Rapid Cruise Missile Launcher now CCP. Make it happen so the Phoenix can be a BOSS for once. It all-ready is the best dread for blazing...
- by Tappits - at 2015.08.31 16:52:57
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98. Make all items in the game work like rigs - in Player Features and Ideas Discussion [original thread]
I don't really see a problem with this.
- by Tappits - at 2015.08.30 22:10:28
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99. Galatea Entosis Speed Limit/stasis web broken interactions - in Test Server Feedback [original thread]
CCP Fozzie wrote: This is by design. It's a hard speed limit, not part of the other normal speed modifiers. Seems fine to me. its not like the 7-8k/s+ ships were not dieing anyway.
- by Tappits - at 2015.08.24 15:59:36
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100. Alliance Tournament Ships - in EVE Alliance Tournament Discussion [original thread]
RIP
- by Tappits - at 2015.08.23 14:34:07
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