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161. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
I think HIC bubbles should stop MJD's I also think HIC bubbles should be bigger.
- by Tappits - at 2015.06.13 00:22:33
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162. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
CCP Fozzie wrote: utec asmo wrote: What about the T-HHHT constellation? Is it gonna be unclaimed at the beginning? T-HHHT and 4BZ-R3 will both begin claimed by neutral placeholder alliances that we'll set up. Lets hope the neutrals ar...
- by Tappits - at 2015.06.12 23:53:46
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163. Sticky:Changes to data gathering - in Test Server Feedback [original thread]
Maxiuss 3 wrote: Tappits wrote: Max Kolonko wrote: In before AT competitors will not be able to train due to not accepting privacy stuff they dont want to share :) What like? your name? which ccp all ready have? what about your addres...
- by Tappits - at 2015.06.12 07:39:19
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164. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
BEST CHANGE EVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR HAHAHA THANKS CCP GATEJUMPS AND CCP TALL SMILEY PERSION I need to get my tear jars out of storage...
- by Tappits - at 2015.06.11 22:29:47
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165. Sticky:Changes to data gathering - in Test Server Feedback [original thread]
Max Kolonko wrote: In before AT competitors will not be able to train due to not accepting privacy stuff they dont want to share :) What like? your name? which ccp all ready have? what about your address? nope they should all ready have tha...
- by Tappits - at 2015.06.11 17:55:07
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166. Rorqual Over Haul Concepts - in Player Features and Ideas Discussion [original thread]
There is nothing wrong with Rorquals other than it needs it jump range putting back to the old Dread ranges.
- by Tappits - at 2015.06.11 12:39:18
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167. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
SilentAsTheGrave wrote: Get ready for Brave! Hi Brave 0/
- by Tappits - at 2015.06.10 16:33:40
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168. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Entry level fit (T2) for a triage carrier should be around the same for armor and shield, when 1 need faction mods to fit a decent local tank/cap life there should be some changes. Give shield carriers more CPU and lowe...
- by Tappits - at 2015.06.05 23:56:53
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169. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: You are still ignoring the fact that YOU said that a chimera carrier need another 1.4b in fitting to get comparable numbers to an archon. After insurance what is the total cost diffrence? (SRP dont count since that is s...
- by Tappits - at 2015.06.05 09:31:13
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170. T3 Frig Ideas - in Player Features and Ideas Discussion [original thread]
You already have T1 frigs, AS, EAF, Interceptors, venture, navy and pirate, Covops and Bombers totaling 63 Ships you could fly Why do you need 4 more? What will a T3F do that you cannot all ready do in one of the other frig class ships?
- by Tappits - at 2015.06.05 09:19:52
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171. Supper Capitals in new Sov. - in Player Features and Ideas Discussion [original thread]
Glitch Online wrote: Titan DoomsDay - Dooms Day weapons should be feared by all. Allow Doomsday to 1-shot ANYTHING regardless of how its tanked. its a "doomsday" after all. Activating this weapon will leave said Titan unable to move/jump/warp ...
- by Tappits - at 2015.06.05 09:05:38
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172. The Police - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: All police skins should also go woop woop. because it's the sound of the space police. THIS PLZ Every time you land on a grid and is broadcasted to everyone......
- by Tappits - at 2015.06.05 08:59:41
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173. In-game mechanics for everything (SRP). - in Player Features and Ideas Discussion [original thread]
SRP is not a game mechanic. It was made because alliance have a Top Down ISK making structure over the years so it made sense for them to support members by giving them isk (SRP) to fight the good fight. When CCP finally fix the game so itGÇÖs a t...
- by Tappits - at 2015.06.05 08:49:47
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174. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: Problem with an active module is that missiles tend to bug out when you apply stat changing properties to them while they are in flight. Activate the mod 1st then... and if the mod goes offline while in flight the missiles...
- by Tappits - at 2015.06.05 08:20:02
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175. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
This seems like you just wasted all of your times.. Ishtar is still FOTM Just remove the bonus to sentries on the Ishtar and make it a heavy drone monster like the gila is with mediums.
- by Tappits - at 2015.06.05 07:45:48
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176. Missile Guidance Enhancer? - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: Screenshots from SiSi http://gyazo.com/08f9d8f3241777b7873a55e690bf3888 The descriptions http://gyazo.com/08f9d8f3241777b7873a55e690bf3888 nothing on the attrib tab http://gyazo.com/c87f5fdcd5941e09a639867b6628f1b6 they a...
- by Tappits - at 2015.06.05 07:41:11
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177. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: So we agree that you need to spend more to get comparable numbers on a shield carrier (1.4b or about the hull cost extra) AND we agree that shield could use some help with fitting. I dont get why people keep quoting me ...
- by Tappits - at 2015.06.04 22:12:56
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178. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: Tappits wrote: Haatakan Reppola wrote: make the Chimera able to match Archon as a triage carrier without putting a SC worth of isk on the field. It does all ready. Haatakan Reppola wrote: Those numbers for ...
- by Tappits - at 2015.06.03 23:36:03
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179. can we please get rid of the need to type the character name EVERYTI... - in Player Features and Ideas Discussion [original thread]
Baali Tekitsu wrote: use the exefile. Its faster anyway. ...
- by Tappits - at 2015.06.01 12:16:38
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180. [implants] Rebalance slave sets - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Slave sets are one of those thing which everyone knows about, and which have a major shifting influence on the sandbox, but which no one really seems to talk about much. Like many things which have been with us since the ear...
- by Tappits - at 2015.06.01 11:44:49
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