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141. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Give all T2 missiles more HP and T2 resists (like hacs) so people have an option of all-round good damage range and application with lower HP (FACTION/pure T1) Deeps/Application (Rage/Precession) And Massive HP tanks but with there limited ranges ...
- by Tappits - at 2015.07.04 08:12:54
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142. @ CCP, Time to Distribute population more - in Player Features and Ideas Discussion [original thread]
This has got to be the dumbest idea i have seen all day. Remove all standings no one can have any.... will not change anything corps/alliance/coalitions were part of the game long before you could set people blue. and not been able to set people ...
- by Tappits - at 2015.07.02 22:32:44
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143. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Sbrodor wrote: i have a couple of question: 1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base syste...
- by Tappits - at 2015.06.29 07:55:13
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144. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Gabriel Karade wrote: Warmeister wrote: Lucas Quaan wrote: And while we're at it, taking sov is still ultimately tied to a single location event when you defend/contest a freshly dropped IHub/TCU. I'm not saying that waiting for that cont...
- by Tappits - at 2015.06.27 22:00:13
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145. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Mind **** wrote: don't make ships better, just make them worse = balancing a'la CCP gg all ways making stuff better is the dumbest way to balance.... Just remove sentry bonus and stop messing with mass and speed stats,,,,, YOU REALTY HAVE ...
- by Tappits - at 2015.06.22 20:42:24
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146. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: Tappits wrote: i have no idea what you want... i don't think you know what you want ether. I have been crystal clear from the start and I really don't know how to make it easier to understand: Remove the AT ships....
- by Tappits - at 2015.06.21 22:39:41
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147. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: Traxev wrote: So wait if you if we use it, it is overpowered and shouldn't be seeded. If you use it its fair and balanced and should remain? I never said that either. What is wrong with you guys? Regardless. This...
- by Tappits - at 2015.06.21 22:20:28
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148. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Traxev wrote: SilentAsTheGrave wrote: Tappits wrote: SilentAsTheGrave wrote: If you're so confident you don't need the AT ships to win, support not having the AT ships seeded on Duality. I dare you. O no guys he called us out... i ...
- by Tappits - at 2015.06.21 22:02:43
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149. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: Tappits wrote: SilentAsTheGrave wrote: If you're so confident you don't need the AT ships to win, support not having the AT ships seeded on Duality. I dare you. O no guys he called us out... i guess we should u...
- by Tappits - at 2015.06.21 21:43:24
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150. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: If you're so confident you don't need the AT ships to win, support not having the AT ships seeded on Duality. I dare you. O no guys he called us out... i guess we should unseed all dreads carriers and faction ships w...
- by Tappits - at 2015.06.21 21:02:24
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151. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: [Turns out he is Spectre FC working with PL on their comms to keep us busy while they win nodes. gg And factor in people who can't grasp the idea that during the node capture phase you can no longer form one fleet of the...
- by Tappits - at 2015.06.21 19:22:11
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152. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: CCP Fozzie, for the love of all that is holy; please remove the alliance tournament ships from the market. They are extremely over powered, as they should be, but to have them for free and unlimited is just silly. I have...
- by Tappits - at 2015.06.21 10:24:11
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153. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Warmeister wrote: there goes all the effort Its fine we only wasted 12h worth of Entosisinginging stuff. :(
- by Tappits - at 2015.06.19 12:00:28
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154. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Mitnik wrote: 7o, Im having issues telling which alliance is currently winning the node war. I see the colored circle, but i dont see a way to show who is doing what. Am i a scrub and not seeing the correct place, or will such a thing be imple...
- by Tappits - at 2015.06.18 17:32:29
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155. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: I must admit I'm not a fan of how the market is. Constantly having alliance tournament ship, faction fit pirate battleships and 100 ISK triage carriers dropping on me left and right doesn't exactly feel realistic. Toss i...
- by Tappits - at 2015.06.16 17:11:09
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156. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
unimatrix0030 wrote: This change is only for big null sec alliances and everyone else gets the short end of the stick. Large alliances can spare extra scanners and warps in alts(both in the same person is not possible choose scanning or tacklin...
- by Tappits - at 2015.06.13 21:22:00
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157. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Zen Tsai wrote: CCP, you are nerfing competent FCs by directly attacking the impact of their player skills. All this does is equal the playing field between the great FCs and the mediocre FCs. In effect, it dumbs the game down, and caters to th...
- by Tappits - at 2015.06.13 21:03:57
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158. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Miner Hottie wrote: As one of Eve's most elite players are you willing to help teach Eve newbies? Yes, yes i am, that's why i am one of the main Dir's in Pandemic horde and have also done some live classes for them. and also almost always o...
- by Tappits - at 2015.06.13 20:54:24
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159. [Proposal] Remove of up the 249km Lockrange limit - in Player Features and Ideas Discussion [original thread]
Seems a bit pointless Non of the HACs can do anything meaningful at 200-250km anyway not lone beyond that, if there anything other than the rokh that can even do anything meaningful at 250+ even the rokh would be pretty useless at them ranges.
- by Tappits - at 2015.06.13 15:52:56
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160. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Airi Cho wrote: ... How does it kill NPSI? Newbies don't get left behind so much and as a result tend to live a bit longer. Teach them how to fly there ships then and not just fleet warp them every were for 2...
- by Tappits - at 2015.06.13 15:41:40
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