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101. Improving Shuttles - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: WCS won't do anything. If you got pointed you got shot at, if you got shot at you got instapopped. Nice idea but not really true. I've managed to survive for quite a few volleys in a shuttle when targeted by a BC or BS. I...
- by Tchulen - at 2014.06.24 09:51:00
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102. Mining Drone Love - in Player Features and Ideas Discussion [original thread]
1 & 2 I could go for. +1 on those 3 & 4 no thanks. Promotes afk mining which isn't something I support at all.
- by Tchulen - at 2014.06.24 09:48:00
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103. Improving Shuttles - in Player Features and Ideas Discussion [original thread]
I'm afraid I don't agree with this suggestion. Shuttles are fine as they are. I don't see any real benefit of giving a shuttle anything other than WCS. DCU would give effectively nothing. The increase on the shuttle's EHP would be negligible con...
- by Tchulen - at 2014.06.24 07:55:00
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104. CSPA, on by default, is a nightmare ... - in Player Features and Ideas Discussion [original thread]
Raw Matters wrote: If CSPA is removed, ISK spammers will come back. They are not a one-time occurrence, they are a plague. They don't care for the game or if people have fun, they only want to make money. And if you have played other, unprotect...
- by Tchulen - at 2014.06.23 15:08:00
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105. CSPA, on by default, is a nightmare ... - in Player Features and Ideas Discussion [original thread]
Opinion isn't irrelevant. The weight of unified player opinion is actually what drives a large amount of the direction the game is being developed in. That, in part, is what the CSM is for. Also, this is what this forum is for. People discuss thei...
- by Tchulen - at 2014.06.23 13:45:00
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106. ISK transfers between ALTS - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Account wallet ? Multiple wallets for whole account - why not. Even more , create taxed account -> defined % of each income on main account wallet goes to this account. I believe that's called a corporation. If yo...
- by Tchulen - at 2014.06.23 13:30:00
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107. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Intar Medris wrote: Lower Risk=More Profit Sure you mine enough ABC ore to pay for your Skiff, Mack or your two hulk+orca setup in a week's time, but you still have to get it to market. Yes the reward is higher, but the potential to lose most o...
- by Tchulen - at 2014.06.19 14:51:00
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108. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Smugest Sniper wrote: [quote=Tchulen]Ok, got to stop you there. I think you'll find that miners do go to nullsec and make quite a lot of isk out there. In fact, they make a lot more in nullsec in a procurer than they do ...
- by Tchulen - at 2014.06.19 08:01:00
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109. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Why would anyone watchlist anyone then? Because you want to know when your friends log in. I'm just answering your question, I'm not supporting the OP. Just want to make that clear.
- by Tchulen - at 2014.06.18 11:36:00
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110. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: and Tchulen thanks - best and most constructive post yet - the issue now is - how to get them to fleet up and work together, since miners are generally a solitary bunch..... Haha. Yes, that is the difficulty. Mind you, hal...
- by Tchulen - at 2014.06.18 07:23:00
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111. trousers + Women's 'Sanctity' Dress (black/gold) - in Player Features and Ideas Discussion [original thread]
From what you've written I can only infer that there is a requirement to wear trousers with a dress. Is this correct? If not could you explain what you mean please? I'm genuinely interested.
- by Tchulen - at 2014.06.17 13:50:00
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112. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: Crazy idea, only part formed, does it have any potential or am I just being stupid? please keep all comments either impersonal or constructive. so - favourite activities in low/nullsec include ratting/plexing - I don't know ...
- by Tchulen - at 2014.06.17 13:14:00
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113. Hiding in the Environment - in Player Features and Ideas Discussion [original thread]
Interesting. So, in order to know where someone's "blackspots" are in a system you first need to know where they are. You scan them down and on a system map you get an overlay of likely blackspots for that person whilst they are where you scanned...
- by Tchulen - at 2014.06.16 15:20:00
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114. Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem. - in Player Features and Ideas Discussion [original thread]
Syd Unknown wrote: NO, not a good idea. Assigning Fighters from just outside your POS or at undock of station is risk-free pvp for the ship. Now you want the drones to have no risk either?? I say NO to risk-free assigning Fighters. I say MAN...
- by Tchulen - at 2014.06.16 14:09:00
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115. Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem. - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: You can scan them down. Thanks. In which case I don't see a problem, really. The situation would be self policing. If people started hiding caches of fighters over systems there would end up being people searching for them ...
- by Tchulen - at 2014.06.16 13:11:00
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116. Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem. - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: That could be so easily abused. When on grid, you can reconnect to any drone on your frequency. If it were systemwide, you could just make a tour around safespots and drop a full load of fighters in any imaginable spot. Onc...
- by Tchulen - at 2014.06.16 10:41:00
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117. Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem. - in Player Features and Ideas Discussion [original thread]
Whilst I've never come across this problem I can see it being a pain. +1 to reconnecting to fighters anywhere in system.
- by Tchulen - at 2014.06.16 09:55:00
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118. docking on other ships - in Player Features and Ideas Discussion [original thread]
jack firestar wrote: hanyway on this game they have carriers as well a main difference is fighter pilots (equivalent to our frigates) BSG fighters != EVE frigate BSG fighter = EVE fighter EVE fighters dock on EVE carriers. EVE frigates (an...
- by Tchulen - at 2014.06.16 09:52:00
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119. Remove the scan resolution cloaking penalty's from black op'... - in Player Features and Ideas Discussion [original thread]
Yes, agreed. +1
- by Tchulen - at 2014.06.16 09:31:00
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120. dscan - overview settings - in Player Features and Ideas Discussion [original thread]
Dex Cordell wrote: Tchulen wrote: Not sure about the more tabs although I can't think of a reason against currently. My current overview lacks a tab with collidable objects, etc, just a matter of convenience, I'd like to seamlessly shu...
- by Tchulen - at 2014.06.12 12:30:00
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