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1. CCPlease let us lockdown BPOs in ECs - in Player Features and Ideas Discussion [original thread]
BPO lock-down was never really secure (re: Bad Bobby and Titans4U), nor was it without bugs. It was also extremely tedious for large collections, and lock-down in containers wasn't possible, causing one to hit the item-count limit. Lock-down wou...
- by Tau Cabalander - at 2017.04.17 21:38:51
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2. Be a miner or be a killer? simple - in Player Features and Ideas Discussion [original thread]
A single Scorpion in the belt is very effective to protect several mining ships. I'm a miner, and a killer (just not a very good killer).
- by Tau Cabalander - at 2017.03.20 23:53:33
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3. if you still struggle with the rorqual ... - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Brokk Witgenstein wrote: ....but you don't know what 's hiding in there. Could be a mining fleet ..... could be 20 Tornadoes ;-p Or 120 Supercarriers. ... in a mining anomaly, or asteroid belt. Ya, supercarriers w...
- by Tau Cabalander - at 2016.08.11 17:35:28
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4. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
Patch Notes for March 2016 Release wrote: Citadel Cruise Missiles and Citadel Torpedoes have been renamed XL Cruise Missiles and XL Torpedoes respectively. Ermm ... why not just Capital Torpdoes and Capital Cruise Missiles. You know, like Ca...
- by Tau Cabalander - at 2016.03.04 23:11:44
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5. Rorqual - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Tau Cabalander wrote: CCP haven't even asked the players what is needed yet, and CCP have a track history of being very bad at mining. You mean, I won't get capital strip miners that totally wouldn't break the mining??...
- by Tau Cabalander - at 2015.12.18 18:09:11
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6. Rorqual - in Player Features and Ideas Discussion [original thread]
Xavindo Sirober wrote: The Rorqual needs love, and has been neglected for a while, but we are working on changes. You are missing my point. CCP needs to interact with the players to get feedback on the Rorqual before they drop a completed sh...
- by Tau Cabalander - at 2015.12.17 22:17:05
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7. Rorqual - in Player Features and Ideas Discussion [original thread]
It would be nice to see some DEV post on the Rorqual. Doesn't even need to be a blog. Even it has horrible bad ideas. There's been nothing since Fanfest 2014 .
- by Tau Cabalander - at 2015.12.10 15:55:55
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8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I expect these are already banned from the next AT.
- by Tau Cabalander - at 2015.12.07 23:55:48
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9. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Well, I'm surprised. Though I didn't agree entirely with all the feedback, even I could see what the majority wanted. This wasn't it. In fact, most of these changes were not suggested by anybody in any thread I'm aware of. It also still doesn't...
- by Tau Cabalander - at 2015.08.19 00:30:09
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10. Cost of Jump Freighterrs - in Player Features and Ideas Discussion [original thread]
Orny wrote: Is anyone able to tell me how CCP can justify the cost of a Jump Freighter - around 7 Bill ISK. I would pay about 2 bill for one but 7 bill is daylight robbery I own two. I've owned as many as 4 at a time. It is common to RENT th...
- by Tau Cabalander - at 2015.02.06 20:05:56
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners
Given they can't covert cloak, that's utterly brilliant My Rook, "Jam and Toast", thanks you!
- by Tau Cabalander - at 2014.12.18 18:47:39
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12. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quick...
- by Tau Cabalander - at 2014.10.17 06:45:00
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13. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Cloaked ships de-cloaking other ships basically takes the fun out of bombers UNLESS you also make it possible to see cloaked ships in your fleet.
- by Tau Cabalander - at 2014.10.16 19:50:00
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14. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Compression Array
- by Tau Cabalander - at 2014.09.06 00:32:00
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15. Revisit Null Ore Anomalies - in Player Features and Ideas Discussion [original thread]
Mineral transmutation maybe? i.e. Reactions to reduce minerals. Players gain more control over what they need. Sort of like alchemy. I really didn't like the changes to nulsec ore mineral content. Seemed like a kludge to me. I think it should be ...
- by Tau Cabalander - at 2014.09.03 02:26:00
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16. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Occam's razor: The best answers tend to be the simplest. Not sure if the proposal is sound, but it is at the very least different than the status quo.
- by Tau Cabalander - at 2014.07.25 23:39:00
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17. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: The Advanced Industry skill has been updated to give 3%/level reduction to all industry jobs (ie anything you can do in the industry window, not just building); this should be rolled out to TQ in the next week or so. Well...
- by Tau Cabalander - at 2014.07.24 01:04:00
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18. Blueprint Change - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: With the new patch that hit today, you can no longer view how much material an item will take to run by looking at the materials required at an NPC station. This makes it incredibly difficult to see if it is worth purchasing...
- by Tau Cabalander - at 2014.07.22 21:49:00
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19. Can we get a gamma setting for the game? - in Player Features and Ideas Discussion [original thread]
Lothras Andastar wrote: elitatwo wrote: Adjust your driver settings.. Easy peasy in all NVIDIA, AMD and Intel drivers. The problem is that everything else is fine, it's just eve. You want us to **** with driver settings for just eve? If ...
- by Tau Cabalander - at 2014.07.21 06:52:00
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20. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Timcanpy Yvormes wrote: Rowells wrote: Timcanpy Yvormes wrote: i went to the test server, how can i get the max "Max bonus per structure" Lets say it's for the Advanced Medium Ship Assembly. Do i need 13 to have max bonus?? If yes, i t...
- by Tau Cabalander - at 2014.07.09 22:57:04
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