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21. Bltizing: Machariel vs Vargur - in Missions & Complexes [original thread]
OP: By now I'm sure you realize the key advantage of the Mach in blitzing is its speed bonus, both warp and sub-warp. What hasn't been mentioned though, is how _insanely high the Mach's warp speed can get_. Remember, its BASE warp-speed starts a...
- by The Larold - at 2017.06.13 04:29:56
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22. Quick question on blitzing Dread Pirate Scarlett - in Missions & Complexes [original thread]
I've never blitzed before, so I prepped my Golem with a MWD and 3 resistance mods plus a Type-A shield booster. Things were fine until the second-to-laste pocket, and then I ran into some eysight problems. I saw a whole bunch of ships 34km or le...
- by The Larold - at 2017.05.27 16:49:23
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23. Thank you CCP. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Why would you think this was a good place to post anything other than a feature or idea? Because if CCP looks here as a source of ideas, then this message would be clearly visible. This seems like a logical conclusio...
- by The Larold - at 2017.05.25 22:54:21
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24. Thank you CCP. - in Player Features and Ideas Discussion [original thread]
I don't know if this happens very often, so I wanted to say 'Thanks' for implementing a small UI feature I requested a couple months back. Is useful to me, and I know it will be useful to many other folks, especially newer players or the visually ...
- by The Larold - at 2017.05.23 23:25:13
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25. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
Tanuki Kittybeta wrote: i just kill everything in my golem and mtu stuff in, i dont even salvage much anymore :( "someday when I have time" (20 years), I've been wanting to keep a simple table containing the size of wreck I have killed, the ...
- by The Larold - at 2017.05.19 23:00:52
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26. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
Buoytender Bob wrote: I agree with hmskrecik, dropping MTUs in each room is just ringing a dinner bell for those pilots who love to kill "abandoned" MTUs. In fact, in my area of EVE, we have several industrialist who make a living going around ...
- by The Larold - at 2017.05.19 22:59:31
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27. Full clears: Marauder > Noctis? - in Missions & Complexes [original thread]
(Reminder - this in regards to ONLY full clears. not blitzing and not cherry-picking. Every last wreck is looted and salvaged.) I've seen people make some variant of the below suggestion for full-clearing missions, and I can't convince myself it'...
- by The Larold - at 2017.05.16 23:48:08
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28. Tracking speed and vicinity. - in Ships and Modules [original thread]
I am a life-long missile user. I've spent less than 30 minutes in my 10-years of eve using turrets. That's about to change, and I have a silly question. Lots of ship bonuses apply to tracking speed. I totally understand that helps the guns to ke...
- by The Larold - at 2017.05.13 18:23:19
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29. Something I've never understood about Amarr space... - in Missions & Complexes [original thread]
Whenever you hear talks of clear times, best ship, etc. - a frequent comment is "In Amarr space, ____ is great." Of course, usually laser-based ships. Here's what I don't get. Don't agents assign a general mix of NPC factions to fight against? F...
- by The Larold - at 2017.05.13 18:16:49
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30. Mach blitzing: Worth it taking two BS skills to V? - in Missions & Complexes [original thread]
Anize Oramara wrote: The Larold wrote: Great to hear from you again! It turns out the skill plan I decided to adopt is almost exactly what you describe, albeit in reverse order. (I won't have a lot of time to play in the next 3 months anyway...
- by The Larold - at 2017.05.12 23:02:20
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31. Mach blitzing: Worth it taking two BS skills to V? - in Missions & Complexes [original thread]
Anize Oramara wrote: Since you are looking at a lv V skills > Remap situation my priority list would probably look roughly like this: Pirate Frigs you're using to V: bonus of unlocking interceptors and AFs you might not have yet for burners...
- by The Larold - at 2017.05.11 23:00:44
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32. Marauder quick positioning for Gone Berzerk? - in Missions & Complexes [original thread]
So now I remember what the problem is. You can do an initial jump to be pretty close to the initial ships. But subsequent spawns end up further and further away, until they're 80-90km out. If I was doing the minimum, I'd just use javaelin torps a...
- by The Larold - at 2017.05.08 23:04:26
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33. Marauder quick positioning for Gone Berzerk? - in Missions & Complexes [original thread]
I swear every time I use an MJD in Gone Berzerk, no matter my angle of approach, I always end up being too far away from some of the ships. So, I usually end of just fitting a MWD and burning some cap to get within 20-50km of the ships. still take...
- by The Larold - at 2017.05.07 23:28:44
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34. 16 orange thrashers = no-go on mission? - in EVE General Discussion [original thread]
Whoa - also checked dotlan. That system and a neighboring one has spiked with kills.
- by The Larold - at 2017.05.07 18:44:27
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35. 16 orange thrashers = no-go on mission? - in EVE General Discussion [original thread]
I hopped one jump over from my home station to go run a mission in my Marauder. After jumping, about 3,600k off the gate were 16 thrashers in my overview. 15 were orange, 1 was flashy yellow. That just didn't look right. I would imagine properly ...
- by The Larold - at 2017.05.07 18:20:54
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36. What to expect when doing lvl4 combat missions? - in Missions & Complexes [original thread]
There's something so fundamental that most people here didn't think to warn you: Capacitor. You are coming from a Drake. You might have worked your way up through the Caldari missile boats like I did. (Kestrel -> Caracal -> Drake -> Rav...
- by The Larold - at 2017.05.07 00:19:04
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37. Please please allow us to boost AGENT standings on SiSi?? - in Test Server Feedback [original thread]
CCP Habakuk wrote: Currently the tool only gives you faction standing (as far as I can remember). The reason for this is to avoid doing too many changes at the same time while keeping it easy to execute the command. I am not sure what a good o...
- by The Larold - at 2017.05.05 15:25:55
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38. Please please allow us to boost AGENT standings on SiSi?? - in Test Server Feedback [original thread]
Sorry if this is not the place for feature requests on SiSi. I debug missions, which means I have to repeatedly decline them a LOT until I get the one I'm working on. For those that don't already realize this: The boost standings command only a...
- by The Larold - at 2017.05.02 14:56:56
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39. Are agent standings set to match TQ upon copy / mirror? - in Test Server Feedback [original thread]
Patrick McClusky wrote: Use /booststandings to get all standings to 10.0 Nope. That doesn't affect agent standings. Only corp and faction. If your agent is down to -2, you're screwed on SiSi.
- by The Larold - at 2017.05.02 14:55:42
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40. Are agent standings set to match TQ upon copy / mirror? - in Test Server Feedback [original thread]
I've got an agent with standings -2.x, and it's going to be effectively impossible to raise them on SiSi, because I'd need to find someone willing to run missions with me. Upon the TQ mirror, will my standings with that specific agent be set to m...
- by The Larold - at 2017.05.02 14:50:43
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