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981. Wormholes and you. - in Player Features and Ideas Discussion [original thread]
What's unbalanced about wormholes? Who is the unbalance biassed towards and how? EDIT - If memory serves, the reason there's no ice in WHs is that they weren't originally meant to be permanent residences. Ice was intentionally left out so people ...
- by Tchulen - at 2012.07.23 06:36:00
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982. Self-destruction, and suggestions for their improvement for CCP - in EVE General Discussion [original thread]
Why is it "unfair" for your enemy to scuttle their ships to deny you the victory of blowing them up? This tactic has been used in RL warfare, why shouldn't it be used in virtual warfare? Just because you're butt-hurt that you didn't get a kill m...
- by Tchulen - at 2012.07.23 06:28:00
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983. Wormholes and you. - in Player Features and Ideas Discussion [original thread]
Wormholes are currently one of the only balanced things in the game. They work. Why change it? Considering how much of the rest of the game needs balancing and adding to I sincerely hope you're ignored (as it appears you are being). If you're ha...
- by Tchulen - at 2012.07.23 05:57:00
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984. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Ah, I see. You edited the OP since I last looked at it. Ok, I've got no specific objections other than the use of any area effect weapons (that is, those that can even be used in high sec) that hit ANY other player cause CONCORD response. You si...
- by Tchulen - at 2012.07.20 15:01:00
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985. ships needing fuel - in Player Features and Ideas Discussion [original thread]
I don't really see any useful addition to the game from this. I can see a lot of annoying additions to the game but nothing of any real use. -1
- by Tchulen - at 2012.07.20 14:51:00
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986. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Nik, are you just trolling or do you really not understand the reason why high sec has reprecussions (in the form of CONCORD response and sec status hits) to initiated acts of violence?
- by Tchulen - at 2012.07.20 14:43:00
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987. Fueled Moon Disruptors - in Player Features and Ideas Discussion [original thread]
Quote from CCP Fozzie's dev blog: "The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards." Yes, this doesn't specifically state ...
- by Tchulen - at 2012.07.20 14:28:00
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988. Fueled Moon Disruptors - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: That's no moon! Awesome quote! But seriously, isn't this a tad redundant considering they're planning on doing away with moon mining altogether?
- by Tchulen - at 2012.07.20 11:23:00
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989. An idea on mining - in Player Features and Ideas Discussion [original thread]
Apollo Zanzibar wrote: I like the idea being able to control another ship in your account,,,same as drones ,,What would it hurt to beable to do this?I saw someone said it would not promote individual playing ,,,well if you have more then one ac...
- by Tchulen - at 2012.07.20 09:58:00
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990. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
You appear to be suggesting that usage of these bombs in high sec comes under the heading of "random violence". It's not random because the action is initiated by a player. Random would be an explosion controlled by the system happening in a rando...
- by Tchulen - at 2012.07.20 09:33:00
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991. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: For 1 : This is a sandbox. For whatever reason the options for truly anonymous violence are limited. For a sandbox that is oddly limiting. Limiting but necessary in order to avoid losing all new players. Nikk Narrel...
- by Tchulen - at 2012.07.19 16:46:00
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992. An idea on mining - in Player Features and Ideas Discussion [original thread]
Please see all the other "lets have wow pets" threads to view the overall negative responses. I understand that you and a lot of other people consider mining to be very boring but introducing "pets" is not the way to go about fixing it. The who...
- by Tchulen - at 2012.07.19 16:38:00
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993. This idea is the BOMB! - in Player Features and Ideas Discussion [original thread]
whilst I can understand the reticence of those apposed to this idea I, for one, quite like it with some provisos: 1) The timer aspect would purely be used to wreak havoc in high sec without the risk of sec status hits. I can't see any use in null...
- by Tchulen - at 2012.07.19 15:00:00
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994. Eve Bank - in Player Features and Ideas Discussion [original thread]
There are already a few banks in EvE. They're run by players though, not the game itself. CCP have stated that this is the sort of thing they want players to create and manage, EvE being a sandbox and all. There are many financial systems (stock ...
- by Tchulen - at 2012.07.19 11:43:00
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995. Warp autocancel or better indication - in Player Features and Ideas Discussion [original thread]
I'm pretty sure there is one. It says "Warping" or something on your speed indicator which, if you can't warp, bounces up and down rather then steadily increasing. The first time it happened to me I had the same reaction: "What the hell? Why aren...
- by Tchulen - at 2012.07.13 11:19:00
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996. Hiring NPC ships - in Player Features and Ideas Discussion [original thread]
There have been a lot of similar suggestions which you can find by searching the forums. If memory serves, most (if not all) of them were concluded with something along the lines of "This would reduce player interaction and thus would be bad for...
- by Tchulen - at 2012.07.13 07:56:00
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997. Subsystems and questions - in Player Features and Ideas Discussion [original thread]
Some relatively good points although my main reason for responding is to ask whether you're related to DrysonBennington?
- by Tchulen - at 2012.07.12 13:40:00
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998. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Whilst I can understand you questioning the skill progression system in EvE, coming from WoW as you have, what I can't understand is your beligerant refusal to accept that the reason it's this way is because that's how it works best for the game a...
- by Tchulen - at 2012.07.12 12:24:00
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999. Creating Browser Versions of EvE Online - in Player Features and Ideas Discussion [original thread]
Tomcio FromFarAway wrote: Tchulen wrote: DrysonBennington wrote: .... some mindless drivel ... [gets popcorn and makes self comfortable} Please, continue. Your idiocy is truly entertaining. Personally, I like that one better :...
- by Tchulen - at 2012.07.12 09:50:00
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1000. Creating Browser Versions of EvE Online - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: .... some mindless drivel ... [gets popcorn and makes self comfortable} Please, continue. Your idiocy is truly entertaining.
- by Tchulen - at 2012.07.12 07:18:00
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