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61. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
So our tester here fought the drifter with two ships that cost 800m apiece plus 2.2b worth of implants in each of the pods. That is 6b on field, enabling him to kill a 300m NPC in 45 minutes. So where was the problem again? ^^
- by Terrorfrodo - at 2016.04.20 14:15:26
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62. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
So you killed it with just two rattlesnakes? That surprises me. How much does one of those rattles cost? What was the name of the drifter? To check if I got the same one. And yes, I assume the drifter is NOT supposed to be killed (efficiently) w...
- by Terrorfrodo - at 2016.04.20 13:33:20
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63. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Maybe. That would be a situation basically unchanged from what we have now, right? If there are no changes to capital/hole mass to allow more caps through, then any static-ratting fleet will be limited to a single cap anyway. I wonder if there ...
- by Terrorfrodo - at 2016.04.20 11:01:18
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64. Asset safety and loot denial in wormhole Citadels - in Wormholes [original thread]
Currently there is no way to get out of a sieged and r-caged POS while the attackers maintain a presence, so the only thing the defender can do is self-destruct ships or log them off. Citadels will be very big and have multiple undock points, so ...
- by Terrorfrodo - at 2016.04.20 10:26:40
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65. Asset safety and loot denial in wormhole Citadels - in Wormholes [original thread]
I wrote this already here but it only concerns wormholes so I think we should really try to bring it to the attention of CCP. So asset safety mechanics will not work in wspace, which is good. However, without further specific tweaks to wormhole...
- by Terrorfrodo - at 2016.04.20 09:13:47
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66. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Rek Seven wrote: I love how mysterious and channelling wormhole space is about to become . Think i'll buy me a few Rattlesnakes... Cool game design guys! This is really inspired! No way a rattle survives the drifter in its current form. ...
- by Terrorfrodo - at 2016.04.20 08:43:59
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67. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
But I also wonder about the GÇ£target for capitalsGÇ£ part. The drifter appears to be way too fast for it. What I noticed was that it completely ignored my Loki and aggressed the Paladin 100% of the time. Maybe just coincidence... if not, that co...
- by Terrorfrodo - at 2016.04.20 07:01:07
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68. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Hmm, seems I got the broken drifter again. Just did another c5 anom and after completing the site, the new structure decloaked. I switched one of my two Paladins to tackling Loki, then attacked the structure and drifter appeared. He moved to orbit...
- by Terrorfrodo - at 2016.04.19 22:16:47
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69. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
I just wondered whether Citadels (specifically in wormholes) will have the "trash it" functionality. Where you can destroy a huge pile of items forever and completely with one click. Was this addressed somewhere? On the one hand it's very useful ...
- by Terrorfrodo - at 2016.04.18 23:57:00
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70. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Princess Adhara wrote: - "Dessies down roaming fleet leaving in 5, join up!!!" - "How long will that take? My daily will reset in an hour, I don't wanna miss it... nevermind, I'll try to join you tomorrow, have fun guys!" You meet rats on ev...
- by Terrorfrodo - at 2016.04.15 09:16:59
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71. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
ITT: Bittervets raging because non-bitter players who still like to actually play EVE regularly, instead of mostly complaining how bad it is, will be rewarded.
- by Terrorfrodo - at 2016.04.14 23:16:23
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72. 48 hour kill time for Citadels in WH space - in Wormholes [original thread]
Samsara Nolte wrote: And after it is reinforced it doesn-¦t matter if the attacker intended to evict you or just wanted a "fight" and leaves thereafter. You will be left with a reinforced strucuture and as we all know in j-space it happens reg...
- by Terrorfrodo - at 2016.04.14 19:13:43
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73. 48 hour kill time for Citadels in WH space - in Wormholes [original thread]
Samsara Nolte wrote: Then unlike under the POS mechanic given enough force you won-¦t take hours but half an hour to reinforce it (effectively reducing the bar for evictions). (even without dreads thanks to the nice damage cap) So as the small...
- by Terrorfrodo - at 2016.04.14 18:55:07
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74. 48 hour kill time for Citadels in WH space - in Wormholes [original thread]
Saying that it will be easier to evict is simply ridiculous. It will be harder. That is a fact. 48 hours instead of 41. Attack can only happen during hours set by the owner - no way to miss the attack because attackers wait until you go to bed a...
- by Terrorfrodo - at 2016.04.14 18:47:42
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75. 48 hour kill time for Citadels in WH space - in Wormholes [original thread]
The week is what normal Citadels in kspace will have. OP still didn't explain though how getting MORE time added compared to the status quo is a change for the bad. About the vulnerability window... I assumed that every Citadel will show when it ...
- by Terrorfrodo - at 2016.04.14 18:11:52
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76. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Tollix Yolo wrote: maintain a competitive skill point gain. And what is that? Either you have good skills for a particular task or you don't. For every possible task there will always be a large number of players who have a lower skill level ...
- by Terrorfrodo - at 2016.04.14 14:42:42
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77. I'm calling out the Dev's making changes to WH's - in Wormholes [original thread]
How is the fact that evictions will happen in 48 hours a change? It has always been like this. Nothing changes here, except that it is probably getting slightly harder because Citadels will be more dangerous defenders than POS's currently are. If...
- by Terrorfrodo - at 2016.04.14 13:50:26
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78. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: Terrorfrodo wrote: Happy with the update... this way I won't feel forced to log in alts every day that I normally only use for rare, special tasks. Well, I wouldn't have done it anyway because too lazy, but this way I ...
- by Terrorfrodo - at 2016.04.14 13:00:37
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79. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Happy with the update... this way I won't feel forced to log in alts every day that I normally only use for rare, special tasks. Well, I wouldn't have done it anyway because too lazy, but this way I will not feel bad for missing out on the reward...
- by Terrorfrodo - at 2016.04.14 12:35:39
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80. C5, C6 Mass discussion in regards to capitals. - in Wormholes [original thread]
I'm more in favor of the opposite; allow more subcaps through holes but not necessarily more caps. From my experience, people who would like to do pve in their corp's static often dont do it because they would want to bring battleships and they d...
- by Terrorfrodo - at 2016.04.13 14:01:46
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