|1. [Proposal] ECM change - in Player Features and Ideas Discussion [original thread]
While watching the PvP round table at this year's fanfest, the idea came to me for a slight change to the ECM system that might make it more balanced with regards to the other e-war. Change the ECM module to break all locks the targeted ship curr...
- by Tarel Necor - at 2009.10.12 18:50:00
|2. Question: Tech 2 weaponry? - in EVE General Discussion [original thread]
Originally by: Voltain Originally by: Miang Hawwa Originally by: Tippia Yes, because the Caldari are the only ones who uses torps and cruises, and they certainly don't have any ships that are specialised hybrid gun platform...
- by Tarel Necor - at 2008.05.30 09:17:00
|3. Updates on exploration in arch sites - in Player Features and Ideas Discussion [original thread]
Originally by: Pliauga Agreed to everything here, but here is my cherry topping: Imagine you're salvaging some ancient site. You salvage some weird item, the "item description" says: The function of this "enter race name" device is unkn...
- by Tarel Necor - at 2008.05.22 15:59:00
|4. English - Incorrect use of "Solar System". - in EVE Localization Development and Discussion [original thread]
Along similar lines the word "world" is used to describe the EVE galaxy like in the description of the jovian factions: Prosper, [Prosper is a financial corperatio0n that has in recent years invested in several hi-tech companies around the world...
- by Tarel Necor - at 2008.05.15 17:12:00
|5. Missiles underpowered vs. turrets. - in Ships and Modules [original thread]
Originally by: James Lyrus <snip> Launcher hardpoints - much like turrets, launchers attached to the hull. That animate when they fire. And missiles emerge from the launchers. Maybe even firing 'macross style' in all directions, an...
- by Tarel Necor - at 2008.05.11 16:22:00
|6. Weapon sizes - in Player Features and Ideas Discussion [original thread]
I propose visible missile launchers on ships
- by Tarel Necor - at 2008.05.08 10:09:00
|7. Structure damage - in Player Features and Ideas Discussion [original thread]
In game at the moments there is something along this line when taking structure damage your mods already take damage granted very small amount and not always noticeable. However if you have pushed your mods to the limit with heat this damage is m...
- by Tarel Necor - at 2008.05.08 10:04:00
|8. Proposition: Voluntary AI control of players. - in EVE General Discussion [original thread]
i would shy away from this as it puts your char, clones and in effect whole hanger in the hands of another player. I would rather see some form of module that effective turns one of your ships into a drone, with limitations of course maybe having...
- by Tarel Necor - at 2008.05.08 09:53:00
|9. [Discussion] Assault Frig fix/boost. - An offical Odet thread. - in EVE General Discussion [original thread]
There is one niche that I can think of for the Assault frigate and that would be with a resistance [50->75% (10-15% per AF level)] to the effects of webs and with a boost to the speed gained from fitting an AB by maybe 100% it could more effect...
- by Tarel Necor - at 2008.05.07 22:37:00
|10. What do you drink when you get your Yarr on? - in Crime and Punishment [original thread]
If its not Quafe its not worth Yarrring with! Oh Out of game that would be Sambuca, a shot per panic normally so I can hardly walk by the end of the evening
- by Tarel Necor - at 2008.05.07 20:59:00
|11. Unofficial Official Jita Fubar Thread - in EVE General Discussion [original thread]
Temporary solution: Make Jita count as losec for the autopilot so most of people get routed around the sytem as apposed to through it, should drop the number of people passing through a fair bit. Or give it its own sec rating maybe 1.1 that, as ...
- by Tarel Necor - at 2008.05.07 19:16:00
|12. Idea: Encouraging Pirate Hunting - in Player Features and Ideas Discussion [original thread]
Just an idea I had regarding the hunting of pirates in lo sec. I haven't seen this mentioned in the recent pages off threads,but sorry if this is a repost. The general impression that I had from the forums is that allot of people would like to se...
- by Tarel Necor - at 2008.05.06 09:24:00
|13. Funny ship names - in EVE General Discussion [original thread]
Thorax named Prince Albert A few of my ships have had the name "Righteous Indignation" from the animated series Bucky O'Hare
- by Tarel Necor - at 2008.05.01 22:51:00
|14. Engine effects missing and the billboard - in Test Server Feedback [original thread]
just two small visual issues I have been encountering since i have upgraded to the premium graphics engine None of the npc ships i come into contact with have any engine effects although player ships seem unaffected, and every concord billboard I ...
- by Tarel Necor - at 2007.12.08 14:43:00
|15. Visual Weapons Lock (FoF for turrents) - in Player Features and Ideas Discussion [original thread]
This a just a small balance/realism idea I have been floating around for a while. Since seeing how FoF missiles can be used as a slight solution to bypass damping it seems odd that there is no equivalent for turrets, the idea I had was for a type...
- by Tarel Necor - at 2007.12.04 23:05:00
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