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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Increase the size or prominence of the "stop ship" and "full speed" buttons on the capacitor readout Keyword: UI, new players Note: The stop-ship shortcut is pretty useful but I've found new players having trouble finding these two but...
- by Terianna Eri - at 2017.04.17 16:47:29
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2. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
hey why did you turn the navy omen into a really really really really really garbage zealot
- by Terianna Eri - at 2013.04.15 23:19:00
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3. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
RIP Shield DPS Dominix. Please leave the Navy Dominix alone. Excited for Hyperion change. Megathron seems like it might be overkill.
- by Terianna Eri - at 2013.04.11 05:47:00
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4. Regarding Time Dialation - a critical problem - in Player Features and Ideas Discussion [original thread]
Originally by: Daesis Wrack That's not fully thought-through. Slowing down the battle gives the defenders more time to get more people in position, slowing down the battle even more. It also gives logistics more time to communicate and rea...
- by Terianna Eri - at 2011.04.14 17:42:00
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5. ECM - in Player Features and Ideas Discussion [original thread]
Originally by: Adst @OP You mad bro? go back to 4chan ________________ Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
- by Terianna Eri - at 2010.12.01 17:23:00
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6. Why ECM is overpowered in small gangs - in Player Features and Ideas Discussion [original thread]
Originally by: Denuo Secus Just a few points: blah blah blah, strawmans and opinions and either misunderstanding or outright stupidity theres so much wrong with this post that to actually correct it would just result in you idiots calli...
- by Terianna Eri - at 2010.11.29 12:59:00
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7. Why ECM is overpowered in small gangs - in Player Features and Ideas Discussion [original thread]
Edited by: Terianna Eri on 29/11/2010 03:34:41 Originally by: NewGit ECM (or Electronic Attack Ships) ECM is a module. ECM ships are those that are built around that module. They include the Griffin, Kitsune, Blackbird, Falcon...
- by Terianna Eri - at 2010.11.29 03:33:00
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8. Why ECM is overpowered in small gangs - in Player Features and Ideas Discussion [original thread]
The fact that frog0ut has been spamming the forums with this aside, I actually feel that these are pretty good points. You could really nerf ECM into the ground (-50% jam strength, -50% range, whatever) and it wouldn't change the fact that ECM is...
- by Terianna Eri - at 2010.11.29 01:35:00
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9. Reducing the problem of neutral RR in high sec wars- kill rights. - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida My concern is that it would penalise the neutral RR in FW a lot as it is technically a war without end. I don't see a problem here You're not just getting involved in a p!ssing contest between capsuleers...
- by Terianna Eri - at 2010.04.12 19:33:00
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10. Bring the Omen in line with other DPS cruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Halarach Originally by: Terianna Eri Currently you can, if you really want to, sacrifice almost everything else in order to get decent DPS out of the poor thing. You can't even fit 4 Heavy Pulse II and an MWD act...
- by Terianna Eri - at 2010.04.05 14:38:00
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11. Bring the Omen in line with other DPS cruisers - in Player Features and Ideas Discussion [original thread]
FYI the 5th turret hardpoint used to be a utility slot. Then they boosted it (and the Zealot) by making it a turret hardpoint. Taking it's 5th turret away would be worse even if they fixed its fittings. Currently you can, if you really want to...
- by Terianna Eri - at 2010.04.04 20:00:00
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12. Fixing Fail Faction Frigs - in Player Features and Ideas Discussion [original thread]
>Succubus >Armor Resist bonus wtf are you doing imo Succubus needs more shield and fitting change the damage role bonus from 100% to 150% change the caldari frig bonus from 25% damage to 10% range or 5% shield resists ________________ ...
- by Terianna Eri - at 2010.04.02 19:04:00
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13. Carriers - Lets give them point defense weapons? - in Player Features and Ideas Discussion [original thread]
Carriers already have heavy neuts, artifically large smartbombs, and hordes of drones, what else do you want? ________________ Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
- by Terianna Eri - at 2010.02.26 07:47:00
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14. iPad + EVE Online - can you imagine? - in Player Features and Ideas Discussion [original thread]
Originally by: Wonton Willie Biggest. Waste. Of. Developer. Time. Ever. Proposed. On. F&ID. Are you referring to adapting EVE to run on the iPad... or the iPad itself? ________________ Originally by: CCP Incognito PS t...
- by Terianna Eri - at 2010.02.01 05:42:00
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15. [Proposal] Allow us to reallocate unfinished training - in Player Features and Ideas Discussion [original thread]
If you had to implement a way to move around SPs in partially trained skills, I think this is a good way to do it. However I'm not convinced that this needs to be done. Also couldn't you do something funky by using this feature and then doing ...
- by Terianna Eri - at 2010.01.28 01:51:00
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16. Weapon Mouse Over shows Current Missle Range, Gun Optimal & Falloff - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Is it really that hard to show info your weapon once and remembering the range? Howmany different weapons are you fitting? My Paladin has 4x Tachyon Beam Laser IIs fit, and 2x Tracking Computer IIs. I carry a n...
- by Terianna Eri - at 2010.01.17 18:08:00
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17. Weapon Mouse Over shows Current Missle Range, Gun Optimal & Falloff - in Player Features and Ideas Discussion [original thread]
Edited by: Terianna Eri on 14/01/2010 23:23:26 The strategic overlay is harder to use. It's not obviously apparent whether a ship is within the sphere described depending on its position to you and you'd have to rotate the camera to make sure ...
- by Terianna Eri - at 2010.01.14 23:22:00
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18. Second Server with a Difference - in Player Features and Ideas Discussion [original thread]
________________ Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
- by Terianna Eri - at 2009.12.22 16:44:00
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19. Ctrl - Right Click - Unlock Target? - in Player Features and Ideas Discussion [original thread]
Originally by: Krathos Morpheus What about crl-click on the targeted icon to de-target? Could work too. Either way the problem is that unlocking a target right now is hard to do quickly and it gets in the way of gameplay sometimes _____...
- by Terianna Eri - at 2009.12.20 19:10:00
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20. Why are Jump Freighters Defenceless? - in Player Features and Ideas Discussion [original thread]
Originally by: Swiftgaze Originally by: Terianna Eri Also, you don't know what an isk sink is. Exploding ships creates an isk faucet from the insurance payout. The loss of the materials used to build the ship, or the ship's module...
- by Terianna Eri - at 2009.12.20 18:38:00
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