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21. Mineral sink - NPC buy orders. - in Player Features and Ideas Discussion [original thread]
Quick thought which came to me while I was ratting. After all, pirates have to get those ships, modules and materials for them somehow, and they aren't rather self-sufficient? Obviously, as we catch hauler spawns from time to time, they do some ...
- by Tarhim - at 2010.04.19 07:37:00
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22. Ship Construction Service - in Player Features and Ideas Discussion [original thread]
Originally by: Techiko and t3 cruisers are only support, they have no weapons Can you try to learn something about game before you start submitting ideas?
- by Tarhim - at 2010.04.17 02:59:00
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23. A Dedicated Cloaker Hunter - in Player Features and Ideas Discussion [original thread]
Originally by: Italian Wedding \This will take time, because you first must scan the entire system and find the ship that is actually cloaked, which could be almost any ship in game, then pinpoint it to the grid it is on And how do you...
- by Tarhim - at 2010.04.17 02:51:00
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24. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Zenst Also utterly fail given celestical objects can be >20au apart in places - including gates so you have the potentual for this: All 28 pages of discussion, with pictures even, and you still do not get where the...
- by Tarhim - at 2010.04.16 19:40:00
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25. Ship Graveyards - in Player Features and Ideas Discussion [original thread]
Originally by: Faolan Fortune I can see this working as a type of exploration site, wrecks of varying fleet sizes or one huge wrecked ship, as if a battle in deep space had happened or something a little more mysterious. Actually, lot ...
- by Tarhim - at 2010.04.16 17:58:00
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26. Art Blog: New Assets and Art for Tyrannis - in EVE Information Portal [original thread]
Originally by: Deva Blackfire Cool. So when you gonna fix rockets? Yeah, graphic artists are probably best qualified to answer that question. I'm surprised you didn't mention the lag.
- by Tarhim - at 2010.04.16 15:04:00
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27. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Adm AnnAlingus Glad to see you have the lag issue solved as well as all the other problems associated with this game that you ask us to debug for you and now it is time to work on non-exploits and things that are not broken...
- by Tarhim - at 2010.04.16 07:26:00
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28. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Spring Wind *******s.. what else can i say deepspots was an interestin' part of the game, realy interestin' .. and you just ruin it! What exactly was so interesting about them? They only exposed flaws in simulated un...
- by Tarhim - at 2010.04.15 10:37:00
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29. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Ban Doga Originally by: Tarhim Originally by: Sajeera Thats exactly how it was in AoC, you see things, you just cant go there because there is an invisible wall that stops you. You don't understand...
- by Tarhim - at 2010.04.15 07:33:00
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30. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Sajeera Thats exactly how it was in AoC, you see things, you just cant go there because there is an invisible wall that stops you. You don't understand. You will be able to still go anywhere where you could have b...
- by Tarhim - at 2010.04.14 14:04:00
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31. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Dana Serenity Personally I think a better option would but to delete all bookmarks that fall beyond the distance from the sun of the furthest planet plus a few AU to allow for complexes to be bookmarked which fall outside t...
- by Tarhim - at 2010.04.14 12:18:00
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32. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Narfas Deteis For example finding abadoned/wrecked ships (both players and NPCs) or mining comets. You don't need to be sarcastic. Sure, wrecks, comets to be mined, hulks of odd generation ships and stuff like that woul...
- by Tarhim - at 2010.04.14 11:34:00
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33. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Narfas Deteis I hope CCP will expand EVE using those vast amounts of space beetween solar systems - for example creating some kind of new, more realistic and exciting exploration content. For those vast amounts of deep ...
- by Tarhim - at 2010.04.14 11:03:00
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34. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Kyra Felann I read most of the thread, but I must have missed this part. All I saw was gnashing of teeth, whining, nerd rage, calling CCP names, and many tears being shed. Naah, in this whole thread there are some three...
- by Tarhim - at 2010.04.14 10:07:00
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35. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: BeanBagKing True, but this isn't really very far away, not in the vast scale of things. Well, tough. Why would anyone in the universe bothered with expensive stuff like stargates and jump drives, if you could travel be...
- by Tarhim - at 2010.04.14 06:59:00
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36. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: BeanBagKing Really most of my grip comes from why I started playing. I was looking for a Freelancer replacement, in that game you can fly anywhere manually, between planets if you have a few hours iirc. Eve isn't quite the...
- by Tarhim - at 2010.04.14 06:27:00
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37. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: DOARota *sigh* But they will not be able to after Tyrannis deployment, because CCP is fixing e-warp exploit that made them possible. They gave the have/have not as a causal factor for making the change. It does not exist...
- by Tarhim - at 2010.04.13 15:50:00
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38. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: DOARota The have/have not explanation holds no water since new players can make deep safe spots just as easily as any veteran. *sigh* But they will not be able to after Tyrannis deployment, because CCP is fixing e-warp e...
- by Tarhim - at 2010.04.13 15:19:00
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39. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios There's a simple fact to all this, and that it IS rather unfair to remain cloaked for endless amounts of time withough consequence, gaining the ability to disrupt operations at any time you chose or whatever the he...
- by Tarhim - at 2010.04.13 11:27:00
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40. What Happened? - in Crime and Punishment [original thread]
Originally by: Kale Kold I wish people would realise that when you go to war and pick a fight, you don't want a fair and balanced engagement. YOU WANT TO WIN!!! Well, I for example want to have fun. Win is preferred, but seeing how ...
- by Tarhim - at 2010.04.07 10:44:00
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