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41. i need hlp plz. - in Ships and Modules [original thread]
I'd go with something like this if you want to try the micromanagement/"something different" route: 2x 75mm Rail II, Small Remote Rep Phased Muon Damp, Sensor Booster II, 1mn MWD II 2x Cap Relay 2x Hobgoblin II Basically, no other frigate will (...
- by Testy Mctest - at 2007.09.12 08:38:00
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42. Setting up Rifter - in Ships and Modules [original thread]
Originally by: Phocion402 Im glad this topic came up as I was going to post something about the Rifter aswell. I was playing around on EFT and I came up with this setup 150mm Light Autocannon 150mm Light Autocannon 150mm Light Autocannon...
- by Testy Mctest - at 2007.09.12 08:20:00
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43. Setting up Rifter - in Ships and Modules [original thread]
Originally by: Lassie Vhemneer I've been messing around with my Rifter for hours and reading everything I can but it seems i'm not buying the correct items, Still having a problem understanding hardpoint slots. I simply cant do any dmg. St...
- by Testy Mctest - at 2007.09.12 08:05:00
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44. Minmatar ship/setup for lvl4 missions - in Ships and Modules [original thread]
Edited by: Testy Mctest on 12/09/2007 07:49:22 Pretty much this is the best Minmatar setup for missions, and indeed, the Mael is one of the best BSes in the game for level 4s now... Maelstrom 8x 1200mm XL Booster, Boost Amp, 3x Hardener, Aft...
- by Testy Mctest - at 2007.09.12 07:48:00
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45. (balance) Minmatar - in Ships and Modules [original thread]
I struggle to not involve myself in this discussion. To be honest though, Ath, it's a pointless exercise; many Minmatar across the board have been arguing this exact same case since forever (or at least, since arties were brokenly good and nerfed ...
- by Testy Mctest - at 2007.09.11 14:52:00
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46. Cruiser class interdictors - in Ships and Modules [original thread]
I think you'll find they'll probably launch the same bubbles. I think you'll find the only difference is that they're cruiser based and hence bigger, slower, and tougher, with more guns. I also think they'll see a ton of use in roaming HAC/Recon...
- by Testy Mctest - at 2007.09.11 14:46:00
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47. Is a Caracal really that bad for 1v1 PvP? - in Ships and Modules [original thread]
It's bad in the same way a Retribution is bad (though to a lesser extent). It can tank, and it can gank, but it can't tackle very effectively because it's slow. The ideal way to use it is to not waste slots on an MWD, but hunt for targets that st...
- by Testy Mctest - at 2007.09.11 13:12:00
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48. Good pve/level 4 ship - in Ships and Modules [original thread]
Safe? Drake. It's slower than a Raven and won't make you as much money, but it requires no tank management because it's passive which means less potential human error or lag related deaths. Also, if you lose it, it costs 75mil~, whereas the Rave...
- by Testy Mctest - at 2007.09.11 13:10:00
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49. PvP Battleship you don't want looking at you - in Ships and Modules [original thread]
None of them, really. When I see a BS I think "yay, free killmail". Quite simply, in general group pvp BSes are outclassed by Recons and HACs. They start to show their strengths when you hit equal numbers of them, though. If you're in a 10 man H...
- by Testy Mctest - at 2007.09.11 12:43:00
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50. Setup for lvl4 missions Republic Fleet Tempest - in Ships and Modules [original thread]
Nice to see I can go away for 8 months and nothing changes. Still rather insult people than attempt to help :) The reason for the 'use a Maelstrom' comment is simply that the Maelstrom is better. It gets a tanking bonus. Missions means sustainabl...
- by Testy Mctest - at 2007.09.11 09:41:00
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51. 4 new Tech 2 classes coming out - in Ships and Modules [original thread]
I can't wait for my T2 Target Painting Frigate. Really I can't. Honest. Scrapheap Challenge Forums
- by Testy Mctest - at 2007.09.11 09:34:00
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52. [PvP] Manticore Fit: (Surprise the T1 Frigate) - in Ships and Modules [original thread]
Originally by: Yaggher Xanuben Just a quick question, how do passive targeters work? 1) Click passive targeter 2) Click target 3) f1 - fx 4) Profit Scrapheap Challenge Forums
- by Testy Mctest - at 2007.09.10 13:47:00
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53. "In terms of one slot vs power, damps are overpowered as such" - Oveur - in Ships and Modules [original thread]
The problem with the people who are saying that nerfing damps is bad, is that you're living in a dream world. Let me explain. What you're used to is your recons being solopwnmobiles. You're saying that nerfing damps would break your Huginns, Araz...
- by Testy Mctest - at 2007.09.10 13:43:00
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54. [PvP] Manticore Fit: (Surprise the T1 Frigate) - in Ships and Modules [original thread]
Originally by: Ishina Fel Originally by: Ash Bringer and 1100 shield makes a manticore a survivor :P You could try the 3800 armor Purifier that CCP used to beat the snot out of the EVE-TV team in their showcase match this week ...
- by Testy Mctest - at 2007.09.10 13:34:00
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55. Sleipnir - in Ships and Modules [original thread]
Originally by: Pettu Uhhh, why 4 Gyrostabs and no MWD? try to get a faction x-large booster or a T2, awesome on sleipnirs. But if it ain't broke... It's a common misconception that 4th mods are not worth it. They comparatively take a...
- by Testy Mctest - at 2007.09.10 12:22:00
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56. Sleipnir - in Ships and Modules [original thread]
Personally it's all about the small gang Sleip for me... 7x 220mm II, Skirmish Warfare Link (Interdiction/Rapid Deployment) Large SB II, 2x Invuln II, Medium Electro Cap Booster, 10mn MWD II DCU II, 3x Gyro II, Overdrive II Polycarb, Aux Thruster...
- by Testy Mctest - at 2007.09.10 10:59:00
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57. I hope Ambulation changes EVE gameplay - in EVE General Discussion [original thread]
I think it's going to be much like the towns were in Auto Assault, if anyone played it, except you'll still be able to get your missions from your ship as now. In other words, you're going to be able to walk around and have an avatar, probably bu...
- by Testy Mctest - at 2007.09.10 10:22:00
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58. Nightmare- low sec mission and rating. - in Ships and Modules [original thread]
There are a few things you have to understand about the nightmare: 1) Even with maxed skills, it is a very hard ship to fit. 2) It is not a good mission ship due to it's split weapon systems which means more slots needed to achieve the same DPS ...
- by Testy Mctest - at 2007.09.10 09:28:00
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59. "In terms of one slot vs power, damps are overpowered as such" - Oveur - in Ships and Modules [original thread]
One thing that I've always learned from this forum is that talking about specific numbers, such as what percentages damps *should* be, will get you pretty much nowhere. But talking about vague ideas will do, so I think you're worrying over exact b...
- by Testy Mctest - at 2007.09.10 08:47:00
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60. Fix Minnie EW...... - in Ships and Modules [original thread]
Target Painters have always been the red-headed stepchild of Electronics Warfare. 'You can't shoot back' is clearly superior to any other form of EW, such as painters. In addition, the effect of painters themselves really isn't that great (althoug...
- by Testy Mctest - at 2007.09.06 10:26:00
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