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1. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Making the identifier of a command node appear at the front of its name would be very helpful, since most people dont generally have a name tab that is wide enough on their overview. Make the beacon for a command node actually be the command node...
- by Teebeutel - at 2015.09.28 00:03:52
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2. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
As to the issue brought up with encouraging local production by reducing jump freighter jump range, wouldn't an easier and far more palatable way to encourage production be to increase their jump fuel consumption drastically to make it far easier ...
- by Teebeutel - at 2015.08.12 19:36:47
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3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Teebeutel wrote: snip Mining boosts can be (and are) run from inside POSes. Rorquals and Orcas don't sit outside the POS shields to boost. I thought links could not be run from inside POS shields, seems I was wrong. N...
- by Teebeutel - at 2015.06.11 23:03:37
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Lurch Aldent wrote: Sten Taxi wrote: Lurch Aldent wrote: Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Stations (and other celestials) are still warpable, this on...
- by Teebeutel - at 2015.06.11 22:51:30
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5. GENIUS RIGHT? Overview hotkeys!!!!! - in Player Features and Ideas Discussion [original thread]
Cat Harkness wrote: SFM Hobb3s wrote: One thing I would love is if CCP would allow me to have one session that can span onto dual screens. It would have the 'space' and ship view on one side, and only all my UI stuff on the second side. M...
- by Teebeutel - at 2015.06.11 22:37:39
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Steven Hackett wrote: Teebeutel wrote: Steven Hackett wrote: Teebeutel wrote: I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should ...
- by Teebeutel - at 2015.06.11 22:31:02
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Steven Hackett wrote: Teebeutel wrote: I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine. Only if they are propagated f...
- by Teebeutel - at 2015.06.11 22:24:11
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.
- by Teebeutel - at 2015.06.11 22:19:57
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9. Depth-Buffer output. - in Player Features and Ideas Discussion [original thread]
You can technically hook into DirectX and export the model at runtime(or all the meshes it is comprised of, depending on how it's rendered internally), Im not sure on official CCP policy on things of that nature though, so I would advise on readin...
- by Teebeutel - at 2015.06.11 22:17:30
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10. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I'm about 1500 with a gecko and cruise. 2k would be doable with rage torps and heat (on paper only) Well, with the kind of application you'd be getting for that, you might as well fly a dread.
- by Teebeutel - at 2015.06.02 18:32:34
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11. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Teebeutel wrote: The whole issue with drone balance stems from the way drone size progresses up the ship hierarchy, since you are getting the biggest size of drones on medium ships, whereas with any other sort of weapon p...
- by Teebeutel - at 2015.06.02 17:58:20
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12. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
The whole issue with drone balance stems from the way drone size progresses up the ship hierarchy, since you are getting the biggest size of drones on medium ships, whereas with any other sort of weapon platform you'd have take one step up the lad...
- by Teebeutel - at 2015.06.02 17:54:42
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13. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Zarek RedHill wrote: Teebeutel wrote: snip Mostly agree -- in my view, skill points should be a progression mechanism that allows players to get stronger over time. I'd say it's generally successful at that. The only part that is unheal...
- by Teebeutel - at 2015.06.02 17:35:52
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14. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: So why do people insist on trying to engage Ishtars with sentries out? I mean, orbit the sentries and don't let them kite you, or just shoot the sentries. I don't fly Ishtars myself, but I have seen sentries in action. The...
- by Teebeutel - at 2015.05.28 05:23:20
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15. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Zarek RedHill wrote: Hm, probably. Come to think of it, my suggestion isn't that much different than using faction modules (which for the most part are as good as T2). Finding a way for newer (active) players to c...
- by Teebeutel - at 2015.05.28 05:16:47
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16. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Make the Eve client respect the location of the Windows taskbar if it is not in its default location Keywords: QOL, UI, Bug? Currently when you open Eve in Window Mode the client assumes the taskbar is on the bottom of the screen and ...
- by Teebeutel - at 2015.05.05 17:57:54
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