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1. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Kirluin wrote: meh. I'd rather see DSTs be immune (or less affected by) webs. The idea being that while cloaky transports get by on speed and stealth, DSTs are more like (American) football running backs: they are designed to take hits, they ar...
- by Tharin Malkyre - at 2014.05.21 20:28:00
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2. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Well, now that the whole 'DST shoebox' is out of the way, back to the overall changes: I like it, for the most part. Crash back to the gate ability, sturdy tanks, gtfo ability, strong warp core, large cargo capacity that can be shared with the fle...
- by Tharin Malkyre - at 2014.05.21 17:23:00
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3. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Bren Genzan wrote: My thoughts are simply that the Orca already has a role as a mining booster but it still carries more cargo than a DST. The Freighter is a long train and very expensive, and in many cases, people who do not carry cargo for a ...
- by Tharin Malkyre - at 2014.05.21 02:33:00
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4. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
As funny as it would be to walk heavy Dominixes into our next C1 POCO bash... are you nuts Fozzie? You're willing to change: The entire meta of C1 space The ability of Orca's to carry DST's at all The ability of any other SMA to carry multi...
- by Tharin Malkyre - at 2014.05.20 15:43:00
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5. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Looks pretty tasty. My Prowler is gaining weight But it's getting T2 resists I'll take it. And dat warp speed. I already have mine rigged with an extra warp speed rig, so 9 au/s here I come
- by Tharin Malkyre - at 2014.05.19 15:00:00
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6. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone, thanks for the feedback so far. We're definitely going to deal with the issues surrounding deploying and scooping of structures, either by changing the way fleet hangars interact with structures in space or by i...
- by Tharin Malkyre - at 2014.05.19 14:54:00
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7. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
I too am waiting desperately for Blockade Runner, Deep Space Transport, and Freighter changes. They will have big effects on my gameplay, and have been languishing. I am so frelling excited.
- by Tharin Malkyre - at 2014.05.16 17:47:00
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8. Rigs on Freighters, Carriers and Dreads in Hisec? - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Hairpins Blueprint wrote: CCP Ytterbium wrote: I'll let Fozzie explain this in more details, but in short, no, dreads and carriers won't make it into high-sec. wonder if you could hauld lvl 5 sov upgrades with JF's now? ...
- by Tharin Malkyre - at 2014.05.02 21:00:00
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9. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Obligatory: Our Prospects will blot out the sun. So very looking forward to this ship. Everyone in my corp is going to be heckled until they train Mining Frigate V.
- by Tharin Malkyre - at 2014.05.02 20:32:00
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10. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Beofryn Sedorak wrote: Is this the t2 Venture? :D http://www.reddit.com/r/Eve/comments/246tpo/new_hull_found_ingame_the_prospect_reskinned/ BRB, training Mining Frigate to V. That is hella sexy.
- by Tharin Malkyre - at 2014.04.28 20:35:00
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11. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Nice little addition. My Orca thanks you. For your next trick: making hull repairers not be the worst repair modules in existence?
- by Tharin Malkyre - at 2014.04.28 20:23:00
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12. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Skiffs will blot out the suns.
- by Tharin Malkyre - at 2014.04.01 18:57:00
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13. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Oof. I've spent the last few months hitting the Refining skills hard and grinding mining missions, trying to get the most out of my mission runner's scrap loot and my miner's ore/ice. I was going to start offering a service to my small corp for sa...
- by Tharin Malkyre - at 2014.03.20 15:45:00
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14. On the 9th day of x-mas CCP gave to me... - in EVE General Discussion [original thread]
Miner II and an Expanded Cargohold II. I just bought the shiny new Miasmos and Kryos last night to expand my hauling, so that ECII will come in handy. Thanks CCP! All the gifts have been awesome. I could use more Fedos though. For... reasons
- by Tharin Malkyre - at 2013.12.20 14:49:00
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15. Can a freight deploy a mobile tractor unit? - in Science and Industry [original thread]
In this case, the Charon could technically let the MTU tractor jet cans for him. Parked next to it, he could empty the MTU or the cans at his option. Problem is, if everything I've read on the MTU is right, the miners have to abandon their jetcans...
- by Tharin Malkyre - at 2013.12.18 16:12:00
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16. Mackinaw [High Sec Fit] - in Ships and Modules [original thread]
I live in a 0.5, and I fly a Mackinaw. I've been there for over a year, and I finally ran across my first gank attempt last week. I was flying this fit: [Mackinaw, Thumper] Damage Control II Mining Laser Upgrade II Overdrive Injector System II S...
- by Tharin Malkyre - at 2013.12.16 15:49:00
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17. I want your little things! - in EVE General Discussion [original thread]
Treat Ore Holds as valid delivered mission objective spaces. My missioner can complete a mission delivery with Marines in the cargo bay. My miner should be able to complete a mining mission with ore in the hold.
- by Tharin Malkyre - at 2013.12.13 18:59:00
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18. Theorycraft: depot refit in PVE - in Ships and Modules [original thread]
Works well for miners too. I've been keeping a depot, full flights of drones and mining crystals in my cargohold, plus tank mods and MLUs. Get to the belt, setup the depot. Fit for max yield if the system is quiet, max tank and drones if there are...
- by Tharin Malkyre - at 2013.12.02 16:09:00
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19. mack highsec fit - in Ships and Modules [original thread]
I've been running the following Mack in a 0.6 for over a year. It's in a 30-60 person system depending on time of day. There are some opportunity gankers around, but so far I've avoided even running into them. Plus the occasional James315 nutbars ...
- by Tharin Malkyre - at 2013.11.26 15:53:00
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20. Mining in Rubicon - in Science and Industry [original thread]
As an occasional solo miner in hi-sec: The auto-tractor will be useful for pulling in rat wrecks without having to reposition your ship from the asteroid sweet spot. Then let the salvage drones chew on them. The mobile depot could serve as a conve...
- by Tharin Malkyre - at 2013.11.14 16:54:00
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