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21. Variable Skill Training Time - in Player Features and Ideas Discussion [original thread]
Isn't that what character stats are for? You can alter how fast you train specific areas based on your character stats.
- by Tchulen - at 2014.11.17 14:52:21
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22. career as a medic? possible? - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: ...snipped... It sounds like you'd be a good Providence resident. We can always use more logi pilots and they're treated like royalty on top of mostly making isk when they die. Logi pilots in Provi never have to worry abou...
- by Tchulen - at 2014.11.17 14:23:54
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23. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Whilst I agree with ShahFluffers regarding a little unpredictability being a good thing, I do see the OP's point. If I remember correctly, it's not unpredictable. Those stations where the warp to zero is inside the docking perimeter you always war...
- by Tchulen - at 2014.11.13 15:43:05
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24. Bring SP remapping to Eve (twist on the origional idea) - in Player Features and Ideas Discussion [original thread]
Not supported. -1 The skill system is fine as it is.
- by Tchulen - at 2014.11.07 15:17:43
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25. A discussion on Isboxing and the consequences of linear gameplay. - in EVE General Discussion [original thread]
If you're bored doing mining you're doing it wrong. EvE is supposed to be multiplayer which is where the fun in mining comes from. Adding a minigame to mining might make solo mining in highsec slightly less boring (or arguably, significantly more ...
- by Tchulen - at 2014.11.06 14:49:52
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26. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: Thank you for trolling.. .... says the troll... elitatwo wrote: I was told once that my social skills are somewhat lacking but high intelligence comes at a price. Lack of social skills doesn't automatically mean you're i...
- by Tchulen - at 2014.11.05 16:33:26
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27. Missiles need to be addressed - in Assembly Hall [original thread]
elitatwo wrote: Son, I do not ususally respond to npcs since it is pointless. But I am telling you again that you should be very, very careful what you claim. Son, you should be very, very careful what you claim. elitatwo wrote: I know ...
- by Tchulen - at 2014.11.05 16:06:00
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28. Navy/Pirate Faction mining ships; New Gameplay - in Player Features and Ideas Discussion [original thread]
You're making some wild assumptions. There are people who play EVE specifically for the industrial side. Some of those people actively like mining. There are certainly people who play EVE to play the markets. Just because you only see PvP in EVE d...
- by Tchulen - at 2014.11.03 15:16:29
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29. A slight modification of the local chat - in Player Features and Ideas Discussion [original thread]
Really good UI tweek that shouldn't be too time consuming to code. +1
- by Tchulen - at 2014.11.03 15:09:00
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30. High Security Faction Warfare sites - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I think this is a good idea, and that furthermore when in one of these areas, you wouldn't have to be enlisted in faction warfare to be a target. If you're not enlisted, people of either faction opposed to your origin ...
- by Tchulen - at 2014.11.03 15:07:18
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31. A Role Not Filled - in Player Features and Ideas Discussion [original thread]
CCP have announced that they're going to be introducing "glass cannon" weapons which will greatly increase your dps in exchange for a reduction of your resists to 0%. This, combined with the high DPS ships such as the Vindicator will allow for ef...
- by Tchulen - at 2014.10.24 15:06:29
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32. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: I don't think many of us care a whole lot about mathematical patterns so long as modules and ships are balanced in a reasonable fashion that fits some sort of line of progression. I really wouldn't hold your breath on an ar...
- by Tchulen - at 2014.10.24 15:01:44
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33. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: Ncc 1709 wrote: -1 this would force boosters off grid simply because their fleet wont want a beacon that gives their position away Or you could always, you know, not turn on your links until you're ready to fight. ...
- by Tchulen - at 2014.10.24 13:33:59
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34. A new bear defence deployable: Site Defence - in Player Features and Ideas Discussion [original thread]
Came looking for new defence system involving bears (preferably grizzly). Left disappointed.
- by Tchulen - at 2014.10.23 10:43:26
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35. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Tchulen wrote: So you want to penalise the use of on-grid boosters? Are you really sure that's a good idea?... Nah, we were talking about the off-grid ones that you don't get to see or hear about. My point is, by giving...
- by Tchulen - at 2014.10.23 10:34:17
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36. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
So you want to penalise the use of on-grid boosters? Are you really sure that's a good idea? Sniper fleets could no longer use on grid boosters as every enemy would have a permanent warp in point for the fleet. This would also apply to every oth...
- by Tchulen - at 2014.10.22 11:03:55
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37. Is it time to resurrect the Equilibrium of Mankind? - in Live Events Discussion [original thread]
I was with you until you started mixing it in with nullsec sov. I'd have +1d you for the additional faction idea alone and for new pve content a further +1. But mixing it with sov? -1 for sure. Now, if it were to be like faction warfare and ha...
- by Tchulen - at 2014.08.20 12:14:00
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38. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Game without logi , this could be interesting, but CCP will never go into this direction. No it wouldn't. Nerfing logi would serve almost no purpose. Saying "but my fleet of 10 have no chance against a fleet of 100" i...
- by Tchulen - at 2014.08.20 11:46:00
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39. Incursions vs Sov - in Player Features and Ideas Discussion [original thread]
I don't get how this helps anything. This is simply easier for the larger alliances/coalitions as they naturally have a decent subset who are happy to do PVE endlessly whereas the small alliance who is trying to establish a foot hold in null sov h...
- by Tchulen - at 2014.08.20 10:02:00
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40. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: Soldarius wrote: Sov! Huh! What is it good for? This is a good question. what is the point of holding sov? I am dimly aware that sov is required to build supercaps, and also that lots of supercaps are required to ...
- by Tchulen - at 2014.08.20 09:06:00
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