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1. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Gloria Lewis Originally by: Tarminic My Suggestion, Very Simple: 1. Two turrets, two launchers 2. Remove 1 high, Remove 1 low 3. Add 2 mids 4. Two projectile bonuses My suggestion of 3 turrets, 3 launchers is b...
- by Tarminic - at 2009.04.29 21:50:00
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2. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
My Suggestion, Very Simple: 1. Two turrets, two launchers 2. Remove 1 high, Remove 1 low 3. Add 2 mids 4. Two projectile bonuses ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.04.29 21:17:00
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3. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
I don't think that going for an increased alpha strike will help very much, though it does have a good coolness factor. But to achieve that effect, you should apply that effective 50% increase in artillery alpha strike to the guns themselves and h...
- by Tarminic - at 2009.04.29 19:14:00
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4. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
You guys know that adding a third turret would require the entire model to be remade right? Don't count on anything getting done if your solution hinges on that. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.04.29 18:51:00
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5. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Also, what do you plan to do regarding ECM Bursts? Have these been completely forgotten as anything other than near-useless modules? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.25 18:29:00
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6. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Why the 5% Optimal and Velocity bonuses? Aren't the standard bonuses 10%? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.25 16:45:00
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7. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Edited by: Tarminic on 24/03/2009 19:26:34 Originally by: CCP Nozh Originally by: Tarminic Scan Probe Bonuses: I very much like this, but I don't like the tractor range/speed bonus. Why, you ask? Because it's completely usel...
- by Tarminic - at 2009.03.24 19:25:00
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8. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
I really like what you've put here, but there are two basic changes I'd like to see: Heat Bonuses: Duration bonuses for heat make heat very boring, in my opinion. Any heat bonuses should be to the effectiveness of overloaded modules (this i...
- by Tarminic - at 2009.03.24 18:45:00
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9. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Writing up ideas now, watch this space... ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2009.03.16 14:27:00
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10. Kronos / Paladin need their web bonus buffed. - in Test Server Feedback [original thread]
Er...fit at second web? Neither the Kronos or Paladin tank with their mid slots. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2008.08.15 22:25:00
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11. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
This idea has suddenly become more relevant with the speed change rollback on singularity. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3)
- by Tarminic - at 2008.08.12 20:24:00
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12. Slot changes in implants - what's going to happen when patch comes? - in Test Server Feedback [original thread]
Originally by: Cyberman Mastermind Originally by: CCP Atlas In all probability the offending implant will be placed in the character's hangar. Whatever will happen, no one should lose any implants. Implant - singular? So you are...
- by Tarminic - at 2008.07.31 13:39:00
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13. Anyway of fixing Jita? - in Test Server Feedback [original thread]
Originally by: Gark32 what CCP can do to fix jita is simple: implement Interbus. i remember in the past that they had proposed having NPC couriers that can deliver your crap for a nominal fee. do this, and nobody is going to go to Jita exc...
- by Tarminic - at 2008.06.16 21:49:00
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14. DDD Ban - in Test Server Feedback [original thread]
Originally by: Hurley Originally by: Emperor D'Hoffryn Originally by: Cosmo Raata Originally by: ISD BH Sabaoth The rule stays, if you read it carefully It dosent allow DD's in the FD system you are free to take you...
- by Tarminic - at 2008.06.12 20:46:00
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15. On the mission reward balancer - in Test Server Feedback [original thread]
How is Completion Time calculated? Does it begin when you enter the mission complex or does it begin when you accept the mission? If it begins when you accept the mission than the rewards should even themselves out relatively quickly, because the...
- by Tarminic - at 2008.06.12 20:29:00
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16. Please remove mining missions. - in Test Server Feedback [original thread]
No. As a player who can do both, they're pretty cool. Just turn them down the same way you would a courier mission. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.2
- by Tarminic - at 2008.03.24 13:55:00
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17. Why CCP needs OS WIndows product-id from our PC's ? - in Test Server Feedback [original thread]
Originally by: Procurer Fennika Edited by: Procurer Fennika on 21/03/2008 18:55:48 Hidden ones? Mac address, ip, hostname, domain/workgroup name and so. At least i consider this information private and don't want anybody to read it too...
- by Tarminic - at 2008.03.21 19:22:00
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18. No Topic - in Test Server Feedback [original thread]
/SIGNED It's true, I swear.
- by Tarminic - at 2006.12.15 07:35:00
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